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Thread: New T2 Campaign: Death's Cold Embrace (Oct 25, 2017)

  1. #151
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Couldn't wait for Christmas, damn that was good, the Wailing Keep beat me though and I had to drop the difficulty, I kept running into bad guys & could not find a path through, I shall have to try again.

    That was what I'd call in reading terms a 'page turner', I loved the story Romeo & Juliet meet Frankenstein plus lots of twists, I have to admit I was waiting for another twist at the end & saw the guy run out from behind the truck, that made me smile

    And this gem nearly ended up in the bin

    Definitely one for the replay list

    Thank you and your team for a decade of hard work, that was amazing

  2. #152
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub

    I have a few missions that I replay regularly - even for the 5th time. For example, I always do Seven Sisters in the company of some fine red wine between christmas and new year's eve. And right now, I have a new replayable gem - this one.

    After finishing the whole campaign, I just could not decide what mission to play next, because it's so freaking well done and unique.

    Thank you for a nice game, everyone involved!

  3. #153
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Thanks, folks. We're quite pleased that you enjoyed it.

  4. #154
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    Yandros (and all your little helpers),
    Thanks for this incredible campaign. Great work!
    Great story, gameplay og textures!

  5. #155
    Member
    Registered: Aug 2014
    Location: Poland
    Congratulations on the release!
    I'm back to playing fan missions with this campaign. First mission was nice. I hope there will be tombs or other catacomb later, zombies too.
    I always liked Yandros' missions thanks to unusual scripts, idea, custom resources and attachment to details.
    Last edited by Kurhhan; 19th Nov 2017 at 13:35.

  6. #156
    Member
    Registered: Jan 2004
    This was a ton of fun, and I really appreciate the work from everyone involved. Excellent use of music throughout, and the creature implementation towards the end was surprising and very well done.

  7. #157
    New Member
    Registered: Nov 2017
    Thanks to everyone involved in the creation of this wonderful campaign. Playing a quality campaign/FM always brings some of the feelings I had when I first played Thief.

    I liked the atmosphere a lot, it has very good music, great missions. The overall story was not quite my cup of tee, but the missions kept me engaged. The cutscenes were interesting as I did not see much in the FMs and custom campaigns I played before and what I saw there was not very well implemented. The hub-like area, which changes a bit each time you visit, was also a nice touch.

    Unfortunately I found out I did not have the latest version of Thief 2 when I reached the fading screen of the penultimate mission. I did not succeed with patching the game and I did not reach the last mission, but if I got it right it is a sort of an epilogue, so hopefully I did not miss a lot.

  8. #158
    Member
    Registered: Jan 2004
    Quote Originally Posted by vaultdweller13 View Post
    Unfortunately I found out I did not have the latest version of Thief 2 when I reached the fading screen of the penultimate mission. I did not succeed with patching the game and I did not reach the last mission, but if I got it right it is a sort of an epilogue, so hopefully I did not miss a lot.
    The same thing happened to me, but it was just missing squirrel.osm - copying that into my main directory allowed it to work.

    If you want to see beyond that, you can always use the CTRL+ALT+SHIFT+Escape combo to auto-end the mission.

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