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Thread: Thief 2 FM : Lord Alexander's Mansion by Svetoslav Alexandrov (7 august 2018)

  1. #26
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Bulgarian_Taffer View Post
    Okay, I'll change these for my next build 1.5, if there's such I'll take a break from Thief during World of Warcraft launch, perhaps later - possibly autumn. By then, the translators team will also be ready with translating the readables, I presume.
    If you decide to do another round test i can join the testing group and test the next version if you want.

  2. #27
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Of course I will! If you prepare something, you can send it to me too, to give it a try. I also itch to try new untested FMs... probably I'll have more time around september-october... After that I don't know... a small taffer is coming into my life early next year, my wife surprised me with that :P

  3. #28
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Quote Originally Posted by Bulgarian_Taffer View Post
    Delete Linux.

    Install Windows.

    The command is: sudo su
    rm -rm /

    Removes Linux and all of your files effectively
    Ahhh you have The Best sense of humor. Trumps even that of Donaldinho D. Trump.

  4. #29
    Member
    Registered: Jun 2004
    Location: City Of The Angels
    Woot!

  5. #30
    Member
    Registered: Jul 2005
    Location: Bulgaria
    You know what, Thor, I miss the old kru. U, potato, kab, dmitry.

  6. #31
    Member
    Registered: Oct 2012
    Location: On parole
    Quote Originally Posted by Bulgarian_Taffer View Post
    a small taffer is coming into my life early next year, my wife surprised me with that :P
    Double congratulations would appear to be in order.

    Just make sure you leave enough time between nappy changing to make more missions won’t you.

  7. #32
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Bulgarian_Taffer View Post
    Of course I will! If you prepare something, you can send it to me too, to give it a try. I also itch to try new untested FMs... probably I'll have more time around september-october... After that I don't know... a small taffer is coming into my life early next year, my wife surprised me with that :P
    Im still far from finishing my new t2 mission, its something really big.
    Those are good news, i wish all runs well during the birth...anyway congratulations in advance!

  8. #33
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    I'm afraid that's just me and Dmitry then (who might be dead). I appreciate you forgetting about the swedish cuck also. The potato is a finalized degenerate with no road back who left us for drugs, and kab is a bitter old waman.

    This might be the kind of talk that the mods would speech censor though, so maybe should move it elsewhere.

  9. #34
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Quote Originally Posted by fortuni View Post

    Just make sure you leave enough time between nappy changing to make more missions won’t you.
    Thanks for gz-ing me (all of you)

    I'll be making mission for kids.

    That's half-joke, half-true. I'm seriously considering this.

  10. #35
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Quote Originally Posted by Thor View Post
    I'm afraid that's just me and Dmitry then (who might be dead). I appreciate you forgetting about the swedish cuck also. The potato is a finalized degenerate with no road back who left us for drugs, and kab is a bitter old waman.

    This might be the kind of talk that the mods would speech censor though, so maybe should move it elsewhere.
    Perhaps ... and believe me, I'm itching to send him a PM to point him to your posts :P :P

    But ... my mission already attracts people from my old kru. That's a good sign.

    (meanwhile - I'm occasionally refreshing and looking lazily at the codex's FM thread. bring some pop-corn please :P)

  11. #36
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    I played the mission yesterday, and here is what I think:
    • It looks decent. Heavy use of Vigil's textures and rich colours gives it a visual identity. It has a pleasing, cohesive "look". I liked the weird bookcase column. Was that inspired by a real thing?
    • The exploration part is goodish, with multiple ways in, although I feel the intro movie spoils half of it. It is logical Garrett might "know" these things, but it still takes some of the mystery out of the scenario.
    • The stealth gameplay abuses marble. It is one marble floor after the other, while the rooms are packed with guards on short patrol routes. The central rooms on both main floors are lit up like a Christmas tree, creating hazardous choke points. Challenging (while ghosting)? Yes. Annoying? After a while. The good part is finding an opening between tight patrols to slip into a room, while tiptoeing on a loud floor. The bad part is that quite a bit of it is sheer dumb luck (the chapel), and there is not that much gameplay variety. If you like marble, this is your mission.
    • The puzzle is one of the ones which have become routine by now. diary scrap --> find the date --> code number Then again, Thief is turning 20 this year, so it is kinda expected.
    • The mission ends when your objectives are done. Mine ended crouched right in the middle of the mansion, desperately trying to fish a few coins out of a fountain while trying to avoid getting busted. No getaway, although it spared me from more marble shenanigans.

    Flawed but fairly enjoyable, and a definite improvement in the visuals.

  12. #37
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Thanks for the review, may I ask fortuni to link to this review when he adds the mission to his thread?

    There are some questions:

    Was that inspired by a real thing?

    The mission is based on a real house where I spent the childhood, but the rooms are not the same. For example, we didn't have a chapel Also, we didn't have a library on two floors - there were two rooms that weren't connected. We had, however, a similar bookcase (I was using the nicked model here), but IRL it was located where the wife's bedroom is in-game.

    The exploration part is goodish, with multiple ways in, although I feel the intro movie spoils half of it. It is logical Garrett might "know" these things, but it still takes some of the mystery out of the scenario.
    Sorry you were spoiled. Exploration is important. The problem is I never paid attention in the past to it - I always created my past missions more or less linear. The Crazy Priest, for example, was one-directional. But I saw on the codex some of the players prefer open exploration, and this was a driving principle for this mission.

    The stealth gameplay abuses marble. It is one marble floor after the other, while the rooms are packed with guards on short patrol routes.
    Hint: there are two moss arrows. One for the first floor, and one for the third floor. There's also a noisemaker arrow for stealth players, so they can distract the guards, especially the sitting one in the bedroom.

    The puzzle is one of the ones which have become routine by now.
    As a player I prefer more classic missions, so this is a personal opinion - but if other DromEd creators make more classics - code numbers, switches, I'm all for it. Just don't make the switches badly hidden in bushes and other weird places.

  13. #38
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Played it sandman style on expert, the marble was a challenge I wouldn't like to try ghosting it, true to form the briefing detailed 3 ways in so I went in a different way being as I am an awkward so & so - I picked the 2nd floor landing door, finding the last of the loot was a pain but I managed it - coin purse hidden in the attic.

    Good little mission, thanks

  14. #39
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Good thinking, Esme! Never thought you can go that way. As for the purse in the attic, it was also one of the Aemanyl's cute little ideas that got implemented.

    To those who love rope arrows, I've also prepared one little surprise, but so far noone has found it.

  15. #40
    Member
    Registered: Oct 2012
    Location: On parole
    Quote Originally Posted by Melan View Post
    I played the mission yesterday, and here is what I think:
    Flawed but fairly enjoyable, and a definite improvement in the visuals.
    You would have thought that a Lord who could employ that many guards could also afford a few light switches.

    A very fair and reasonable review Melan, to be fair to BT, he has never made mega stunning missions, just nice little fun missions that you can play in your lunch hour and this one fits in with that category perfectly. I certainly enjoyed it and look forward to his next one.

    Quote Originally Posted by Bulgarian_Taffer View Post
    may I ask fortuni to link to this review when he adds the mission to his thread?
    Done.

  16. #41
    Member
    Registered: Jul 2005
    Location: Bulgaria
    True that. To be fair, I never had the patience to make a mega mission. This would eat a year of my life, or so.

    But to be fair, not all authors should aim like DrK, Skacky, Rowena, Purah, Gaetane, The CoSaS project, Hammerite Imperium or other geniuses here. Even I prefer shorter missions sometimes. Or as I say - I love to suck my time into computer games, but I don't always enjoy when the games are an obvious time suck.

    So far, I'm comfortable with my position of creating small missions or demos (like my Space Project in the past). It's not to say that a huge mission is out of the question - I'm still thinking about a magnificent cathedral, but I always worry that I won't have the patience to finish it... so yeh, better stick to tiny missions.

  17. #42
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    Thank you for this nice little mission.

  18. #43
    Member
    Registered: Oct 2012
    Location: UK
    Thank you for the FM - downloading as I type!

  19. #44

  20. #45
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Thanks for the mirror! Now waiting for Southquarter only.

  21. #46
    Member
    Registered: May 2009
    Location: Germany
    Nice little mission!
    But I don't get it : where is the code? None of the dates in the Lords diary from his desks works for me.
    I don't receive any hint on missing scripts when starting via DromEd, through.
    Am I missing something?

    Found it !!!
    Someone else has the right diary.
    Last edited by gnartsch; 8th Aug 2018 at 15:04.

  22. #47
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    You kind of have to guess at the code, based on what's in the wife's diary.

    Edit: Here is a mirror:

    http://www.southquarter.com/download...nsion-v1-0.zip
    Last edited by Brethren; 8th Aug 2018 at 15:44.

  23. #48
    Member
    Registered: Jul 2005
    Location: Bulgaria
    Thanks. I will add it in the beginning of the thread.

  24. #49
    Member
    Registered: Dec 2015
    Location: Germany
    Congratulations on the release!

    I had a lot of fun playing this really little mission. It only took me 19 minutes on expert difficulty. I found every single piece of loot.

    The code was cleverly hidden, I found the clue at my second attempt. Good that women are so talkative

  25. #50
    Member
    Registered: Jun 2011
    who has the right diary? can't find it

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