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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #7876
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Quote Originally Posted by Soul Tear View Post
    I like very much what I see here!
    Thanks! I do wish the particles could be launches from an arc rather than just a box or within a cylinder, so I could get the water pouring off the fountain to work properly, but with some tweaks on the model, I think I can get away with it.

  2. #7877
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)

  3. #7878
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Lovely texturing and particle work there, very nice!

  4. #7879
    Member
    Registered: Sep 1999
    Location: Portland, OR
    aww yeah getting that ambience yall

  5. #7880
    Member
    Registered: Oct 2008
    Location: Finland
    I gave my new music tools a shot https://soundcloud.com/gigagooga/100v2
    I'm pretty satisfied with it, but not sure if i did get bit carried away... Classical music like this might not work after all, unless i make it cellos/bass only (or something very low). Even then it should be carefully tailored to fit exactly the moment in the game, but then again i don't think it would be wise to have 5 minutes worth of music if it's only going to play very briefly.
    What do you think?

  6. #7881
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    It's very nice, but you're right about it not fitting. Well, it would fit one situation - for me, the music creates a feeling of relief after going through some difficulties, or of finding hope after a tragic event. It would be fine for an end movie/cutscene, or perhaps an intro.

    I think for in-mission sounds, it's best to focus on tones (or very simple sets of notes) rather than music. One example is the 'feedback' sounds we hear in the Old Quarter in T1 (sounds which are in T2 with some additions). I think that creates a feeling of tension, but it's associated with the place rather than whatever is happening.

  7. #7882
    Member
    Registered: Jun 2016
    Location: The Frozen North
    Nicely done gigagooga. Perhaps it could be used for cutscene music?

    Working on new stuff already! Very rough so far but yeah....

    This will be a continuation of my last mission and will find Garrett forced into an ill-favored alliance with a certain powerful figure. The lines that dictate who controls what territory in the City will be redrawn, while a past entity plots vengeance.

    https://imgur.com/a/smYUz

  8. #7883
    Member
    Registered: Apr 2016
    Back to dromeding already? Looks nice!

  9. #7884
    Member
    Registered: Jun 2016
    Location: The Frozen North
    I know, the missus said I should take a break for a bit, but she's at work.. no harm at all!

  10. #7885
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Le MAlin 76, awesome.

  11. #7886
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    ObservingEye: How about making this one for the 20th Anniversary Contest and Thief 1? Just asking!

  12. #7887
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Very Aesthetic.

  13. #7888
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    @Soul Teat @The Watcher @gamophyte thank you !

  14. #7889
    Member
    Registered: Dec 2007
    Location: Sweden
    I have been lazy since the Mortuos Liber release. But i'm onto Dromed again. I'm working on a four mission campaign. It's gonna be three more missions after Mortuos Liber. The screen shot is from mission three. I'm just letting you all know that i haven't given up.


  15. #7890
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by Beltzer View Post
    I have been lazy since the Mortuos Liber release. But i'm onto Dromed again. I'm working on a four mission campaign. It's gonna be three more missions after Mortuos Liber. The screen shot is from mission three. I'm just letting you all know that i haven't given up.
    That's awesome to hear! And that are you have in dromed looks unique and detailed. Any word on direction or inspiration?

  16. #7891
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    @Beltzer, great to see you back at it. FYI, there's a contest going on right now for the 20th anniversary of Thief.

  17. #7892
    Member
    Registered: Dec 2007
    Location: Sweden
    gamophyte:
    Thanks I'm really motivated now. Hard to say when it's done, hopefully sometime in 2018. The last mission will be a roof top, probably. I have not done that kind of FM before, so we'll see.

    Brethren:
    Thanks Nice to hear, contests are fun, to play anyway. I haven't participated before. I'll look into it.

  18. #7893
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Quote Originally Posted by Le MAlin 76 View Post
    Le MAlin, there is so much atmosphere crammed into that shot that I can barely stand it. Really beautiful work, I love it!


    Here's an update from me I suppose. I do a lot of work on my FM outside of DromEd. This is what the waveforms of an entirely new vocal schema look like in Pro Tools.
    Last edited by Phantom; 15th Dec 2017 at 23:33. Reason: Replaced image with higher resolution version.

  19. #7894
    New Member
    Registered: Feb 2016
    Hello all, I've been working on an FM for Thief Gold on and off for about a year and I'm finally nearing completion so I thought I'd share a few screenshots.

    https://imgur.com/a/OTxrM

  20. #7895
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Oh my, this looks fantastic!

  21. #7896
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Very encouraging!

  22. #7897
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Looks amazing!

  23. #7898
    Member
    Registered: Jul 2006
    Location: Troyes, France
    Quote Originally Posted by vegetables View Post
    Hello all, I've been working on an FM for Thief Gold on and off for about a year and I'm finally nearing completion so I thought I'd share a few screenshots.

    https://imgur.com/a/OTxrM
    Looks great! Want to play it Are you only using the TG textures, not custom ones?
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  24. #7899
    New Member
    Registered: Feb 2016
    Thank you all, it's very gratifying to get compliments from some of my favorite FM authors

    Quote Originally Posted by EnYB0La View Post
    Looks great! Want to play it Are you only using the TG textures, not custom ones?
    Yes I used entirely stock resources.

  25. #7900
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    That earns you big bonus fanboi points from certain folks around here.

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