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Thread: Shock Community Patch (SCP)

  1. #1
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane

    Shock Community Patch (SCP)

    SCP beta 2 is out. Check it out!

    https://www.systemshock.org/index.php?topic=8175.0

  2. #2
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Nice

  3. #3
    Member
    Registered: Mar 2005
    Location: Netherlands
    Cool, thank you and the rest of the team for your work on this project.

    I bought SS1 on GOG.com and aim to replay it soon, for the first time with mouselook, followed by SS2 with the Community Patch.

  4. #4
    Is that sound at 29 seconds into the trailer something from the original game? It sounds suspiciously like part of the intro to "I Love Love You".

  5. #5
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    They stole it from the same place I did-- the Macross Plus soundtrack.

  6. #6
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Great work...Thanks to ZB and team...

  7. #7
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Updated the trailer so the ending doesn't suck now.

  8. #8
    Damn that makes me want to replay SS2 with this mod applied.

  9. #9
    Member
    Registered: Aug 2014
    Location: In Cragscleft
    Will this mod be compatible with fan missions?

  10. #10
    Zombified
    Registered: Sep 2004
    it isn't incompatible. that means (as FMs use their own mission and gamesys files) the benefit of having SCP activated while playing FMs is extremely small - a few fixed objects and textures, to be precise.

  11. #11
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    In other words, that question doesn't even make sense.

  12. #12
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    I finally managed to find my login credentials for sshock2.com, and posted a news item about it. It's always nice to get an update on the site, at least to let people know it's not dead yet

  13. #13
    These are exciting news. Thank you guys so much for your hard work!

  14. #14
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    So basically SHTUP mutated into this? It's been like 9 years since the last version.

  15. #15
    Zombified
    Registered: Sep 2004
    nope - SCP is a continuation of ADaoB. SHTUP mutated into SHTUP-ND. sharing a symbiotic relationship with SCP (SHTUP-ND will look best when used with SCP, and SCP will look best when used with SHTUP-ND), it's also available in the SCP topic.

    also, a lot of things have changed quite recently (because of NewDark and stuff), so if your SS2 modding knowledge is not up to date, you should probably check the newbie modding guide.
    Last edited by voodoo47; 4th Dec 2015 at 07:45.

  16. #16
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane

  17. #17
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Good timing...was thinking of another play-through soon.

    You might want to update the OP.

  18. #18
    Member
    Registered: Apr 2001
    Location: Switzerland
    I haven't played SS2 in ages... Once the patch is out of beta, I think this'll be a good opportunity to remedy that.

  19. #19
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    You know "beta" is just an arbitrary label, right? We could just as well have called this release "3.0".

  20. #20
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, but I'm currently playing other games that I'll be busy with for a while, so an arbitrary wait actually comes in handy.

  21. #21
    Member
    Registered: Mar 2001
    Location: Ireland
    I think you'll be waiting a long time if you want to wait for SCP to lose the "beta" moniker.

  22. #22
    Zombified
    Registered: Sep 2004
    was actually supposed to lose it now, but then squirrel happened. anyway, beta4.

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