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Thread: The Dark Mod updated to 2.06!

  1. #226
    Member
    Registered: May 2010
    Do you happen to use Windows 10? TDM was quite laggy in Win 10 for me in the beginning too. After a while, the problem solved itself though, at least, i have no idea what i did that it stopped lagging. Maybe there was a fix with an update or something, because, some other games sometimes lagged a little too.

  2. #227
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yup, I've got Windows 10. I'm pretty certain though that I tried an earlier version late last year or in early 2017, and that one was less jerky without the cfg tweak.

    I was pretty surprised when the two default missions that come with TDM were so jerky, because ever since I got my G-sync monitor, I hadn't really experienced that in *any* game, including ones that I expect are much more demanding.

  3. #228
    Member
    Registered: May 2010
    Ok, then it's most likely another issue than the one i experienced.

  4. #229
    Member
    Registered: Jul 2010
    Hmm, try creating an autoexec.cfg and setting seta r_displayRefresh "60" (or whatever your screen refresh rate).
    I don't think you should need uncapped FPS to achieve smooth play. I think you are experiencing some sort of bug
    where Windows 10 isn't providing the screen refresh to the OpenGL driver.

  5. #230
    Member
    Registered: Apr 2001
    Location: Switzerland
    Thanks, that also did the trick!

  6. #231
    Member
    Registered: Jul 2010
    Yeah, this doesn't seem to be The Dark Mod specific. I experienced the same problem with vanilla Doom 3. I created autoexec.cfg files for all my Doom 3 mods to resolve it.
    I suppose someone could open a bug ticket with Nvidia or Microsoft on this. Hard to say how much attention they would afford it.

  7. #232
    Member
    Registered: Jul 2010
    Looks like this is falling down:


    for ( modeNum = 0 ; ; modeNum++ ) {
    if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
    if ( matched ) {
    // we got a resolution match, but not a frequency match
    // so disable the frequency requirement
    common->Printf( "..." S_COLOR_YELLOW "%dhz is unsupported at %dx%d\n" S_COLOR_DEFAULT, parms.displayHz, parms.width, parms.height );
    parms.displayHz = 0;
    break;
    }
    common->Printf( "..." S_COLOR_YELLOW "%dx%d is unsupported in 32 bit\n" S_COLOR_DEFAULT, parms.width, parms.height );
    return false;
    }
    if ( (int)devmode.dmPelsWidth >= parms.width
    && (int)devmode.dmPelsHeight >= parms.height
    && (int)devmode.dmBitsPerPel == 32 ) {

    matched = true;

    if ( parms.displayHz == 0 || devmode.dmDisplayFrequency == parms.displayHz ) {
    break;
    }
    }
    Probably needs to be replaced with GetCaps:

    https://msdn.microsoft.com/en-us/lib...(v=vs.85).aspx

  8. #233
    Member
    Registered: May 2004
    Location: Toronto, Canada
    After a lengthy public beta phase, we are proud to announce the release of The Dark Mod 2.06!

    The Dark Mod has undergone a lot of reorganization under the hood. A substantial amount of work was done to improve rendering performance and overall framework tech. Legacy OpenGL methods have been replaced with their equivalents in modern OpenGL. This is also the first TDM release to offer a native 64-bit build.

    A full changelog can be viewed here, but some highlights include:

    Better Visuals: Duzenko and Stgatilov have implemented a Soft Shadows option that finally removes the sharp edges of TDM shadows. This has a huge impact on the visuals of TDM missions. This option is currently labelled Experimental in the menu as we have had reports of issues on certain hardware. See here if you are experiencing flickering or other problems.

    Better Sound: EFX audio now allows users without Creative hardware to enable EAX in the menua feature that processes reverb data and changes sounds based on the surrounding environment. Currently, only a few maps, like Volta 2: Cauldron of the Gods, by Kingsal, are set up to use EAX effects, but since all users can now benefit from it, mappers are encouraged to use this feature going forward. Interested mappers should see here.

    Better Menus: The TDM menus have also been given a visual update, boosting the resolution and adjusting the graphics for widescreen monitors. Durandall has added scrollbar functionality to the mission menus, and Obsttorte has implemented a new menu option that allows users to customize the size and opacity of HUD elements, complete with a visual preview.

    New Assets: A new set of Springheel's architectural modules is included in this release--a set of 50 models for creating church interiors. A number of new models have been added to other sets. Also included is a huge number of new prefabs, allowing mappers to quickly and easily create detailed map sections, as demonstrated in Springheel's Speedbuild series.

    Better Mission Intros: This is the first TDM release to offer video codec support other than ROQ. TDM 2.06 allows for FFMPEG video support, which means that mappers will now have an easier time adding video briefings to their missions.

    Better Gameplay: An error that kept food from restoring health has been fixed, and all food will now restore a certain amount of health when eaten. Guards can now sleep and wake up while seated.

    Better Performance: Finally, experimental multi-core support is included for the first time, via patches from Cabalistic's VR branch. While this can cause performance enhancements, it is currently in "Experimental" form as some users may experience random crashes with this option enabled. Uncapped FPS is also now an option for users after this update.


    To update, simply run the tdm_update.exe file in your darkmod folder. Please be aware that old saved games will not be compatible with 2.06, so finish any missions you might be in the middle of first!

  9. #234
    Member
    Registered: Feb 2012
    Location: Where you live
    Really nice updates, thank you!

  10. #235
    It might also be a good idea to let TDM create a new config file by deleting your darkmod.cfg, especially if you run into any issues.

  11. #236
    Member
    Registered: Jul 2010
    Tips for Soft Shadows users:

    1) If you have Nvidia hardware, consider using FXAA instead of in-game AA settings.

    2) If you want softer shadows, try playing with the r_softShadowsRadius values in the command-line console (default is 1.0)

  12. #237
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Congrats, Springheel and team!...

    ...'twould be good to update the OP!

  13. #238
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    I updated, but now I can't see my sword and blackjack anymore

  14. #239
    Member
    Registered: Jul 2010
    Quote Originally Posted by Azaran View Post
    I updated, but now I can't see my sword and blackjack anymore
    I've never heard that reported.

    Post your Darkmod.cfg please.

  15. #240
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Here you go

    Code:
    unbindall
    bind "ENTER" "_impulse51"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "_attack"
    bind "-" "_impulse50"
    bind "0" "_impulse10"
    bind "1" "_impulse2"
    bind "2" "_impulse1"
    bind "3" "_impulse3"
    bind "4" "_impulse4"
    bind "5" "_impulse5"
    bind "6" "_impulse9"
    bind "7" "_impulse7"
    bind "8" "_impulse6"
    bind "9" "_impulse8"
    bind "=" "_impulse49"
    bind "[" "_impulse48"
    bind "" "_mlook"
    bind "]" "_impulse47"
    bind "^" "_impulse0"
    bind "a" "_moveleft"
    bind "c" "_impulse24"
    bind "d" "_moveright"
    bind "e" "_impulse46"
    bind "f" "_impulse44"
    bind "g" "inventory_use '#str_02396'"
    bind "i" "inventory_cycle_group '#str_02391'"
    bind "k" "inventory_cycle_group '#str_02392'"
    bind "l" "inventory_use '#str_02395'"
    bind "m" "inventory_cycle_maps"
    bind "o" "_impulse19"
    bind "p" "inventory_cycle_group '#str_02389'"
    bind "q" "_impulse45"
    bind "r" "_impulse52"
    bind "s" "_back"
    bind "u" "_impulse51"
    bind "v" "inventory_hotkey '#str_02397'"
    bind "w" "_impulse44"
    bind "x" "_impulse23"
    bind "y" "clientMessageMode 1"
    bind "z" "_zoom"
    bind "BACKSPACE" "inventory_hotkey"
    bind "PAUSE" "pause"
    bind "UPARROW" "_forward"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_left"
    bind "RIGHTARROW" "_right"
    bind "ALT" "_strafe"
    bind "CTRL" "_moveUp"
    bind "SHIFT" "_speed"
    bind "DEL" "_lookdown"
    bind "PGDN" "_lookup"
    bind "END" "_impulse18"
    bind "F3" "_impulse17"
    bind "F4" "savegame quick"
    bind "F5" "loadgame"
    bind "F6" "_impulse20"
    bind "F7" "_impulse22"
    bind "F9" "loadgame quick"
    bind "F11" "savegame quick"
    bind "F12" "loadgame quick"
    bind "MOUSE1" "_attack"
    bind "MOUSE2" "_impulse41"
    bind "MOUSE3" "_zoom"
    bind "MWHEELDOWN" "_impulse14"
    bind "MWHEELUP" "_impulse15"
    seta gui_mediumFontLimit "0.30"
    seta gui_smallFontLimit "0.15"
    seta radiant_entityMode "0"
    seta net_socksPassword ""
    seta net_socksUsername ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksEnabled "0"
    seta win_ypos "22"
    seta win_xpos "3"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "0"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "450"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "1"
    seta s_volume_dB "0"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta s_device "default"
    seta s_diffractionMax "10"
    seta r_useMapBufferRange "0"
    seta r_cinematic_legacyRoq "0"
    seta r_nvidiaOverride "1"
    seta r_fboResolution "1.69"
    seta r_fboSharedDepth "0"
    seta r_fboSharedColor "0"
    seta r_fboColorBits "32"
    seta r_useGLSL "1"
    seta r_useFBO "1"
    seta r_useBfgPortalCulling "0"
    seta r_postprocess_bloomKernelSize "2"
    seta r_postprocess_bloomIntensity "0.730159"
    seta r_postprocess "0"
    seta r_screenshot_format "jpg"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta com_smp "0"
    seta r_forceLoadImages "0"
    seta r_testARBProgram "1"
    seta r_shadows "1"
    seta r_shadowPolygonFactor "0"
    seta r_shadowPolygonOffset "-1"
    seta r_offsetunits "-0.1"
    seta r_offsetfactor "-2"
    seta r_clear "2"
    seta r_useSoftParticles "1"
    seta r_skipDepthCapture "0"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_brightness "1"
    seta r_gamma "1"
    seta r_swapInterval "0"
    seta r_useIndexBuffers "1"
    seta r_softShadowsRadius "1.0"
    seta r_softShadowsQuality "0"
    seta r_customHeight "486"
    seta r_customWidth "720"
    seta r_fullscreen "1"
    seta r_mode "6"
    seta r_multiSamples "4"
    seta image_mipmapMode "2"
    seta image_blockChecksum "0"
    seta image_downSizeLimit "256"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "128"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "0"
    seta image_cacheMegs "20"
    seta image_cacheMinK "200"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "1"
    seta image_useAllFormats "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_roundDown "1"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "16"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta r_cinematic_checkImmediately "0"
    seta r_cinematic_log_flush "0"
    seta r_cinematic_log_ffmpeg "0"
    seta r_cinematic_log "0"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_testModelHeadJoint "Spine2"
    seta g_testModelHead "atdm:ai_head_citywatch"
    seta g_fov "90"
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta pm_walkspeed "70"
    seta g_enablePortalSky "2"
    seta g_showcamerainfo "0"
    seta g_damageScale "1"
    seta g_decals "1"
    seta g_doubleVision "1"
    seta g_bloodEffects "1"
    seta g_projectileLights "1"
    seta g_muzzleFlash "1"
    seta gui_CenterY "0.5"
    seta gui_CenterX "0.5"
    seta gui_Height "1.0"
    seta gui_Width "1.0"
    seta r_fovRatio "0"
    seta r_aspectRatio "0"
    seta ui_showGun "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "Player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_maxPlayers "4"
    seta si_map "game/mp/d3dm1"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta tdm_lod_bias "3.0"
    seta tdm_voice_from_off_volume "0"
    seta tdm_voice_player_volume "0"
    seta tdm_music_volume "0"
    seta tdm_ambient_method "0"
    seta tdm_door_auto_open_on_unlock "1"
    seta tdm_bow_aimer "1"
    seta tdm_lp_debug_hud "0"
    seta tdm_lp_pawlow "0"
    seta tdm_lp_randomize "1"
    seta tdm_lp_auto_pick "0"
    seta tdm_lp_autopick_attempts "3"
    seta tdm_lp_pick_timeout "750"
    seta tdm_lp_sample_delay "10"
    seta tdm_lp_base_count "5"
    seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
    seta tdm_lg_split "0"
    seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
    seta tdm_lg_weak "0"
    seta tdm_lg_interleave_min "40"
    seta tdm_lg_interleave "1"
    seta pm_rope_snd_rep_dist "32"
    seta pm_min_stepsound_interval "200"
    seta pm_stepvol_crouch_creep "-7"
    seta pm_stepvol_crouch_run "4"
    seta pm_stepvol_crouch_walk "-2"
    seta pm_stepvol_creep "-5"
    seta pm_stepvol_run "8"
    seta pm_stepvol_walk "0"
    seta tdm_underwater_blur "3"
    seta tdm_rope_pull_force_factor "140"
    seta gui_objectiveTextSize "1.0"
    seta gui_barSize "1.0"
    seta gui_lightgemSize "1.0"
    seta gui_bigTextSize "1.0"
    seta gui_smallTextSize "1.0"
    seta gui_iconSize "1.0"
    seta tdm_inv_use_visual_feedback "1"
    seta tdm_door_control "0"
    seta tdm_inv_use_on_frob "1"
    seta tdm_inv_loot_sound "frob_loot"
    seta tdm_inv_hud_pickupmessages "1"
    seta tdm_hud_hide_lightgem "0"
    seta tdm_hud_opacity "0.7"
    seta tdm_grabber_reverse_control "0"
    seta tdm_bounce_sound_min_vel "80"
    seta tdm_bounce_sound_max_vel "400"
    seta tdm_throw_max_vel "900"
    seta tdm_throw_time "1200"
    seta tdm_throw_max "3500"
    seta tdm_throw_min "600"
    seta tdm_phys_show_momentum "0"
    seta tdm_ai_hearing_hardcore "1.5"
    seta tdm_ai_hearing_challenging "1.0"
    seta tdm_ai_hearing_forgiving "0.6"
    seta tdm_ai_hearing_nearly_deaf "0.2"
    seta tdm_ai_hearing "1"
    seta tdm_ai_vision_hardcore "1.5"
    seta tdm_ai_vision_challenging "1.2"
    seta tdm_ai_vision_forgiving "0.6"
    seta tdm_ai_vision_nearly_blind "0.2"
    seta tdm_ai_vision "1"
    seta tdm_melee_difficulty "normal"
    seta tdm_melee_max_particles "10"
    seta tdm_melee_forbid_auto_parry "0"
    seta tdm_melee_auto_parry "0"
    seta tdm_melee_invert_parry "0"
    seta tdm_melee_invert_attack "0"
    seta tdm_melee_mouse_thresh_ "0"
    seta tdm_dragged_item_highlight "1"
    seta tdm_drag_encumber_max "0.4"
    seta tdm_drag_encumber_maxmass "55"
    seta tdm_drag_encumber_minmass "10"
    seta tdm_drag_jump_masslimit "20"
    seta tdm_drag_af_free "0"
    seta tdm_drag_af_ground_timer "800"
    seta tdm_drag_damping_af "0.4"
    seta tdm_drag_damping "0.0"
    seta tdm_drag_stuck_dist "38.0"
    seta tdm_drag_force_max "100000"
    seta tdm_drag_limit_force "1"
    seta tdm_collision_damage_scale_horiz "0.5"
    seta tdm_collision_damage_scale_vert "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"
    seta pm_lean_toggle "0"
    seta pm_lean_door_bounds_exp "8.0"
    seta pm_lean_door_max "40"
    seta pm_lean_door_increments "10"
    seta pm_lean_to_valid_increments "25"
    seta pm_lean_forward_stretch "15"
    seta pm_lean_forward_height "0.4"
    seta pm_lean_forward_time "400.0"
    seta pm_lean_forward_angle "2"
    seta pm_lean_stretch "2"
    seta pm_lean_height "0.4"
    seta pm_lean_time "400.0"
    seta pm_lean_angle "15.0"
    seta tdm_reattach_delay "100"
    seta tdm_crouch_toggle_hold_time "400"
    seta tdm_toggle_crouch "1"
    seta tdm_footfall_sounds_movetype_specific "1"
    seta pm_mantle_minflatness "0.707"
    seta pm_mantle_height "0.2"
    seta pm_mantle_reach "0.5"
    seta pm_weightmod "1"
    seta pm_push_max_mass "200"
    seta pm_push_heavy_threshold "0.15"
    seta pm_push_accel_time "1000"
    seta pm_push_start_delay "1000"
    seta pm_push_maximpulse "300"
    seta pm_pushmod "0.15"
    seta pm_max_swimspeed_mod "1.4"
    seta pm_crouchmod "0.54"
    seta pm_creepmod "0.44"
    seta pm_runmod "2.35"
    seta tdm_savegame_compress "1"
    seta tdm_force_savegame_load "0"
    seta tdm_mainmenu_confirmquit "0"
    seta tdm_debug_aastype "aas32"
    seta tdm_allow_http_access "1"
    seta tdm_proxy_pass ""
    seta tdm_proxy_user ""
    seta tdm_proxy ""
    seta tdm_fm_restart_delay "0"
    seta tdm_default_relations_def "atdm:team_relations_default"
    seta tdm_show_trainer_messages "1"
    seta tdm_menu_music "1"
    seta tdm_wideScreenMode "0"
    seta tdm_ai_show_aasfuncobstacle_state "0"
    seta tdm_show_health "0"
    seta tdm_ai_debug_greetings "0"
    seta tdm_ai_debug_transition_barks "0"
    seta tdm_ai_opt_nolipsync "0"
    seta tdm_ai_opt_update_enemypos_interleave "48"
    seta tdm_ai_opt_interleavethinkframes "0"
    seta tdm_ai_opt_interleavethinkskipPVS "0"
    seta tdm_ai_opt_interleavethinkmaxdist "0"
    seta tdm_ai_opt_interleavethinkmindist "0"
    seta tdm_ai_search_type "4"
    seta tdm_ai_visdist_show "0.0"
    seta tdm_ai_search_show "0.0"
    seta tdm_showko "0"
    seta tdm_showsprop_radius "0"
    seta tdm_showsprop "0"
    seta tdm_spr_debug "0"
    seta tdm_sndprop_disable "0"
    seta tdm_ai_acuity_susp "1.2"
    seta tdm_ai_acuity_L5 "1.5"
    seta tdm_ai_acuity_L4 "1.3"
    seta tdm_ai_acuity_L3 "1.1"
    seta tdm_ai_show_conversationstate "0"
    seta tdm_ai_show_enemy_visibility "0"
    seta tdm_ai_sight_scale "1000.0"
    seta tdm_ai_sight_thresh "1.0"
    seta tdm_ai_showelevator "0"
    seta tdm_ai_showdoor "0"
    seta tdm_ai_debug_blocked "0"
    seta tdm_ai_showAASarea "0"
    seta tdm_ai_showgoalpos "0"
    seta tdm_ai_showdest "0"
    seta tdm_ai_showalert "0"
    seta tdm_ai_showtasks "0"
    seta tdm_ai_showanimstate "0"
    seta tdm_ai_showko "0"
    seta tdm_ai_showfov "0"
    seta tdm_ai_debug "0"
    seta tdm_ai_bumpobject_impulse "250"
    seta tdm_ai_tact "20.0"
    seta tdm_ai_sight_combat_cutoff "20.0"
    seta tdm_ai_sightmin "15.0"
    seta tdm_ai_sightmax "40.0"
    seta tdm_ai_sight_mag "1.0"
    seta tdm_ai_sight_prob "0.7"
    seta tdm_ai_showname "0"
    seta tdm_ai_showbark "0"
    seta tdm_ai_sndvol "0.0"
    seta tdm_player_wait_until_ready "1"
    seta m_strafeSmooth "4"
    seta m_smooth "1"
    seta m_strafeScale "6.25"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "15.73016"
    seta in_toggleZoom "0"
    seta in_toggleCrouch "0"
    seta in_toggleRun "0"
    seta in_alwaysRun "1"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta gui_configServerRate "0"
    seta com_savegame_preview_format "jpg"
    seta com_numQuickSaves "2"
    seta com_guid ""
    seta com_fixedTic "0"
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta logFile "0"
    seta com_showFPS "0"
    seta com_purgeAll "0"

  16. #241
    Member
    Registered: Jul 2010
    Quote Originally Posted by Azaran View Post
    Here you go

    Code:
    unbindall
    bind "ENTER" "_impulse51"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "_attack"
    bind "-" "_impulse50"
    bind "0" "_impulse10"
    bind "1" "_impulse2"
    bind "2" "_impulse1"
    bind "3" "_impulse3"
    bind "4" "_impulse4"
    bind "5" "_impulse5"
    bind "6" "_impulse9"
    bind "7" "_impulse7"
    bind "8" "_impulse6"
    bind "9" "_impulse8"
    bind "=" "_impulse49"
    bind "[" "_impulse48"
    bind "" "_mlook"
    bind "]" "_impulse47"
    bind "^" "_impulse0"
    bind "a" "_moveleft"
    bind "c" "_impulse24"
    bind "d" "_moveright"
    bind "e" "_impulse46"
    bind "f" "_impulse44"
    bind "g" "inventory_use '#str_02396'"
    bind "i" "inventory_cycle_group '#str_02391'"
    bind "k" "inventory_cycle_group '#str_02392'"
    bind "l" "inventory_use '#str_02395'"
    bind "m" "inventory_cycle_maps"
    bind "o" "_impulse19"
    bind "p" "inventory_cycle_group '#str_02389'"
    bind "q" "_impulse45"
    bind "r" "_impulse52"
    bind "s" "_back"
    bind "u" "_impulse51"
    bind "v" "inventory_hotkey '#str_02397'"
    bind "w" "_impulse44"
    bind "x" "_impulse23"
    bind "y" "clientMessageMode 1"
    bind "z" "_zoom"
    bind "BACKSPACE" "inventory_hotkey"
    bind "PAUSE" "pause"
    bind "UPARROW" "_forward"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_left"
    bind "RIGHTARROW" "_right"
    bind "ALT" "_strafe"
    bind "CTRL" "_moveUp"
    bind "SHIFT" "_speed"
    bind "DEL" "_lookdown"
    bind "PGDN" "_lookup"
    bind "END" "_impulse18"
    bind "F3" "_impulse17"
    bind "F4" "savegame quick"
    bind "F5" "loadgame"
    bind "F6" "_impulse20"
    bind "F7" "_impulse22"
    bind "F9" "loadgame quick"
    bind "F11" "savegame quick"
    bind "F12" "loadgame quick"
    bind "MOUSE1" "_attack"
    bind "MOUSE2" "_impulse41"
    bind "MOUSE3" "_zoom"
    bind "MWHEELDOWN" "_impulse14"
    bind "MWHEELUP" "_impulse15"
    seta gui_mediumFontLimit "0.30"
    seta gui_smallFontLimit "0.15"
    seta radiant_entityMode "0"
    seta net_socksPassword ""
    seta net_socksUsername ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksEnabled "0"
    seta win_ypos "22"
    seta win_xpos "3"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "0"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "450"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "1"
    seta s_volume_dB "0"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta s_device "default"
    seta s_diffractionMax "10"
    seta r_useMapBufferRange "0"
    seta r_cinematic_legacyRoq "0"
    seta r_nvidiaOverride "1"
    seta r_fboResolution "1.69"
    seta r_fboSharedDepth "0"
    seta r_fboSharedColor "0"
    seta r_fboColorBits "32"
    seta r_useGLSL "1"
    seta r_useFBO "1"
    seta r_useBfgPortalCulling "0"
    seta r_postprocess_bloomKernelSize "2"
    seta r_postprocess_bloomIntensity "0.730159"
    seta r_postprocess "0"
    seta r_screenshot_format "jpg"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta com_smp "0"
    seta r_forceLoadImages "0"
    seta r_testARBProgram "1"
    seta r_shadows "1"
    seta r_shadowPolygonFactor "0"
    seta r_shadowPolygonOffset "-1"
    seta r_offsetunits "-0.1"
    seta r_offsetfactor "-2"
    seta r_clear "2"
    seta r_useSoftParticles "1"
    seta r_skipDepthCapture "0"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_brightness "1"
    seta r_gamma "1"
    seta r_swapInterval "0"
    seta r_useIndexBuffers "1"
    seta r_softShadowsRadius "1.0"
    seta r_softShadowsQuality "0"
    seta r_customHeight "486"
    seta r_customWidth "720"
    seta r_fullscreen "1"
    seta r_mode "6"
    seta r_multiSamples "4"
    seta image_mipmapMode "2"
    seta image_blockChecksum "0"
    seta image_downSizeLimit "256"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "128"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "0"
    seta image_cacheMegs "20"
    seta image_cacheMinK "200"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "1"
    seta image_useAllFormats "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_roundDown "1"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "16"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta r_cinematic_checkImmediately "0"
    seta r_cinematic_log_flush "0"
    seta r_cinematic_log_ffmpeg "0"
    seta r_cinematic_log "0"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_testModelHeadJoint "Spine2"
    seta g_testModelHead "atdm:ai_head_citywatch"
    seta g_fov "90"
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta pm_walkspeed "70"
    seta g_enablePortalSky "2"
    seta g_showcamerainfo "0"
    seta g_damageScale "1"
    seta g_decals "1"
    seta g_doubleVision "1"
    seta g_bloodEffects "1"
    seta g_projectileLights "1"
    seta g_muzzleFlash "1"
    seta gui_CenterY "0.5"
    seta gui_CenterX "0.5"
    seta gui_Height "1.0"
    seta gui_Width "1.0"
    seta r_fovRatio "0"
    seta r_aspectRatio "0"
    seta ui_showGun "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "Player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_maxPlayers "4"
    seta si_map "game/mp/d3dm1"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta tdm_lod_bias "3.0"
    seta tdm_voice_from_off_volume "0"
    seta tdm_voice_player_volume "0"
    seta tdm_music_volume "0"
    seta tdm_ambient_method "0"
    seta tdm_door_auto_open_on_unlock "1"
    seta tdm_bow_aimer "1"
    seta tdm_lp_debug_hud "0"
    seta tdm_lp_pawlow "0"
    seta tdm_lp_randomize "1"
    seta tdm_lp_auto_pick "0"
    seta tdm_lp_autopick_attempts "3"
    seta tdm_lp_pick_timeout "750"
    seta tdm_lp_sample_delay "10"
    seta tdm_lp_base_count "5"
    seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
    seta tdm_lg_split "0"
    seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
    seta tdm_lg_weak "0"
    seta tdm_lg_interleave_min "40"
    seta tdm_lg_interleave "1"
    seta pm_rope_snd_rep_dist "32"
    seta pm_min_stepsound_interval "200"
    seta pm_stepvol_crouch_creep "-7"
    seta pm_stepvol_crouch_run "4"
    seta pm_stepvol_crouch_walk "-2"
    seta pm_stepvol_creep "-5"
    seta pm_stepvol_run "8"
    seta pm_stepvol_walk "0"
    seta tdm_underwater_blur "3"
    seta tdm_rope_pull_force_factor "140"
    seta gui_objectiveTextSize "1.0"
    seta gui_barSize "1.0"
    seta gui_lightgemSize "1.0"
    seta gui_bigTextSize "1.0"
    seta gui_smallTextSize "1.0"
    seta gui_iconSize "1.0"
    seta tdm_inv_use_visual_feedback "1"
    seta tdm_door_control "0"
    seta tdm_inv_use_on_frob "1"
    seta tdm_inv_loot_sound "frob_loot"
    seta tdm_inv_hud_pickupmessages "1"
    seta tdm_hud_hide_lightgem "0"
    seta tdm_hud_opacity "0.7"
    seta tdm_grabber_reverse_control "0"
    seta tdm_bounce_sound_min_vel "80"
    seta tdm_bounce_sound_max_vel "400"
    seta tdm_throw_max_vel "900"
    seta tdm_throw_time "1200"
    seta tdm_throw_max "3500"
    seta tdm_throw_min "600"
    seta tdm_phys_show_momentum "0"
    seta tdm_ai_hearing_hardcore "1.5"
    seta tdm_ai_hearing_challenging "1.0"
    seta tdm_ai_hearing_forgiving "0.6"
    seta tdm_ai_hearing_nearly_deaf "0.2"
    seta tdm_ai_hearing "1"
    seta tdm_ai_vision_hardcore "1.5"
    seta tdm_ai_vision_challenging "1.2"
    seta tdm_ai_vision_forgiving "0.6"
    seta tdm_ai_vision_nearly_blind "0.2"
    seta tdm_ai_vision "1"
    seta tdm_melee_difficulty "normal"
    seta tdm_melee_max_particles "10"
    seta tdm_melee_forbid_auto_parry "0"
    seta tdm_melee_auto_parry "0"
    seta tdm_melee_invert_parry "0"
    seta tdm_melee_invert_attack "0"
    seta tdm_melee_mouse_thresh_ "0"
    seta tdm_dragged_item_highlight "1"
    seta tdm_drag_encumber_max "0.4"
    seta tdm_drag_encumber_maxmass "55"
    seta tdm_drag_encumber_minmass "10"
    seta tdm_drag_jump_masslimit "20"
    seta tdm_drag_af_free "0"
    seta tdm_drag_af_ground_timer "800"
    seta tdm_drag_damping_af "0.4"
    seta tdm_drag_damping "0.0"
    seta tdm_drag_stuck_dist "38.0"
    seta tdm_drag_force_max "100000"
    seta tdm_drag_limit_force "1"
    seta tdm_collision_damage_scale_horiz "0.5"
    seta tdm_collision_damage_scale_vert "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"
    seta pm_lean_toggle "0"
    seta pm_lean_door_bounds_exp "8.0"
    seta pm_lean_door_max "40"
    seta pm_lean_door_increments "10"
    seta pm_lean_to_valid_increments "25"
    seta pm_lean_forward_stretch "15"
    seta pm_lean_forward_height "0.4"
    seta pm_lean_forward_time "400.0"
    seta pm_lean_forward_angle "2"
    seta pm_lean_stretch "2"
    seta pm_lean_height "0.4"
    seta pm_lean_time "400.0"
    seta pm_lean_angle "15.0"
    seta tdm_reattach_delay "100"
    seta tdm_crouch_toggle_hold_time "400"
    seta tdm_toggle_crouch "1"
    seta tdm_footfall_sounds_movetype_specific "1"
    seta pm_mantle_minflatness "0.707"
    seta pm_mantle_height "0.2"
    seta pm_mantle_reach "0.5"
    seta pm_weightmod "1"
    seta pm_push_max_mass "200"
    seta pm_push_heavy_threshold "0.15"
    seta pm_push_accel_time "1000"
    seta pm_push_start_delay "1000"
    seta pm_push_maximpulse "300"
    seta pm_pushmod "0.15"
    seta pm_max_swimspeed_mod "1.4"
    seta pm_crouchmod "0.54"
    seta pm_creepmod "0.44"
    seta pm_runmod "2.35"
    seta tdm_savegame_compress "1"
    seta tdm_force_savegame_load "0"
    seta tdm_mainmenu_confirmquit "0"
    seta tdm_debug_aastype "aas32"
    seta tdm_allow_http_access "1"
    seta tdm_proxy_pass ""
    seta tdm_proxy_user ""
    seta tdm_proxy ""
    seta tdm_fm_restart_delay "0"
    seta tdm_default_relations_def "atdm:team_relations_default"
    seta tdm_show_trainer_messages "1"
    seta tdm_menu_music "1"
    seta tdm_wideScreenMode "0"
    seta tdm_ai_show_aasfuncobstacle_state "0"
    seta tdm_show_health "0"
    seta tdm_ai_debug_greetings "0"
    seta tdm_ai_debug_transition_barks "0"
    seta tdm_ai_opt_nolipsync "0"
    seta tdm_ai_opt_update_enemypos_interleave "48"
    seta tdm_ai_opt_interleavethinkframes "0"
    seta tdm_ai_opt_interleavethinkskipPVS "0"
    seta tdm_ai_opt_interleavethinkmaxdist "0"
    seta tdm_ai_opt_interleavethinkmindist "0"
    seta tdm_ai_search_type "4"
    seta tdm_ai_visdist_show "0.0"
    seta tdm_ai_search_show "0.0"
    seta tdm_showko "0"
    seta tdm_showsprop_radius "0"
    seta tdm_showsprop "0"
    seta tdm_spr_debug "0"
    seta tdm_sndprop_disable "0"
    seta tdm_ai_acuity_susp "1.2"
    seta tdm_ai_acuity_L5 "1.5"
    seta tdm_ai_acuity_L4 "1.3"
    seta tdm_ai_acuity_L3 "1.1"
    seta tdm_ai_show_conversationstate "0"
    seta tdm_ai_show_enemy_visibility "0"
    seta tdm_ai_sight_scale "1000.0"
    seta tdm_ai_sight_thresh "1.0"
    seta tdm_ai_showelevator "0"
    seta tdm_ai_showdoor "0"
    seta tdm_ai_debug_blocked "0"
    seta tdm_ai_showAASarea "0"
    seta tdm_ai_showgoalpos "0"
    seta tdm_ai_showdest "0"
    seta tdm_ai_showalert "0"
    seta tdm_ai_showtasks "0"
    seta tdm_ai_showanimstate "0"
    seta tdm_ai_showko "0"
    seta tdm_ai_showfov "0"
    seta tdm_ai_debug "0"
    seta tdm_ai_bumpobject_impulse "250"
    seta tdm_ai_tact "20.0"
    seta tdm_ai_sight_combat_cutoff "20.0"
    seta tdm_ai_sightmin "15.0"
    seta tdm_ai_sightmax "40.0"
    seta tdm_ai_sight_mag "1.0"
    seta tdm_ai_sight_prob "0.7"
    seta tdm_ai_showname "0"
    seta tdm_ai_showbark "0"
    seta tdm_ai_sndvol "0.0"
    seta tdm_player_wait_until_ready "1"
    seta m_strafeSmooth "4"
    seta m_smooth "1"
    seta m_strafeScale "6.25"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "15.73016"
    seta in_toggleZoom "0"
    seta in_toggleCrouch "0"
    seta in_toggleRun "0"
    seta in_alwaysRun "1"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta gui_configServerRate "0"
    seta com_savegame_preview_format "jpg"
    seta com_numQuickSaves "2"
    seta com_guid ""
    seta com_fixedTic "0"
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta logFile "0"
    seta com_showFPS "0"
    seta com_purgeAll "0"
    Disable AA and set your resolution to Native screen resolution.

    Then for AA use FXAA in your driver settings.

    http://wiki.thedarkmod.com/index.php...ew_in_TDM_2.06

  17. #242
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Got another problem now. I disabled AA, then set FXA in my Nvidia settings, but now the game refuses to show in full screen with most options, regardless of the resolution or aspect ratio. It only goes full screen in 1200x1600, but it's unplayable as you can't see the bottom of the screen. The only way to restore full screen is to reenable AA, which causes the blackjack problem

  18. #243
    Member
    Registered: Jul 2010
    Quote Originally Posted by Azaran View Post
    Got another problem now. I disabled AA, then set FXA in my Nvidia settings, but now the game refuses to show in full screen with most options, regardless of the resolution or aspect ratio. It only goes full screen in 1200x1600, but it's unplayable as you can't see the bottom of the screen. The only way to restore full screen is to reenable AA, which causes the blackjack problem
    What's your native resolution?

  19. #244
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    1600 x 900

  20. #245
    Member
    Registered: Jul 2010
    Try forcing it via an autoexec.cfg

    seta r_customHeight "900"
    seta r_customWidth "1600"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_aspectRatio "1"

    You may also need to disable High DPI scaling:

    http://wiki.thedarkmod.com/index.php...a_available.29

  21. #246
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Alright that solved everything. Thanks a lot!

  22. #247
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'm currently trying to update TDM, but the updater keeps downloading the same 234.8 MB ZIP file. It seems to be stuck in a loop. Any help would be much appreciated! (I also got the loop where the updater kept trying to update itself, but that one stopped happening after I went to Advanced Options and told it not to update itself.)

  23. #248
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Check your antivirus. I had a hard time installing the update initially because my AVG doesn't like the updater anymore, and was stalling it every time, even after I marked the file as safe. I disabled it and it finally completed

  24. #249
    Member
    Registered: Jul 2010
    Yeah. Other than antivirus, we get lots of reports of Windows 7 and newer folks with their darkmod directory set to "Read Only".
    Updating the folder permissions should allow you to proceed in that case.

  25. #250
    Just some quick screenshots showing the difference between hard and soft shadows.
    It might be difficult to see, it is a subtle difference, but in game it makes a huge difference.

    In Remembrance of Him, Default Hard Shadows



    In Remembrance of Him, Soft Shadows



    In Remembrance of Him, Default Hard Shadows



    In Remembrance of Him, Soft Shadows


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