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Thread: What are you making?

  1. #1726
    Member
    Registered: Aug 2004
    Haven't done water paints in 30 years... My first attempt was bleah, but I like the date palm I did for my second:


  2. #1727
    Member
    Registered: Jun 2004
    After over a month of trying to find an artist with no success, I decided to give it a whack myself and redo the dinner scene for HEADLINER. Spent most of my weekend on this, heavily relying on other references haha.

    Thoughts?





    And here's a take with some DOF

  3. #1728
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    That's really nice, Yakoob! Good use of color.

  4. #1729
    Member
    Registered: Apr 2008
    It looks shippable. (That's me in my critical voice, so - well done.)

  5. #1730
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    Looks really good, well done.

  6. #1731
    Member
    Registered: Jun 2004
    Thanks guys that's really good to hear Not entirely happy with the missus, looks too much like Wilma ;p

  7. #1732
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Hah yeah, I did get a Flintstones vibe from the design as well.

  8. #1733
    Member
    Registered: Apr 2001
    Location: Switzerland
    I think it's mainly the dress, though.

    In any case, I've been critical of the visual design in some of your earlier games (Postmortem and Karaski), but I like this a lot. It's stylish and visually coherent.

  9. #1734
    Chakat sex pillow
    Registered: Sep 2006
    Location: Sulphur, whatever
    And the pearls, don't forget the pearls. But yeah, Yakoob, that's a pretty nice flat-shaded vector style. I particularly like the little details like the candleholders, and the haloes of light around the lamp.

    You might want to tweak the shading just a tad to account for the light sources - the back and side walls and curtains next to the lamp in the background, the ceiling light, and the candles. A little light thrown through the holders should be visible on the table, for example.

  10. #1735
    Member
    Registered: Jun 2004
    Thanks sulphur. Yea thatd be a good next step but saving it for the second pass. Need to move on

    Thirith interesting re art direction of Postmortem and karaski. Do you mean wip stuff or the final look of the games?

  11. #1736
    Member
    Registered: Aug 2004
    More watercoloring, made an olive tree this time. Olive trees are gnarly. When I was a kid, I hated watercolors because I found them difficult to control and do any sort of detail work. (Blending wasn't really my thing.) Now, it's more about working quickly and letting the natural textures do the blending and details.


  12. #1737
    Member
    Registered: Jun 2004
    blocking out a new office scene for HEADLINER to vector artify...


  13. #1738
    Member
    Registered: Jun 2004
    New office coming along


  14. #1739
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Love it

  15. #1740
    Member
    Registered: Mar 2001
    Location: Ireland
    It bothers me slightly that there aren't enough slats in the blind to ever fully cover the window.

  16. #1741
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Put a few more, then have some zombies outside banging on the window and hey presto .

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