-properly nonlinear levels
none of that "multiple path" bullshit
it doesn't matter what route you're taking, it's still a linear corridor walking (i wanted to dig out the eyes of the splinter cell leveldesigners for their insulting level'design')
-all previous button assignments should be there.. unassigned
streamline the button functionality all you want
just leave us the option to use the 'crude old methods'
-in addition to a customizable gui, allow the option to disable such misfeatures as automatically getting lockpicks for a locked door
this is a matter of oppinion, but i thought it brought a lot immersion into it
afterall the keys to your home door do not magically appear in your hand when you try to open it
same thing with all objects, really
if not as an ingame menu item, atleast in the .ini for those who want it
shouldn't be too hard to do (i'd say 10 minutes if you have the editor and know where to look)
-actual proper shadows
many 'shadows' in dx2 are just areas that are somewhat dimmer than the general surroundings - yet this is concidered by the AI as completely dark
this is ridiculous