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Thread: where is the staute in bathhouse???

  1. #1
    Member
    Registered: Sep 2000

    where is the staute in bathhouse???

    well...where is the statue??????

  2. #2
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    Spoiler:
    There is a walkway to the bedroom area on the second level of the bathouse. Walk across it and you'll see a picture on the wall. Click on it and you'll pick up a key. Just at the top of the stairs is a tapestry you can't cut. Go back to it and use the key you just found. There you have it.

  3. #3
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...

    Just out of curiosity, was there ever any hints or indications that was where the statue was? I don't remember finding anything in the mission to that effect.

  4. #4
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    No, not that I found. I just got suspicious when I could cut the other tapestries, but not that one, and I stumbled on the key accidentally.

  5. #5
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...

    Yeah, I picked, stabbed, shot, slashed, burned, hit, leaned, threw, and stomped my way all around that tapestry before I ever realized there was something behind it. And then I couldn't figure out what it was nor did I have the key.

  6. #6
    Member
    Registered: Feb 1999
    Location: Yes

    for what its worth, I do not think you are supposed to get that key in that manner. there is a way to get behind that picture.

    I had the key but did not know what to do with it.

  7. #7
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Since this is the thread for Bath House which is linked on thiefmissions, I'll post it here.
    I made a dml to fix this mission.
    Save this as miss20.mis.dml and put it in the Bath House FM folder. Remember, always use FMSel or NewDarkloader.
    Code:
    DML1
    //Fix the loot in Bathhouse, also fixed some objects, a secret door, some banners and whatnot
    
    -ObjProp 402 "PhysType"
    +ObjProp 402 "Position"
    {
    "Location" 30.21, -136.6, 12.1
    "Heading" 0
    "Pitch" 4000
    "Bank" 4000
    }
    +ObjProp 163 "CombineType"
    {
        "" Loot
    }
    +ObjProp 297 "CombineType"
    {
        "" Loot
    }
    +ObjProp 577 "CombineType"
    {
        "" Loot
    }
    +ObjProp 163 "FrobInfo"
    {
        "World Action" Move, Script
    }
    +ObjProp 156 "FrobInfo"
    {
        "World Action" Script
    }
    +ObjProp 156 "Scripts"
    {
        "Script 0" stddoor
        "Script 1" securitydoor
    }
    +ObjProp 156 "TransDoor" 
    {
        "Closed Position" 0
        "Open Position" 4
        "Base Speed" 1
        "Axis" x
        "Status" closed
        "Hard Limits?" true
        "Blocks Vision?" false
        "Blocks Sound %" 60
        "Lean Blocks Sound %" 0
        "Push Mass" : 25
    }
    +ObjProp 156 "BlockFrob"  
    {
        "" true
    }
    +ObjProp 87 "BlockFrob"  
    {
        "" true
    }
    +ObjProp 156 "PickDist" 
    {
        "" 0.6
    }
    +ObjProp 402 "PhysType"
    {
    }
    -ObjProp 67 "PhysType"
    +ObjProp 67 "Position"
    {
    "Location" 31.08, -114.44, -14.42
    "Heading" 0
    "Pitch" 0
    "Bank" 0
    }
    +ObjProp 67 "PhysType"
    {
    }
    -ObjProp 288 "PhysType"
    +ObjProp 288 "Position"
    {
    "Location" -2.88, -150.6, -14.42
    "Heading" 4000
    "Pitch" 0
    "Bank" 0
    }
    +ObjProp 288 "PhysType"
    {
    }
    -ObjProp 289 "PhysType"
    +ObjProp 289 "Position"
    {
    "Location" -38.36, -155.24, -14.42
    "Heading" 8000
    "Pitch" 0
    "Bank" 0
    }
    +ObjProp 289 "PhysType"
    {
    }
    -ObjProp 69 "PhysType"
    +ObjProp 69 "Position"
    {
    "Location" -38.36, -112.4, -14.42
    "Heading" 8000
    "Pitch" 0
    "Bank" 0
    }
    +ObjProp 69 "PhysType"
    {
    }
    +ObjProp 87 "SlayResult"         
    {
        "Effect" normal
    }
    -ObjProp 207 "FrobInfo"
    +ObjProp 207 "FrobInfo"
    {
        "World Action" None
    }

  8. #8
    Member
    Registered: Oct 2012
    Location: On parole
    Thank you Unna.

    It may be a very old mission (one of the very first) but NewDark has brought it back to life (it looks better than ever) and now you can finish it on expert, whilst at the same time collect the keys and the statue in the way the author originally intended (meaning no short cuts or cheats).

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