TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 16 of 16

Thread: ** Patch Thief 2 V1.26 - System Shock 2 V2.47 ** 2018-06-09

  1. #1
    Member
    Registered: Dec 2010

    ** Patch Thief 2 V1.26 - System Shock 2 V2.47 ** 2018-06-09

    See here for details and links : Update

  2. #2
    Member
    Registered: Sep 2002
    Location: Texas
    Okay can't wait for t-fix and taffer patcher to update.

  3. #3
    Zombified
    Registered: Sep 2004
    I should have TFix lite ready within 48 hrs (same goes for all GOG updates), but full will take a week or so - I want to get at least a couple of fixes from the last batch of reports in (I really, really don't have time to fully commit right now).

  4. #4
    Member
    Registered: Jul 2014
    Location: Constantine's Mansion
    replaced "disable_lightmap_aniso" with "lm_filter_mode" that gives full control over texture filtering
    mode used for lightmaps (makes it possible to have filtering disabled for regular textures but enabled
    for lightmaps)
    This means we can have a nice old-school software rendered look! Previously if you disabled texture filtering, you'd get deliciously blocky textures 1998 style, but also hideous blocky lightmaps. Not tested it yet, but sounds promising.

  5. #5
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by voodoo47 View Post
    I should have TFix lite ready within 48 hrs (same goes for all GOG updates), but full will take a week or so - I want to get at least a couple of fixes from the last batch of reports in (I really, really don't have time to fully commit right now).
    You may have addressed this in the previous version, but just in case: can you make sure TFix extracts squirrel.osm from contrib.zip?

    edit: Same goes for DJRiff and Tafferpatcher.
    Last edited by R Soul; 9th Jun 2018 at 20:16.

  6. #6
    Member
    Registered: Apr 2011
    - restored "kCallbackEntryMax" (speech callback) limit from 1 to 4 to avoid "i < kCallbackEntryMax" asserts
    Oooh, this should make animated face textures actually usable!
    Merci beaucoup M. le Corbeau!

  7. #7
    Zombified
    Registered: Sep 2004
    we should make sure the guy who made the faces work is aware of this.

    yeah, squirrel is now installed properly.

  8. #8
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by Tafferwocky View Post
    This means we can have a nice old-school software rendered look! Previously if you disabled texture filtering, you'd get deliciously blocky textures 1998 style, but also hideous blocky lightmaps. Not tested it yet, but sounds promising.
    This feature is a godsend. It works like a charm and I'm falling in love with the game all over again.

    Thank you Corbeau, thank you so much for this

  9. #9
    Member
    Registered: Apr 2011
    Quote Originally Posted by voodoo47 View Post
    we should make sure the guy who made the faces work is aware of this.
    Yes, that would be me

    Going to try to turn my proof of concept into a tutorial now, since this means facial animations should actually be usable for real.

    Quote Originally Posted by voodoo47 View Post
    yeah, squirrel is now installed properly.
    Hooray! That's great to hear.

  10. #10
    Zombified
    Registered: Sep 2004
    ah, good good good. would be really nice to have this working.

  11. #11
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Anyone have begin to study the shaders system for software gamma and color processing ?

    It's look great, and potentially maybe there will be another improvment of same kind in new patchs i hope !

  12. #12
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Le MAlin 76 View Post
    potentially maybe there will be another improvment of same kind in new patchs i hope !
    What does this even mean?

  13. #13
    New Member
    Registered: Sep 2011
    Location: Armbar City
    Wow, 1.26. This is absolutely delightful.

  14. #14
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Quote Originally Posted by DrK View Post
    This feature is a godsend. It works like a charm and I'm falling in love with the game all over again.
    Do you have any examples for comparison? I can't imagine where does the excitement come from, if it's all about making textures look more pixelated? I may be getting it wrong though...

  15. #15
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    That's what it does, makes it look like it did back in the days before hardware rendering. So it's just a nostalgia thing really.

  16. #16
    So cool that Thief continues to be refined and improved. Merci!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •