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Thread: Garrett comments after a kill

  1. #1
    Member
    Registered: Nov 2006
    Location: A little here, a little there

    Garrett comments after a kill

    I'd like to make an (optional) objective where Garrett has to kill somebody. Now I'd like to use a certain schema after the killing-blow had been dealt. How can I make Garrett comment once the NPC is dead?

  2. #2
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    You either need something that triggers when something is slain, or something that triggers when a QuestVar gets a specific value (objectives are Quest Vars).

    You can find info about either of those methods on this page: http://www.thiefmissions.com/telliamed/scripts.html. One of the methods has an object in the hierarchy in the TrapTrig section of the hierarchy.

    The italics suggest what you should search for.

  3. #3
    Member
    Registered: Nov 2006
    Location: A little here, a little there
    Thank you very much!

  4. #4
    Member
    Registered: Jan 2012
    Location: Gèrmany
    You can use the TrigSlain script with CD to a VO-Trap

  5. #5
    Member
    Registered: Nov 2006
    Location: A little here, a little there
    Quote Originally Posted by Daraan View Post
    You can use the TrigSlain script with CD to a VO-Trap
    Now that sounds much more simple. I'll give this a try right away. Thanks a lot!

  6. #6
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Much more simple? It's the same as one of the methods I suggested.

  7. #7
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Yes, but you required that Cavalorn actually read the documentation for find it.

  8. #8
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    What's wrong with that?

  9. #9
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Nothing. Cavalorn just seems to have thought that R Soul's post was more complex and I deduced that it was a result of that.

  10. #10
    Member
    Registered: Nov 2006
    Location: A little here, a little there
    Quote Originally Posted by R Soul View Post
    Much more simple? It's the same as one of the methods I suggested.
    In that case, I do apologize.

    Gotta admit I'm atrocious when it comes to scripting, and since my mission has no objectives made yet, I did not interact with QuestVar so far. In other words, I'm uncertain how to use it (I haven't used it for almost 10 years now, completely forgot about it). I went to check the long list of scripts and just felt lost. Compared to that, like I said, the other post seemed simpler, and I could get done what I wanted. I still very much appreciate you trying to help me. It's my fault that I was uncertain how to apply what you said.

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