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Thread: Announcing the release of TDM 2.05!

  1. #1
    bikerdude
    Guest

    Announcing the release of TDM 2.05!

    The team are very pleased to announce the release of The Dark Mod 2.05!



    This update includes literally hundreds of new high-quality models & other assets, along with an update to the editor that will change the way TDM missions look going forward. Please see the latest official trailer above for a quick teaser.

    New Models

    Springheel has created over two hundred modular models that can be combined to create multiple types of environments. Tavern interiors, city streets, industrial warehouses and more. By placing modules together, high fidelity scenes can be created quicker and more easily than ever before. See Springheels model annoucement thread.

    New Official Mission

    Many of the above new assets are showcased in a new introductory mission for TDM that is included in the update. This mission is the first of a three mission story which serves as our official introduction to TDM's gameplay and setting.

    Better Performance

    You should notice an increase in performance speed in TDM 2.05, thanks to rendering improvements made by duzenko and nbohr1more.

    New Assets

    Grayman has added a working fire elemental to our list of available AI opponents that will no doubt appear in future missions.

    Bug fixes

    Other changes include a fix to stop sleepers from falling through the floor, new beggar entities, new combination safe entities, and fixes to stop the player or AI from getting trapped by moving elevators. A more detailed list of changes can be seen in the change log and on the Wiki

    Darkradiant updated

    Greebo has also just release the latest version of Dark Radiant 2.2.1

    Additional info

    You can update your copy of TDM by running tdm_update.exe and as always, older saved games will be incompatible with TDM 2.05, so be sure to complete any missions you're in the middle of before updating!
    Last edited by bikerdude; 15th Feb 2017 at 06:19.

  2. #2
    Member
    Registered: Apr 2001
    Location: Switzerland
    Nice! I've not played nearly enough Dark Mod, but it's on my list of Things To Play (Soon). Thanks for all the work and congrats on a great project!

    P.S.: I was wondering: was the mural of a demon seen at 1:03 partly inspired by William Blake's Ghost of a Flea, by the way? The posture and general proportions strike me as fairly similar.

  3. #3
    Zombified
    Registered: Sep 2004
    that makes two of us - but this year, I actually mean it (so the TDM team can expect me on their forums sometime later this year, being annoying about various details and small things).

  4. #4
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Congrats on the new release, I'm a few missions behind so it seems like the perfect time to catch up. All the improvements sound great.

    So, is the introductory mission something completely new? Who authored it?

  5. #5
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    The intro mission is Springheel's work.

  6. #6
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Melan, I haven't forgotten about the TDM voice set I owe you. I've begun working on it as time permits.

  7. #7
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Yandros: That's excellent, because I was just about to contact you about another one.

  8. #8
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Gratz, bros. Any idea when the O-fficial TDM team campaign will be done?
    Also, any hope for some sort of multiplayer support in the far-flung future?

  9. #9
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Random_Taffer: The two missions (and the incomplete third one that's still to be done) is as official as it gets. The Crucible of Omens, which was never really official due to various reasons, has been dead for a few years, but we are in talks about resurrecting it.

  10. #10
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Are these options still required:

    - I presume your GPU has more than 128MB so increase:

    seta com_videoRam "128"

    to the amount available on your GPU.

    Nvidia doesn't like useIndexBuffers so set:

    seta r_useIndexBuffers "0"


    also, try these image downsize changes to reduce the GPU impact:


    seta image_downSize "1"
    seta image_downSizeLimit "1024"
    seta image_downSizeBump "1"
    seta image_downSizeBumpLimit "256"

  11. #11
    Member
    Registered: Jul 2010
    Nvidia still doesn't like Index Buffers and you should always let TheDarkMod know how much Video RAM you have
    but the image_downSize cvars might not be needed if you have Windows XP and you don't get Malloc errors.

    The image_downSize cvars will still improve performance for folks with less memory bandwidth. The new Lightgem
    optimization reduces some fillrate costs so you might find that your performance is good enough to do without
    the downSize changes.

    In short:

    seta r_useIndexBuffers 0
    seta com_videoRam ""

    = YES

    seta image_downSize "1"
    seta image_downSizeLimit "1024"
    seta image_downSizeBump "1"
    seta image_downSizeBumpLimit "256"

    = Only if you need them to prevent crashes or improve performance.

    Note: image_downSize cvars are more useful in 2.05 because they no longer make menus and GUI's (maps, signs, etc) blurry.

  12. #12
    Zombified
    Registered: Sep 2004
    after messing around with things for about one hour trying to deal with downloader crashes and connection failures, I was finally able to install (and update to 2.05) via the 2.04 gui installer - I'm thinking a working 2.05 version of that file placed directly in the Dark Mod website download section could spare the experience for a few people.

  13. #13
    Member
    Registered: Jul 2010
    Moddb article (with more details...) is up:

    http://www.moddb.com/mods/the-dark-m...od-205-is-here

  14. #14
    Moderator
    Registered: Apr 2003
    Location: Wales
    The 'Free, Standalone TDM' sticky has now been updated with the 2.05 information so please post any questions/problems in that thread.

  15. #15
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I updated my install over the weekend, and went on a bit of a TDM rampage, catching up on a bunch of missions I never played:

    The Accountant Part 2
    Rats Triumphant
    Ulysses 1
    Ulysses 2
    Mother Rose
    Golden Skull
    Thief's Remorse
    Dead Drunk
    Spring Cleaning

    I highly recommend the first five on the list, all excellent missions. The last four were fun too - shorter, contest missions - your mileage may vary.

  16. #16
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island
    I have to get back into The Dark Mod I was mostly focusing on Thief but then I took a break from that came back and finally did the Widows Ire Campaign then because I was playing some other stuff I took another break.But I want get back to doing Thief FM's I got do Up the Bonehoard the only one for DP\Gold I haven't done and I am up to Raid on Washout Central in 2,but I want to start doing TDM again since I have a really big backlog.This update and some of the earlier ones look really good.

  17. #17
    Member
    Registered: Feb 2012
    Location: Where you live
    Thank you!

  18. #18
    Moderator
    Registered: Apr 2003
    Location: Wales
    @ bassoferrol - your posts have been moved here.

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