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Thread: Look who's backlog reducin' now!

  1. #51
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 13/20

    Year Walk



    Spooky and atmospheric adventure game about an old Swedish ritual. The puzzles are good, you actually learn a good bit about Swedish folktales and it's quite scary. A few too many jumpscares for my liking, but despite that I stuck with it for the 2 hours it took to finish. It's good!

    FATE: Uninstall, because I finished it!

    Next week/upcoming games: Lara Croft and the Temple of Osiris, Mushroom 11, Caveblazers, Oxenfree, Party Hard, Mini Metro, Quantum Break

  2. #52
    Member
    Registered: Apr 2001
    Location: Switzerland
    Did you play the iPad version of Year Walk? It’s a game that IMO works extremely well on tablet. I’ve not finished their follow-up, Device 6, but I very much liked what I played.

  3. #53
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    No, PC. I did start playing Device 6 on the iPad tho, but didn't get far before I got bored and stopped. Didn't realize it was by the same team.

  4. #54
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I love backlog reducing, but I'm just like Tomi in that I'm too much of a completionist these days to just play a game and then just stop and move on, unless the game is meh.

    I find the retro gaming backlog games more fun than the current gen stuff half the time now. Playing the Tex Murphy games has been an absolute blast .

  5. #55
    Moderator
    Registered: Sep 2000
    Location: Australia
    I also share a similar sentiment. A while ago I proposed a backlog reduction agenda motivated unsurprisingly at trying to make a sizeable dent into my backlog, only to place it on ice due to a lack of free time. What I found is that as I've always been someone who likes to play a game in its entirety -- particularly ones that I like -- and that with diminished free time these days it feels even more satisfying to spend it drawing as much from a individual game as I can before devouring the next one. The alternative just feels like too much of a chore to me personally at this point in time (not discrediting anyone else; it's just my own feeling ATM).

  6. #56
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    About the only time I do quick tries of multiple games in a day, nowadays is when I need to test out cartridge games for my eBay business. Take last night for example. I bought a Nintendo 64 recently and some games so was testing out:

    * Banjo Kazooie - Good humor. Seems quite fun.
    * Bomberman 64 - Meh. Very average.
    * Conker's Bad Fur Day - Odd game. Unique humor style (potty humor mostly).
    * Killer Instinct Gold - A major downgrade from the previous game on the snes. Musics still great.
    * Mission Impossible - This game is complete crap. Very average clunky gameplay.
    * Star Wars - Rogue Squadron - Average but is ok.
    * Star Wars - Shadows of The Empire - Quite fun. Seems like a good game. Controls are meh when your on foot.

  7. #57
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen

    Trying to follow the rules this time

    More games!

    11) Windward


    After Sid Meier's Pirates I was looking for some more pirate action, and Windward looked like something that might fill that void. Nah. It sure does look like Pirates! a bit, but that's where the similarities end. The ships feel like toy ships, the battles aren't very exciting and the enemy AI isn't very good, the grindy quests get repetitive too soon, and there's no story to keep things interesting. I suppose that Windward could be fun in multiplayer if I had a bunch of friends who also play it, but as a single player game there really isn't much to do. What a shame.

    FATE: Uninstall. I did have a few hours of fun until I got bored, and I doubt that the game gets any more interesting.



    12) Back To Bed


    This one was a freebie on Steam two weeks ago. Back To Bed is a puzzle game where you're supposed to guide sleepwalking Bob back to bed in his dreamworld. The visuals are surreal and kinda escheresque, it looks pretty cool really, but the puzzles themselves let this game down. I've only played it for two hours so far, but even if the puzzles seem to get more difficult a little by little, they're still very simple. I wish there was a bit more variation in them.

    FATE: Probably uninstall if things don't get more interesting the next time I play it, but I'll give it another chance.

  8. #58
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 14/20

    Now you're getting the hang of it, Tomi! This is how you backlog reduce. You poke at stuff for a little bit and then go "eh, naah".


    Lara Croft and the Temple of Osiris



    Playing the previous Lara game with Sulphur was one of my favourite co-op experiences, so I bought this to play with him and Jesh, but the netcode is a terrible mess and the camera straight-up refused to function properly in co-op. I've been keeping it installed in my Steam library for a year and a half since then, wanting to at least give the singleplayer a spin before letting go. Well, it's alright. The mix of action and puzzle solving is potent even in singleplayer, though the story and voiceacting is the most lacklustre thing you can imagine. I've played it for a couple hours, but not feeling any great compunction about stopping here. In conclusion: eh, naah.

    FATE: Uninstall

    Next week/upcoming games: Mushroom 11 / Caveblazers, Oxenfree, Party Hard, Mini Metro, Quantum Break

  9. #59
    Moderator
    Registered: Sep 2000
    Location: Australia
    You've whipped through that one too quickly I reckon, but I guess it depends on who you're playing it with. This has been a firm favourite couch coop game on the ps4 for me.

  10. #60
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yes I'm sure it'd be great fun in local co-op. Online co-op, as I mentioned, was a mess. I think I do still have it installed on my PS4, if I can coerce someone into playing it with me, I will.

  11. #61
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 15/20

    Mushroom 11



    Ok, I confess I only played half an hour of this. It's a physics puzzler where you're a blob. You don't control the blob directly, instead the mouse cursor functions as an eraser. When you erase one part of the blob the same mass grows out on the other end. There's something kinda World of Goo-ish about the gameplay, but more actiony. RPS named it one of their games of 2015, but unfortunately it's not doing much for me.

    FATE: Uninstall

    Next week/upcoming games: Caveblazers / Oxenfree, Party Hard, Mini Metro, Quantum Break

  12. #62
    Moderator
    Registered: Sep 2000
    Location: Australia
    Yep, I bought that based on their recommendation as well. It's an interesting concept but not particularly fun after a while. I've had a few goes at it now thinking perhaps it will pick up later but it just doesn't hold my attention.

  13. #63
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 16/20

    Caveblazers



    It's platformy, permadeathy, Spelunky-y kinda thing and I don't like it.

    FATE: Uninstall

    B-B-B-BONUSGAME: ROAD REDEMPTION!

    I made a video for this one. And you know when a man makes a video for a videogame, that's true love.



    I picked this up in a sale last year when it was still in Early Access. I played a few races back then but it didn't really grab me. Sure, it was chaotic and actionpacked, but something important was missing: meaning, consequence. Luckily, that's exactly what the campaign mode has added. Every injury suffered has consequences now, as it means things'll be tougher later on in the game, and every victory has meaning. You have to pick and choose your battles. When you roll up on a crew of enemy bikers you have to form a plan, and then quickly throw that plan out the window and improvise when things go haywire. Campaign-structure-wise, it's very similar to Caveblazers actually. They're both permadeath campaigns where you get a chance to level up your character at the end of a failed run, to make later runs more manageable. But whereas Caveblazers gameplay is some boring platformy nonsense, Road Redemption is the most bad-ass over-the-top thing I've played all year! (well, perhaps aside from Robo Recall) It's so chaotic it's hard to believe it plays as well as it does.

    FATE: LOVE AND CHERISH

    Next week/upcoming games: Oxenfree / Party Hard, Mini Metro, Quantum Break

  14. #64
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 17/20

    Oxenfree



    Adventury thing that's light on the puzzling and heavy on story. It's about a bunch of kids who go to a spooky island to hang out and then spooky stuff happens. The story hasn't really pulled me in yet, but I'll keep going for a bit and see what happens.

    FATE: Yeah, let's see where this goes.

    Next week/upcoming games: Party Hard / Mini Metro, Quantum Break

  15. #65
    Quote Originally Posted by henke View Post
    Oxenfree
    Adventury thing that's light on the puzzling and heavy on story. It's about a bunch of kids who go to a spooky island to hang out and then spooky stuff happens. The story hasn't really pulled me in yet, but I'll keep going for a bit and see what happens.
    I've caught bits and pieces of a LP of it, and it seemed to me that the game relies on the player connecting with the characters. Also it seemed to get really messed up/weird towards the end.

  16. #66
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen

    Look who's backlog reducin' again!

    13) Victor Vran


    Victor Vran is quite a typical ARPG, as you can see from the screenshot above. You're a demon hunter called Victor Vran and you're on a mission to save an imaginary Eastern European city from vampires and other nasty creatures. There's nothing unique or very special about this game; it feels very average in just about every way possible, but still it's been holding my interest for a while! I suppose that the biggest "standout feature" in Victor Vran is that you can jump and dodge attacks! There's not as much random button-mashing as there is in your average ARPG either. Each weapon only has three different skills, and you can wield two weapons at the same time. In addition to those you can have two spells and two artifacts in your skill bar, so the skill selection is rather limited... but I kinda liked it that way, it made me experiment with different builds which was fun. Too bad the rest of the game follows the traditional ARPG formula.

    FATE: Gonna finish this one to see how the "story" ends (unless it drags on and on for too long), and then uninstall it for good.


    14) The Warlock of Firetop Mountain


    You know those adventure gamebooks that used to be popular a few decades ago? "If you wish to fight the dragon, turn to page 128. Try to escape - go to page 169." That sort of thing. Well, this game here is like those books, but on computer with some decent graphics. I don't have much experience with any kind of adventure gamebooks, but I believe that The Warlock of Firetop Mountain was a part of some rather popular series, and I also have a feeling that this game is at least trying to be quite faithful to the original. And that's probably not a good thing. There's a lot of potential here; the beginning of the adventure seems exciting and there are a lot of different paths to choose from, but then come the bullshit instadeath traps that ruin the whole thing. "You see a big wooden door in front of you, with two levers next to it on the wall. Do you want to pull the lever on the left, or the one on the right?" Hmm let's see... I'm gonna have to guess... I'll choose the left one. "A trapdoor opens under you and you fall into the darkness... You're dead!" What? It took me a little more than two hours to finish the adventure, and the latter half of it was full of extremely frustrating traps that made no sense at all. The written dialogue is good enough but the story itself is very childish - probably originally meant for kids? Too bad there's too much text and not enough action for kids these days.

    FATE: Uninstall.


    15) Spintires

    This game needs no introduction as henke has surely talked about it more than enough. Despite of that I still didn't know what to really expect from Spintires. The idea of driving a big truck on some muddy path in the middle of nowhere sounds boring as hell, but I was actually pleasantly surprised! Fun isn't the best word to describe Spintires, I'd say that it's a strange combination of relaxing and exciting. The game looks surprisingly beautiful and it's indeed quite relaxing to just drive around admiring the view, but it does make me feel a bit nervous when my vehicle is sinking slowly in the mud and in danger of getting stuck. I also haven't really figured out yet what I'm actually supposed to do in Spintires. There are some mysterious things that I can load into my truck in the garage, and apparently I'm supposed to carry some cargo somewhere, but I don't know what that would be and where I should go.

    This is how my first drive in Spintires ended. My jeep was all muddy, and I thought that I would save some time and get a free car wash if I crossed the river...



    That didn't end well.

    FATE: Definitely keeping this for now. It was entertaining enough to just drive around, so once I figure out the main idea of the game, it could potentially even be fun!
    Last edited by Tomi; 27th Oct 2017 at 20:43.

  17. #67
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    The Warlock of Firetop Mountain was the first in the "Fighting Fantasy" gamebook series. As far as RPG gamebooks go, the Fighting Fantasy books and Lone Wolf were the best of the lot imo. Lone Wolf being the superior one.


  18. #68
    Moderator
    Registered: Sep 2000
    Location: Australia
    The "instadeaths" were a frequent staple of quite a few of the F2F games. While the best ones had less of them, I didn't mind them as much as it meant that I could keep playing them for longer. There were no steam-like sales back then and my pocket money only went so far.

    Having meaningless Instadeaths on a video game doesn't sound particularly fun.

  19. #69
    Quote Originally Posted by twisty View Post
    Having meaningless Instadeaths on a video game doesn't sound particularly fun.
    Unless the game has a visual simulation of your fingers holding the spot on the previous page so that you can turn back and take the other path instead :)

    (Which makes me think of what "Prince of Persia: The Sands of Time" did with its "No no, that's not what happened..." rewinding.)

  20. #70
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    And in the case of the actual physical books you could always cheat (as I often did) and just turn back to the section and "choose" the other option.

  21. #71
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Tomi View Post
    I also haven't really figured out yet what I'm actually supposed to do in Spintires.
    The main objective is to deliver the requested amount of lumber to each sawmill. The first thing you'll want to do however, is to explore and uncover enough of the map to know where to go. For exploration I recommend you use the UAZ(the one in you picture) or a truck without any cart or anything extra weighing it down. After that you should unlock any garages you find by driving Garage Carts from your starting garage to it. Not necessary, but having additional garages around the map helps a lot. After that, figure out the best route between the lumber points and the mill, and start delivering.

  22. #72
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 18/20

    Party Hard



    I wanted to PARTY HARD like my man WK (WingedKagouti), but 30 minutes in I still haven't managed to beat the first level. This is a game where you're a killer who kills everyone at parties, and I'm bad at it. There is a brief tutorial at the start, but after that the game kinda throws you into the deep end, and you'll have to figure out most of the game's systems by trial and error. I got arrest A LOT. Killing people is hard, man. Best I did was 42/47 kills before I got caught.

    FATE: I'll give it another stab, but so far it doesn't have me hooked.

    Next week/upcoming games: Mini Metro / Quantum Break

  23. #73
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by Shadowcat View Post
    Unless the game has a visual simulation of your fingers holding the spot on the previous page so that you can turn back and take the other path instead

    (Which makes me think of what "Prince of Persia: The Sands of Time" did with its "No no, that's not what happened..." rewinding.)
    You should give Steve Jackson's Sorcery a go. That's got a nice rewind feature and lovely drawn art.

  24. #74
    Quote Originally Posted by henke View Post
    Party Hard
    FATE: I'll give it another stab, but so far it doesn't have me hooked.
    You'll want to use the windows to avoif the police when they show up. But expect to spend several runs on each level to just learn their peculiarities, several elements can be tampered with to cause deaths you won't get blamed for if you aren't nearby when people die (or potentially kill police officers).

  25. #75
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah I did figure out that I can use the windows, but seemingly only once before some Super Mario looking dude comes and boards them up. Also spotted 1 partygoer getting falsely accused of one of my murders and hauled off by the police, heh.

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