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Thread: Rank Yer Thief Levels

  1. #26
    AKA H3H3
    Registered: Aug 2016
    Location: My mum's basement
    Quote Originally Posted by downwinder View Post
    except the double mansion mission in t2 and the sluggish movement due to Garrett having a body
    I always thought Garrett never really existed or had a body. Strange.

  2. #27
    Member
    Registered: May 2004
    But he does. This is what Garrett actually looks like:



  3. #28
    AKA H3H3
    Registered: Aug 2016
    Location: My mum's basement
    Quote Originally Posted by Starker View Post
    But he does. This is what Garrett actually looks like:


    Then explain this.


  4. #29
    Member
    Registered: May 2004
    This is an illusion created by the scouting orb. Highly effective.

  5. #30
    New Member
    Registered: Apr 2018
    Location: The City
    Thief the Dark Project/Gold - Favourite Thief game.
    1. A Keeper's Training - 1/5 - Meh
    2. Lord Bafford's Manor - 5/5 - A classic taffing level.
    3. Break from Cragscleft Prison - 4/5 - Thief and prison goes well together.
    4. Down In the Bonehoard - 2/5 - I don't care much for the tomb raider levels.
    5. Assassins - 5/5 -Definitely a gem of a level.
    6. Thieves' Guild - ??? - Depends one time I hate it and the other I love it it's weird.
    7. The Sword - 5/5 - My favourite level from this game. Pure madness!
    8. The Haunted Cathedral - 3/5 - Again not very fond of supernatural.
    9. The Mage Towers - 4/5 - I love the central tower while the elementals not so much. Especially the Fire tower.
    10. The Lost City - 2/5 - Tomb Raider hmm I'll pass.
    11. Song of the Caverns - 1/5 - Caverns part is ok but the opera it pure hate for me.
    12. Undercover - 4/5 - I actually wish more levels in Thief were like this. The undercover trick is very likeable.
    13. Return to the Cathedral - 4/5 -Don't care much for supernatural as I said but this one is the best level when it comes to it.
    14. Escape! - 1/5 - Pure hate!
    15. Strange Bedfellows - 3/5 - Not bad but I've already been to the hammer temple and I didn't care much for the underground part.
    16. Into the Maw of Chaos - 3/5 - Feels like an acid trip but overall pretty meh level.

    Thief II: The Metal Age
    1. Running Interference - 3/5 - Nothing special besides the OST imo.
    2. Shipping... and Receiving - 2/5 -Never could get myself to like this one.
    3. Framed - 5/5 - Thief in a police station? anytime!!
    4. Ambush! - 5/5 -I love exploring The City and this level is great imo.
    5. Eavesdropping - 2/5 - Much like Running Interference nothing special imo.
    6. First City Bank and Trust - 5/5 - Bank + thief = great idea. But still hate this level.
    7. Blackmail - 4/5 - Top floor is not very enjoyable but overall it's a good level.
    8. Trace the Courier - 4/5 - The City and because I love it I also love this level.
    9. Trail of Blood - 4/5 - Excellent atmosphere definitely love this one!
    10. Life of the Party - 4,5/5 - Used to dislike this a lot but it grew on me it's ok.
    11. Precious Cargo - 5/5 - My favourite level from this game!
    12. Kidnap - 1/5 - The Lost City 2.0? omg please NO!!!
    13. Casing the Joint - 1/5 - Booooooooring!
    14. Masks - 2/5 - Would be great but Casing the Joint ruins it becasue I'm tired of this level even before I move from the start area.
    15. Sabotage at Soulforge - 0/5 -Played Thief 2 quite a lot of times but only once did I beat this level and I never plan to do so again!!

    Thief: Deadly Shadows - Second favourite Thief game.
    I pretty much love all of Deadl Shadows so no need to write long wall of text. But to mention the best and worst level:

    Best - The Overlook Manse
    Worst: Hmm I guess the absolutely first in the Inn.

  6. #31
    Member
    Registered: Apr 2016
    Y'all who never finished Soulforge: Shame on you!

  7. #32
    AKA H3H3
    Registered: Aug 2016
    Location: My mum's basement
    Taffey, m'dude, there's no need to post the same thing twice. You can always edit your posts.

  8. #33
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Indeed Taffey, please edit posts instead of duplicating them to add info. You can just delete the first one or I'll be happy to do it for you if you wish.

  9. #34
    New Member
    Registered: Apr 2018
    Location: The City
    I'm sorry for the double post y'all. I'm new to ttlg forums and I still haven't figured out how everything is done around here.

  10. #35
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    No worries, we just try to keep things uncluttered whenever possible.

  11. #36
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by Taffey View Post
    Thief: Deadly Shadows - Second favourite Thief game.
    I pretty much love all of Deadl Shadows
    Now this a list I can agree on (mostly). And hell yeah DS is the shit.

  12. #37
    Member
    Registered: Jun 2004
    It is definitely clear from my own perspective that Thief 1 missions have risen in score over time especially once I got comfortable with combating undead and beast. Strangely enough, these enemies brought a much needed variety to the levels that is severely lacking in Thief 2. Not even TDS has this issue as you often jumped between enemy types on a regular basis (guards, pagans, beasts, hammers, keepers, kurschok, undead) lots variation in your opponents who each vary in how to handle your tactically approach.

    In Thief 2, from Eavesdropping on, you rarely go a mission without having to deal with mechanists, turrets, and/or robots as a major factor of the mission. I think Blackmail is the closest to having limited confrontation with mechanists and their gear. Honestly, I think one of the reasons LotP is so highly rated is because you get to spend a good chunk of the mission engaging in navigation and exploration with mostly guards/civies as opponents. Even Angelwatch is not too overwrought with confronting mechanists due to the navigational aspects of the place.

  13. #38
    Member
    Registered: Jul 2014
    Walrus, I pretty much agree with all of your criticisms of Thief 2. Thankfully the level skip exists for Casing...

    If you asked me 15 years ago what my favorite Thief game was it would've been Thief 2 hands down. Heck, it might not be an exaggeration that most of the forum denizens felt that way at the time. I could be proven wrong, but it seemed to be the case at the time.

    I grew to appreciate Thief 1 / Gold more and it took the top slot eventually. Now it seems that over time 1 / Gold has improved in reception.
    Last edited by TannisRoot; 20th Apr 2018 at 16:43.

  14. #39
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by TannisRoot View Post
    Walrus, I pretty much agree with all of your criticisms of Thief 2. Thankfully the level skip exists for Casing...

    If you asked me 15 years ago what my favorite Thief game was it would've been Thief 2 hands down. Heck, it might not be an exaggeration that most of the forum denizens felt that way at the time. I could be proven wrong, but it seemed to be the case at the time.

    I grew to appreciate Thief 1 / Gold more and it took the top slot eventually. Now it seems that over time 1 / Gold has improved in reception.
    Yes it does seem it has. Very surprised by these responses in that regard. Ever since I've gotten into the series it has been Thief 2 that has been the clear winner. I'm also very happy to see that DS seems to be finally getting the recognition it so rightfully deserves. Well, maybe not on this forum from what I can tell, but elsewhere.

  15. #40
    Member
    Registered: Jul 2014
    Don't get the wrong idea about Deadly Shadows - most fans have played it and like it. It's flaws have certainly been exhaustively discussed at length here, but the fans are naturally going to be the harshest critics. It's still often recommended to fans of the first two.

    Now go looking for fan's of 2014's entry round here and you might run into some difficulty

    But they certainly exist too.

  16. #41
    Member
    Registered: May 2008
    Location: Southern,California
    if thief 3 had thief 2 movement it would be a way better game

  17. #42
    Member
    Registered: Nov 2017
    Location: New Zealand
    I was told I would like Thief 2 more than 1. I completed Thief 2 and was very confused. Don't get me wrong, Thief 2 is a fantastic game, but I felt that Thief 1 had much better worldbuilding, atmosphere, and aesthetic design, though Thief 2 had the better story. I preferred the large variety of enemies, including the undead and pagan creatures, to endless mechanists and machines. The recent interview with Skacky highlights what I prefer about Thief 1 very well.

    Anyway, here are my ratings:

    Thief Gold:
    1. A Keeper's Training - 2/5. A good tutorial and nothing more than that really.
    2. Lord Bafford's Manor - 5/5. Classic. Perfect first mission.
    3. Break from Cragscleft Prison - 4.5/5. The mines are a slog but after that the mission really picks up. I also just love those crazy hammerites.
    4. Down in the Bonehoard - 4.5/5. Great atmosphere, I love the idea of extreme grave robbing, and the sound of the horn is beautiful. My only complaint is that there are a few too many zombies and the beginning part of the mission before you enter the tombs is a bit confusing if you're trying to find everything.
    5. Assassins - 5/5. Everything Thief is about. Also one of the best missions for showcasing Garrett's character. Tailing the local crime lord's men back to his mansion after an assassination attempt and robbing him blind to teach him a lesson just screams "Garrett." It's fantastic.
    6. Thieves Guild - 2.5/5. Great idea, I enjoyed getting inside the guild by infiltrating the restaurant and then the casino, but it all fell apart after that. Too much of a maze, everywhere looks the same, the map isn't helpful, and you can do so much backtracking if you miss that key bit of information (pun not intended). There's also zero atmosphere.
    7. The Sword - 5/5. Best mission in the game, and one of the greatest examples I've seen of visual storytelling. That distant maniacal laugh never gets old.
    8. The Haunted Cathedral - 5/5. I wasn't a fan of this the first time I played it, but when I came back to it I realized that I didn't enjoy it because I didn't explore very far and I missed so much stuff. Now it's one of my favourite missions. The atmosphere is superb.
    9. The Mage Towers - 2.5/5. Good idea interpreted in the most boring and unoriginal way possible. The central keep is fun but the towers are a drag.
    10. The Lost City - 3.5/5. It's a good mission, I just don't care for it. I think the ugly colour palette is one reason I don't find it appealing, and general traversal is a bit of a pain. The inclusion of mages also doesn't really sell the idea that the city is "lost."
    11. Song of the Caverns - 4.5/5. The twist around the start of this mission is great. After not being impressed by The Lost City, I was dreading another mission in ugly cramped caves, so I was amazed when I climbed out of the water into an opera house. Who expected to rob an opera house in this game? My only complaint is that the building feels a bit too big at times.
    12. Undercover - 3.5/5. I think I like this mission more than most people. I just love the lore and mythos of the hammerites, and all the things they say, so I was thrilled to explore their stronghold. Hiding in plain sight was also a fun and interesting idea, and I'm glad it was only used once in the series because it makes this mission unique and memorable.
    13. Return to the Cathedral - 4.5/5. Incredible atmosphere and a real feeling of fear. One thing I disliked about it was that there were too many undead in certain areas, making it impossible to get in or out of buildings at times.
    14. Escape! - 1.5/5. I appreciate the atmosphere and its role in the story, but sorry, it's not fun.
    15. Strange Bedfellows - 3/5. Like Escape, there are too many enemies for my liking, and it's claustrophobic at times, but it's less frustrating and there are hammerites involved.
    16. Into the Maw of Chaos - 2.5/5. An adequate final mission after the frustrations of the previous two missions.

    Thief 2:
    1. Running Interference - 3/5. A decent mansion heist and an adequate introduction. Not stellar like Bafford's.
    2. Shipping... and Receiving - 2.5/5. Great idea with some fun moments, but ultimately too confusing and overwhelming.
    3. Framed - 4/5. It's an interesting idea that was pulled off well, and I didn't mind forced ghosting because it wasn't particularly difficult.
    4. Ambush! - 0.5/5. Boring, confusing and frustrating. It could have been saved by some exploration but there is barely any.
    5. Eavesdropping - 3/5. An intriguing introduction to the mechanists, but it's a bit small.
    6. First City Bank and Trust - 4/5. Great mission, though I felt that there were too many mechanist machines and it was too well lit in some places. This mission was very stressful for me but I understand why it's very good.
    7. Blackmail - 5/5. Finally the classic mansion heist I was expecting there to be more of in this game. Fun exploration and great plot twist.
    8. Trace the Courier - 0.5/5. Very dull and boring, feels like they were trying to recreate the first part of Assassins but didn't understand what made that section of the mission great. One reason tailing the assassins was great was the design of the city streets, which was largely disappointing in Thief 2, and also its novelty. It made that mission unique. The mystery and excitement of tailing the assassins was completely missing in Trace the Courier. It could have been better if there was some sort of interaction between Lt. Mosley and the pagan, but instead it was one long slow walk from A to B that could have been told in a cutscene. At least it's easy I suppose.
    9. Trail of Blood - 3/5. I like the visual storytelling, but it's very linear and the novelty of entering the pagan realm was lost after having already visited it in Thief 1.
    10. Life of the Party - 5/5. I know it's a cliche opinion but it's the best mission in the game. Missions like this are why I wanted to play Thief in the first place. It's like two missions in one: getting to the target location, then infiltrating the target location, but it doesn't feel like two missions squashed into one and it doesn't overstay its welcome. The feeling of awe when I came to the end of the rooftop journey and saw Angelwatch ahead of me is one of the greatest moments in the whole series.
    11. Precious Cargo - 4/5. A novel idea, but suffers a bit from being in the shadow of Life of the Party, which is the height (pun not intended) of the game's level design. It also goes a bit downhill at the submarine. Otherwise, it's great.
    12. Kidnap - 0/5. I'm sorry but it's the worst mission in the series. I hated every minute.
    13. Casing the Joint - 1/5. Visiting this mansion twice in a row really kills the fun, as we're all aware. But Masks is at least moderately enjoyable. Casing the Joint is just tedious. The forced ghosting is unnecessary.
    14. Masks - 3.5/5. It would be so much more fun if it didn't come after Casing the Joint. Even without Casing, it's still a bit tedious, but the top floor is quite fun. Walking on the ceiling beams to pass the guards and using rope arrows to avoid the traps is very thiefy, and made the mission surprisingly enjoyable when I wanted it to be over from the start.
    15. Sabotage at Soulforge - 1.5/5. This mission is great from a narrative standpoint, and the atmosphere is great, but it's just not fun to play at all. The idea of manufacturing equipment from Karras' machines and using it against him is interesting, but the endless watchers and iron beasts are overkill. The architecture is bland and soulless, ironically. It doesn't give me the feeling of a mechanist stronghold. (The fan mission Exile: Being Thief 2 has a great mechanist HQ, you should check it out. Soulforge would be way less horrible if it looked like that.) This mission doesn't feel like the flexible sandbox of most Thief missions, but instead a series of puzzles with extremely specific and rigid solutions. It was aggravating and I had probably aged a few years when I finished it.

    I've only played one mission in Thief: Deadly Shadows so I can't rank it yet.

    Any thoughts?
    Last edited by The Black Cat; 22nd Apr 2018 at 22:53.

  18. #43
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by downwinder View Post
    if thief 3 had thief 2 movement it would be a way better game
    I can definitely see where you're coming from but I disagree. Thief 2's movement frustrates me. I all too often get stuck and I always save before mantling because at least half of the time Garrett either falls off or makes a massive amount of noise for no reason. Thief 3's movement is sluggish due to the third person, but being able to see your full body when looking down makes it a worthy sacrifice.

  19. #44
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by The Black Cat View Post
    13. Return to the Cathedral - 4.5/5. Incredible atmosphere and a real feeling of fear. One thing I disliked about it was that there were too many undead in certain areas, making it impossible to get in or out of buildings at times.
    Did you know you can kill zombies? You can flashbomb them, shoot em with fire or use explosives such as the mine and the best way is to use holy water and water arrows to blow them up in 2 hits.
    Great list btw. I see we have many of the same issues and likes. I really hope you like DS. It's bloody incredible.

  20. #45
    Member
    Registered: Nov 2017
    Location: New Zealand
    Quote Originally Posted by IAmTheWalrus View Post
    Did you know you can kill zombies? You can flashbomb them, shoot em with fire or use explosives such as the mine and the best way is to use holy water and water arrows to blow them up in 2 hits.
    Great list btw. I see we have many of the same issues and likes. I really hope you like DS. It's bloody incredible.
    I did kill many of the zombies and haunts, but my issue with Return to the Cathedral was that there were often many enemies in a small area, making it impossible to kill one without alerting the others (and haunts move extremely fast). It made getting in and out of the buildings very difficult when several enemies were congregating around the entrance.

    The last time I tried playing DS, I ended up rage quitting because it was so glitchy. I got the floating Garrett glitch every few minutes and the only way to fix it was to reload my save.

  21. #46
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by The Black Cat View Post
    I did kill many of the zombies and haunts, but my issue with Return to the Cathedral was that there were often many enemies in a small area, making it impossible to kill one without alerting the others (and haunts move extremely fast). It made getting in and out of the buildings very difficult when several enemies were congregating around the entrance.

    The last time I tried playing DS, I ended up rage quitting because it was so glitchy. I got the floating Garrett glitch every few minutes and the only way to fix it was to reload my save.
    Oh, yes, the floating Garrett glitch. Very annoying. When I found out you could fix it by firing a broadhead arrow (or any other arrow, you also don't need to shoot it just hold and press space to put it away) it stopped bothering me. I actually think Sneaky Upgrade may have fixed this as I haven't experienced it in ages.

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