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Thread: XCOM 2 Announced!!!!

  1. #126
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    I remember that XCOM had an option (in Second Wave, perhaps?) that disabled the seed and made all such rolls truly random - not sure if XCOM2 has that (yet).

  2. #127
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Malf View Post
    Psst, there's a thing that XCOM does that basically means re-loading makes no difference to the outcome if you try the same action over and over again.
    Ah yes, I suspected something like that was going on.

  3. #128
    New Member
    Registered: Aug 2016
    I made a Garrett Voice Pack, for anyone who's interested. I think it's pretty decent, but if you think otherwise, feel free to tell me why on the steam page.


    http://steamcommunity.com/sharedfile...chtext=garrett

    Cheers.

  4. #129
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    LONG WAR 2 MUDDUFUGGAZZZZZ!!!!

    Seriously, get it. It's good.
    Be prepared to use more overwatch and flashbangs mind. It's a bit harder.

  5. #130
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    ERMAHGERD! LAWNG WHURRRRR!

    ...I never played the original, so I'm not quite sure what the hype is about. Might very well give this one a go though, since I was just thinking more XCOM2 would be a good thing right about now.

  6. #131
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    It basically takes XCOM and makes you unable to play the original again. It makes the game a lot longer, adds additional classes, an entirely different mechanic on the strategic layer for initiating missions, allows you to be more strategic and it makes the game harder in a FAIR way, such that you only fuck up if you don't pay attention or forget to employ tactics, a la Dark Souls.

  7. #132
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France


    Looking good SoNnNnNnN!

    I may even have gone ahead and been a dickhead and pre-ordered.

  8. #133
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Damnit, Faetal. You dickhead.

  9. #134
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I know, I'm ruining it for everyone and I'm not even sorry.

  10. #135
    Member
    Registered: Dec 2006
    Location: Washington DC
    While this thread's at the top, any tips for dealing with the Vipers? I thought I was doing well by using the cover and overwatch systems from the previous game, but these guys seem to negate cover entirely with their spit and grab attacks, and are borderline impossible to hit through overwatch.

  11. #136
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    The best thing to do is to use snipers to take them out from a distance. Barring that, attack them in pairs, so you'll always have one guy there to bail the other out in case he gets constricted.
    Last edited by Renzatic; 14th Jul 2017 at 22:18.

  12. #137
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    For a start, I recommend this mod. Then, generally don't group your soldiers too much, as the AI will favour a spit over a shot if it can get 2 or more victims. Flashbangs or burning damage can prevent them using special attacks.

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