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Thread: Environmental Ambient Cuts Out

  1. #1
    New Member
    Registered: Feb 2018

    Environmental Ambient Cuts Out

    I have a marker in my mission, with an ambienthacked property, that plays "m11thump" with an Evironmental tag. The problem is, it seems to stop playing every time I walk out of the radius (which is 10). I have three other ambient markers in this level, and none of them have this problem. Is there just something wrong with this schema?

  2. #2
    Member
    Registered: May 2002
    Location: Texas
    Do you have any environmental ambients with radii that encompass that problematic environmental ambients?

  3. #3
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Do you by chance have an environmental ambient on the starting point?

  4. #4
    Member
    Registered: Oct 2008
    Location: Finland
    m11thump doesn't have looping set into its schema file, so it stops when it finishes.

    To change this, go to schema folder and open AMB_M11.SCH. Scroll down to section //BELL THUMP. Then add line "mono_loop 0 0" to somewhere between the lines "//BELL THUMP" and "bellthmp"
    Then in DromEd, run command reload_schemas.

    If that doesn't work, then there's something else too :P

  5. #5
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Good catch, gigagooga.

  6. #6
    New Member
    Registered: Feb 2018
    That fixed it. But what about when I go to release this mission, is there something special I have to do to include this updated schema file?

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    You are now using a custom gamesys, so you'll have to include it in the ZIP file. The altered schema file is not needed since its changes are now loaded into the .gam file.

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