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Thread: Film grain effect on camera

  1. #1
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)

    Film grain effect on camera

    There is possibility to add a grain effect ? I know that some NV scripts you can add like a simulation of filter, no ?

  2. #2
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    There is an overlay feature in NewDark where you can put any bitmap over the camera. We used it for the crystal ball effect as well as the invisibility effect in Godbreaker.

  3. #3
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Without thinking to much yes.
    You can add a sphere to the player head/camera which uses your animated grain texture.

    Also camera overlay is possible but I'm not sure if the texture there can be (.mtl) animated. I think there was just something about a permanent Camera Overlay a few threads below.

  4. #4
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    I don't remember well the script that you can use for this. I will try .mlt with this to see if it work.

  5. #5
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Quote Originally Posted by Yandros View Post
    There is an overlay feature in NewDark where you can put any bitmap over the camera. We used it for the crystal ball effect as well as the invisibility effect in Godbreaker.
    I haven't see animted texture only static texture, but with mlt there is possibility to emulate this i think.

  6. #6
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Ah yes if you're looking for an animated texture to use, I'm not sure if it will be supported.

  7. #7
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    For my first test, you can have animation, in the rate is fixes on property (render-->camera overlay), and it don't use material file (mlt).

  8. #8
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    I had success to do the effect. I will later publish a video

  9. #9
    Member
    Registered: Jun 2015
    Location: Germany
    For Cam effects you can take a look at my FM Five Nights at Dayport, I am using a bitmap for a screen Effect.

  10. #10
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Quote Originally Posted by -Terra- View Post
    For Cam effects you can take a look at my FM Five Nights at Dayport, I am using a bitmap for a screen Effect.
    Thank you i will see that

  11. #11
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Thank you Yandros and all i have a first test:



    I had just apply an extrem noise to see it after compression. The noise, like an real film or a real numeric movie is easiest to in in dark/black textures.

  12. #12
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Let me get this right, you are intentionally working to decrease the sharpness and clarity of the frames shown by NewDark?? Why not just advise your players to change their screen resolution to something lower, like 640x480? That should have the same effect for a lot less work.

  13. #13
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    No just adding a few grain like movies or photography to simulate rendering noise. The noise appear just on dark textures ans that not affect sharpening and clarity. It's may only reduce the dynamism because the noise appear just in dark tones but this not affect the visibility. The hd textures that used stay shaperned (just little degrated by the filter but not as high iso film or high iso electronic fromage numeric pictures)

  14. #14
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    The miniature of The video is just very exagerate and unrealistic noise just see it but The compression of youtube unsharp textures and the noise isn't very visible i will post screenshots Maybe it will be it will be better to see

  15. #15
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)


    I had improved the noise texture (the alpha mask mainly). So in first the new video.

  16. #16
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    High noise (255 alpha)

    Small noise that i will use for mission (75 alpha)

    Less noise filter (0 alpha/no filter)


    You can see that the shaperning is smoother with very high noise, but not with a "moderate" level of transparency of noise.

    High noise

    Small noise that i will use for mission

    Less noise filter


    The noise effect is the same like photography and cinematography (numeric or film... this is not exactrly same things but in final it have the same effect).

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