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Thread: Thief: The Dark Project 20th Anniversary Contest - Screenshots & Teasers

  1. #101
    Member
    Registered: Aug 2003
    Location: Norway (currently Phoenix, AZ)
    This is gonna be one heck of a contest

  2. #102
    Member
    Registered: May 2008
    Location: Southern,California
    depending on how missions released for contest i might try to marathon them all

  3. #103
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I plan to take my time and thoroughly enjoy them.

  4. #104
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Wonderful screenies, Yandros!

  5. #105
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Yandros View Post
    Why are there exterior lights down the sides of those buildings? What practical purpose are they serving?

  6. #106
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    None I suppose, like Bafford's library they're just for show. Now from a gameplay standpoint, they are mantleable and some will also take rope arrows...

  7. #107
    Member
    Registered: Sep 1999
    Location: Portland, OR
    I've always thought that The City's architecture should reflect anti rough/thief precautions, as the gap of the wealthy and the poor widens, thieves are the scourge of the city. You need a light on every building's seam.

  8. #108
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Yandros View Post
    None I suppose, like Bafford's library they're just for show.
    I suppose it looks strange to me because building exterior lighting (that's not lighting up a specific feature like a crest or statuary) is really unusual for this architecture style, and because, when used at all, the lighting scheme generally consists of either single powerful spotlights on the ground/roof illuminating an entire vertical swath of the building, or spaced out bi-directional lights.



    A stack of uni-directional lights illuminating isolated bare patches of a building side just looks unnatural and kind of gamey.

  9. #109
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    ZylonBane, the Thief universe doesn't have to be exactly as our world. Let's suppose that Yandros lives in the thief universe and he found that lights placed that sense would grant beauty to the buildings facade, so what? That proves that someone would find better to place lights that way. As far as im concerned i think it works, though i have the habit of placing lights in crescendo but that's because i am influenced by the real life, but in the Thief Universe it's important to change rules to make it unique.

  10. #110
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    In a way Cardia has a point, in that the cityscapes in the two missions in my contest entry are my own interpretation of the Thief universe and feature some subtle changes like the lights being referenced here, as well as having buildings slightly taller than in the OMs. Also that mission takes place in North Quarter which is barely represented in the OMs (First City Bank & Trust is the only OM set there), so I feel a bit more creative freedom in this regard.

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