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Thread: NEW ** Patch Thief 2 V1.24 - System Shock 2 V2.45 ** 2016-03-23

  1. #1
    Member
    Registered: Dec 2010

    NEW ** Patch Thief 2 V1.24 - System Shock 2 V2.45 ** 2016-03-23

    New message from "Le Corbeau" (on French forum Ariane4ever), & new update :

    "De nouveau sous le soleil, des ombres échappées et un fromage qui s'affine. L'oiseau reste secret, continue à guetter, car il n'est pas le seul"
    "New under the sun, shadows and glimpses of a cheese that matures. The bird remains secret, keep watch, because it is not the only"

    Southquarter's Mirror :
    Thief 2 v1.24 : Thief 2 v1.24
    System Shock 2 v2.45 : System Shock 2 v2.45

    flying_hope's Mirror :
    Thief 2 v1.24 : Thief 2 v1.24
    System Shock 2 v2.45 : System Shock 2 v2.45

    1.24 Notes
    ----------
    This is a hotfix for v1.23 that fixes a couple of things.

    In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
    textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it
    can be removed again).

    Changes and fixes for v1.24
    ---------------------------

    General:
    - fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
    - fixed path priority order bug with subtitle files (was accidentally reversed)
    - reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
    rotate but instead of rotating just float away into infinity)
    - added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)

    DromEd:
    - fixed DXT related crash (when running editor in HW mode)
    - fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
    (objects internally flagged as doors despite not being doors)
    - fixed ambient sounds disappearing after playing in-game movie
    - fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
    - fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
    particle attachment links using vhots
    - fixed DML syntax error bug when working with links that have no data set
    - fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
    - fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
    - fixed a few crashes that could happen in rare situations
    - fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
    - added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
    - added "spew_stimulations" command to toggle mono output for stim events
    Last edited by Athalle; 25th Mar 2016 at 09:03.

  2. #2
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Voila!...

  3. #3
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Awesome stuff. Love all these mysterious releases.

    Benefited the Thief and System Shock 2 scenes quite immensely.

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