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Thread: Essential Reading from Thief General Discussion

  1. #26
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Ah, this is a good headquarters thread. Bookmarked.

  2. #27
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Quote Originally Posted by Son of garrett View Post
    Oot näköjään suomesta
    Ilmeisesti olet jälkeenjäänyt

  3. #28
    Moderator
    Registered: Apr 2003
    Location: Wales
    Added:

    Real life Association with Thief
    A massive list of Thief videos online

  4. #29
    Moderator
    Registered: Apr 2003
    Location: Wales
    I can't remember what I've recently added but today, this:

    Off site, on-going Thief 'blog' by twhalen2600: Dark Narrative posted at TechRaptor.

    From the intro:

    The experience of discovering narrative bits in virtual environments is games’ unique contribution to the storytelling tradition. The design of the Thief games—from environment, to audio, to objects, to scripting, to player-character and AI—is the best foundation for games’ style of narrative. Looking Glass Studios’ Thief: The Dark Project and Thief II: The Metal Age, and, to a lesser degree, Ion Storms’ Thief: Deadly Shadows relayed narrative superbly via first-person immersion, stealth gameplay, and environmental storytelling.

    Throughout Dark Narrative, Trevor Whalen will make the case for these games as he looks at their missions and the stories they tell. The thesis is that the design behind the Thief series lays the most effective foundation for interactive storytelling.

    This series will jump back and forth between missions from Thief: The Dark Project and its Gold re-release, Thief II: The Metal Age, and Thief: Deadly Shadows. In addition to the games’ official missions, fan-made missions by users at “Through the Looking Glass” will also be considered.
    Last edited by nickie; 18th Mar 2018 at 11:09. Reason: Fixed link

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