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Thread: New TDM mission by grayman: Braeden Church - Jul 2018

  1. #1
    Member
    Registered: Jan 2005
    Location: in here

    New TDM mission by grayman: Braeden Church - Jul 2018

    William Steele: In the North introduced us to some memorable characters: Lord Harckoff, Lieutenant Trumble, Father Grimmore ... The setting was a renovated Builder church. But what was that church like, back when Father Grimmore was alive and the Harckoff family was nowhere to be seen? This mission takes place on one very nasty night back then, when a gang of murderers and thieves raided the church. You happen to be in Braeden on the same night, and you decide to visit the church, with a goal that's quite different than what the gang had in mind.


  2. #2
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Is this an upcoming mission announcement ? there doesn't seem to be a download, might be my eyes though

  3. #3
    Member
    Registered: Mar 2004
    Location: Marlborough,England.

  4. #4
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    I think there's a bug with the goals, im playing on "normal" difficulty, i have accomplished the second goal, the first on is optional, and the last on is to return to the starting point, it happens that ive returned to the starting point and nothing happens.

  5. #5
    Member
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by Cardia View Post
    I think there's a bug with the goals, im playing on "normal" difficulty, i have accomplished the second goal, the first on is optional, and the last on is to return to the starting point, it happens that ive returned to the starting point and nothing happens.
    Yes, there appears to be a bug concerning the objectives. Right after the beginning of the mission, very close to the starting point (just around the next corner), you should have come across two opponents who immediately start a long conversation. Once they have finished talking, you should have received a new goal: Release the undead from the catacombs so that they fight against the thieves. If the player interrupts that conversation, this objective will never be displayed. But it does still count. So, if that's what happened to you, then you can still accomplish the mission by opening the door to the crypts (and returning to the starting point again after that). It works; I've just checked it out myself.

  6. #6
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thanks baeuchlein, i thought i had listened to all the conversation, but then the guard saw me peeking from the barrel , guess ill have to restart the mission... I've recognized the map, it's the second time i explore this beautiful construction.

  7. #7
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Cardia View Post
    guess ill have to restart the mission...
    No, you don't have to. Just open the door to the catacombs and then return to the starting point. The mission will then successfully end.

  8. #8
    Member
    Registered: Jun 2011
    I've downloaded TDMsources from this page http://www.thedarkmod.com/downloads/

    then i have unzipes this file but now i cannot find a exe file?

  9. #9
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Great mission, but I could not figure out how to use the magic key I had to go to the Dark Mod forum to find out.

    If someone else has this problem use the drop function and then just touch the door with it.

    pwl

  10. #10
    Member
    Registered: Jun 2004
    Location: City Of The Angels
    Completed. Fun mission, although I could not find the armory key I understood the hint, after searching everyone still could not locate.

  11. #11
    Member
    Registered: Jul 2010
    Quote Originally Posted by radogoal View Post
    I've downloaded TDMsources from this page http://www.thedarkmod.com/downloads/

    then i have unzipes this file but now i cannot find a exe file?
    The Sources is for when you want to compile your own executable via MSVC or SCONS.

    For compiled binaries, use tdm_updater:

    http://www.thedarkmod.com/download-the-mod/

  12. #12
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by baeuchlein View Post
    No, you don't have to. Just open the door to the catacombs and then return to the starting point. The mission will then successfully end.
    How do i open the door with the green glowing glyph?

  13. #13
    Member
    Registered: Jan 2005
    Location: in here
    Quote Originally Posted by Cardia View Post
    How do i open the door with the green glowing glyph?
    Use the "drop item" key (originaly R) to set the key in manipulation mode in front of you, then touch with it the green symbol/glyph on the door.

  14. #14
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Kin View Post
    Use the "drop item" key (originaly R) to set the key in manipulation mode in front of you, then touch with it the green symbol/glyph on the door.
    ahhh, that's why i couldn't open the door, thank you!

  15. #15
    Member
    Registered: Aug 2005
    Location: Planet Earth, mostly Hungary
    Quote Originally Posted by rustmite View Post
    Completed. Fun mission, although I could not find the armory key I understood the hint, after searching everyone still could not locate.
    I did the same before realizing that the hint is a red herring - just pick the door

  16. #16
    Member
    Registered: Jun 2011
    edit
    Last edited by radogoal; 6th Jul 2018 at 13:43. Reason: wrong

  17. #17
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    This was another cool mission grayman. I am not sure about the "key manipulation though" I nearly lost my "bleep" figuring that out.

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