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Thread: The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off)

  1. #26
    So I've got this on my wishlist, and I'll drop it the next time it shows up on sale.

    I'm kinda out of practice (Was in a staff job, then business school, now finance) but I can show some of the basic tactical movement techniques and squad battle drills used in real life. Disclaimer is that unless they've improved the AI vs. Arma 1 most things work better PvP than PvE. But that said at least in Arma 1 and Operation Flashpoint were good enough simulations that real military squad tactics work well.

  2. #27
    Member
    Registered: Apr 2001
    Location: Switzerland
    I appreciate the offer, but since we're playing two hours every 2-3 weeks, I'm not sure how feasible it is to do drills and the like. It's not what I want out of the sessions, at least. Yes, it's fun to improve at cooperating, but at the moment I think it's more realistic to do so while doing missions rather than using the time to train.

    What's been working well is that one of the people playing has a lot of Arma experience, and when he takes the lead it makes a huge difference. Other than that, though, I'd rather point people in the direction of dslyecxi's video guides and hope that they check them out and take them to heart.

  3. #28
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Indeed. You're welcome to join, Tony, as long as you can chill out and not take the whole thing too seriously.

  4. #29
    Not my intention, I simply don't have the time or energy to spare for that. For reference, a "Battle Drill" is a technical term that just refers to a doctrinal response for specific situation. A lot of them are literally as simple as Fire team 1 moves into cover to suppress an enemy element, Team 2 moves around to flank, and then they charge through while Team 1 shifts their fire to the side to avoid friendly fire and catch any "squirters" that react by moving away from the charge. It's not as relevant for PvE because the AI doesn't react to those tactics realistically. PvP however, not only do players react realistically to that but a lot of them are familiar with real world squad tactics and will use them against you.

    I was thinking more I could just take 5-10 minutes and explain some basic, real world techniques that soldiers use to move under fire.

  5. #30
    Member
    Registered: Apr 2008
    Gotta practice your serpentine if you wanna be pro.


  6. #31
    Member
    Registered: Apr 2001
    Location: Switzerland
    As the year is into its fourth quarter, the days are getting shorter and they're already trying to get us to buy Christmassy stuff at the shops, I wanted to ask the TTLG Arma gang if they'd be okay with adding another mod - or, more accurately, a suite of mods called the Arma 3 Community Upgrade Project (CUP). It adds the units and, more importantly, the maps of all the games going back to Operation Flashpoint to Arma 3. It's a fairly hefty mod pack, somewhere between 15GB and 20GB, but it very much adds to the kind of terrains we've got at our disposal: Eastern European woodlands and towns, Central Asian valleys, Middle Eastern cities.

    My suggestion would be that we finish 2017 with Altis, Stratis and Malden 2035 and add the likes of Chernarus, Takistan, Sahrani and Everon for our sessions in 2018. They can easily be downloaded and added via the Steam workshop.

    Would that be okay for everyone?




  7. #32
    Member
    Registered: Apr 2004
    Location: Netherlands
    Yeah! No need to wait for 2018 either IMO, unless there's some hidden depths of Altis we haven't plumbed yet.

  8. #33
    Member
    Registered: Apr 2001
    Location: Switzerland
    Hey, welcome back! How were things in the Land of the Rising Sun/Tentacle Porn?

    Re: when to add CUP: I'll have to check out the missions I already have for the CUP maps, and I may have to edit them. I might have some ready for December, (Christmas on Chernarus!) but it'll be tricky to get anything ready for the next 1-2 sessions.

  9. #34
    Administrator
    Registered: Sep 2001
    Location: above the clouds

    The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off)

    I'll just be glad to join a session. Is it possible to get a bit of experience solo just to figure out the game?

  10. #35
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I never played solo Scumble, just jumped right in, although when we started with ARMA 2, I did have quite a bit of experience with the original DayZ mod which helped. And we're all still asking each-other which button does what now

  11. #36
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Scumble, there's a boot camp thingy at the start, good idea to run through that. Don't worry about asking questions once in sessions tho, this game has more key commands than anyone can keep in mind. There's key commands for everything from standing on tippy-toes to modulating your voice(whispering/talking normally/shouting).

  12. #37
    Member
    Registered: Apr 2001
    Location: Switzerland
    I second what Malf and henke said. The tutorial is definitely worth doing, but don't worry about being new to the game.

    The only thing that's essential to do beforehand is download the mods and Teamspeak 3, install the latter and make sure that the radio mod TFAR is correctly installed. All the info on this is listed in the first post of the thread.

    Looking forward to having you join the session, scumble!

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