Anyway, it seems like MEA will gain a cult status after all, even if it means becoming a giant meme generator above anything else: https://my.mixtape.moe/fbvjpx.mp4
Last edited by Judith; 20th Mar 2017 at 06:36.
Hah, maybe I should have prefixed that with 'useful'. But yes, there's an entire site devoted to that joke linked to in my post.
To be fair, if I ever had to animate anything, I would just have everyone's face be tired all the time. Work smarter not harder.
Everything I've read/seen so far makes it look like ME fanfiction stuck on top of DA:I's terrible gameplay systems. Sad.
The way i see it, Fallout 4 or GTA 5 were also massively criticized on the net. Turned out that those are two of the best selling games in history (and also 2 of the best games i ever played, go figure). Frankly, i'd be very surprised if it isn't the same for ME Andromeda. I will never judge a game anymore before i played it myself. People are harder and harder to please these days (wealth), and there's also a massive dislike for big studios, and big game projects, so, there'll be much criticism for any big game coming out.
Well I believe the footage from in-game cutscenes, and the whole robotic-ness of it all. Plus I trust the reviewers I'm subscribed to.
Then do that. I will trust my own judgement, when i play it. And i frankly couldn't care less if the animations suck, if the content is good.
Fixed that for you.People are harder and harder to please these days (growing up, developing tastes)
I haven't played GTA V, but Fallout 4 was a mess in terms of quests and story. I'd rather go back to ugly but awesome New Vegas and all DLCs.
Sales don't mean something is good, it only means something is popular Lazy, reversed storyline from FO3 and limited player choice isn't a development, and it's pretty natural that after you see stuff from studios like Obsidian and CDPR, you expect it from other major studios too.
As far as ME:A goes, the critical consensus seems to be that it's DA:I in space, which is very odd considering very few of them cared to lambast DA:I for its fillerific bullshit. It's still a warning sign, this critical backlash: if a game's design ethos is geared towards maximising the amount of inconsequential faffing around players need to do in their large and empty environments, it can fuck off. And the warnings are from places I rely upon to be generally accurate, so I'm going to go with them instead of the odd childish contrarian on the internet throwing a hissy fit.
If you like DA:I's sort of thing, more power to you. Most people don't, and that's their prerogative.
Would you really follow voices on the internet if you didn't believe there was some utility to it? I respect most of the opinions people have here, but I'm only going to consider recommendations or rejections from people whose perspectives have historically aligned with my own, or have been able to broaden my thinking on something I'm keyed to dislike. The rest is noise, like Youtube comments. We mostly only read those for chuckles or to shake our heads -- I hope.
I always thought you can sell the biggest crap to millions of people, you know, as a result of successful, often intrusive advertising Coca-cola, Pepsi, the whole food processing industry do exactly that, while adding more salt, fats and sugar to their products to make them taste more "awesome". If they can do it, why not games industry? Fallout 4 added better graphics and omg base building! And for a lot of people that was enough to feel great about the game. Actually, if I wanted just good graphics, I'd probably choose DA:I over FO4 (it is gorgeous on ultra settings though). But I really don't like busywork, I prefer more meaningful experiences, and I'd take small games that try to achieve something more any day.
Fallout 4 was a great action-RPG, it just wasn't much of a Fallout game. I wish they'd give Obsidian a shot at the next one, as FNV had a pretty nice balance between the Bethesdaness and Black Isleness. Or have Bethesda design the world (which was fun to explore in FO4) and hire Chris Avellone or somebody to do the narrative and quest design.
I'd love to see Obsidian doing something like Alpha Protocol, but with budget. I'd blow half of my monthly salary on kickstarter just for that. The way you could talk your way out of things was nice in FNV, and the last DLC finale was basically a battle of words, but nothing beats the satisfaction of e.g. having enough dossier data to outsmart Parker in the last part of the game.
I haven't seen anything to draw me to this game - the voice acting in the trailers was particularly shocking and nothing about the characters suggested anything even vaguely interesting.
What I may do, if I find the time, is just re-play the 3 original games again.
The animations are plenty good enough for me. I just donít know if I can put another huge pile of hours into a Mass Effect game. And given that itís more open world than previous games, I donít know if I can stay interested either. I liked ME1 and especially ME2, but my interest was already waning by the end of ME3 and I never bothered to play the DLC. I would be more interested in this if it were a completely different fiction.
If I play it, it'll be way later, once it's got a few patches under its belt, and has gone through a Steam sale or two.
Honestly, I just can't seem to get all that stoked about it. Even before the memes came out making fun of it, I was decidedly meh over the whole affair.
I hate this thread title. I *like* Mark Meer's voice acting; his Shepherd is hilariously deadpan.