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Thread: upversive

  1. #176
    This looks totally like my kinda game!

  2. #177
    Member
    Registered: Feb 2006
    Thank you! I will be posting a few more this weekend!

  3. #178
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Curious to know if there's a status update on the game too - your two previous posts were about a year apart, so I think many people might have thought the project died. Any news on when it will be done?

  4. #179
    Member
    Registered: Feb 2006
    I made a pause to work on another game and personnal stuff, but now i am working on the demo to be released in a few months i hope.
    Unity was upgraded, the project was upgraded also, soo expect new stuff on this round.
    Last edited by upversive; 3rd Apr 2016 at 17:58.

  5. #180
    Member
    Registered: Feb 2006





  6. #181
    Member
    Registered: Oct 2012
    Location: On parole
    Quote Originally Posted by upversive View Post
    i am working on the demo to be released in a few months i hope.

  7. #182
    Member
    Registered: Feb 2006
    is there any Unity Taffers Programmers around here

  8. #183
    Member
    Registered: Feb 2006
    I created a pole in the unity forums, soo that people can choose the level they wish for the demo

    http://forum.unity3d.com/threads/upv...2#post-2712920

    I will resume work with the programmer shortly! Please vote and Thank you!

  9. #184
    Member
    Registered: Jun 2002
    Location: Girl with the Patreon Tattoo
    Hi! Are you still working on upversive? I was really looking forward to this game

  10. #185
    Member
    Registered: Feb 2006
    yes i am, but at a slower rate im afraid, i hope to be able to speed up the process as soon as i find a programmer to work within the unity engine.

  11. #186
    Member
    Registered: Jun 2002
    Location: Girl with the Patreon Tattoo
    I'm glad to hear it. Sorry I can't be of any help... Keep us posted if you find someone!

  12. #187
    Member
    Registered: Feb 2006
    Surely i will, i am updating the whole process since unity made another jump that required previous things to be change.

  13. #188
    Member
    Registered: Aug 2009
    Location: Lady Valerius' bedchambers
    Ok, I just saw those last screenshots now for the first time...holy crap that looks unbelievable

  14. #189
    Member
    Registered: Feb 2006
    They will look even better with the new shaders i am working on ...

  15. #190
    Member
    Registered: Feb 2006

    i am back from the shadows ...

    i was able to resume and update a bunch of things, still working on the demo, and i will be posting in this channel also,

    https://dtube.video/#!/v/upversive/1ccn3ym7

    its a cryptocurrency donation channel very similar to utube

    any help is much appreciated.

    and now the mystic screenshots as usual






  16. #191
    Member
    Registered: Feb 2006

  17. #192
    Member
    Registered: May 2008
    Location: Southern,California
    opversive,if you get a chance check out www.kongregate.com i been there over 10 years and unity is there

  18. #193
    I noticed that you upgrade your tech quite often, while the fidelity of your assets stay roughly the same. You might want to lock down the tech at this point, otherwise you'll be switching and upgrading every now and then, and that will slow down your progress (remember the case of Duke Nukem Forever).

    As for the recording software, if you can use Nvidia Shadowplay, that will help a lot. Stuff like Fraps eat a lot of resources. OBS Studio is good for that as well, you can configure it to use hardware acceleration or less CPU-intensive recording, so it doesn't affect your framerate that much.

  19. #194
    Member
    Registered: Feb 2006
    Thank you for the kongregate tip, right now the demo is for steam. Regarding the assets, you are right, the assets are upgraded to a certain point, otherwise the game will never end ...

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