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Thread: Please discuss GarretLoader issues in this thread

  1. #1
    Member
    Registered: Apr 2003
    Location: here in the USA

    Please discuss GarretLoader issues in this thread

    When I first tried to use any version of Garrettloader my pc would report a database error then proceed to give me a RunTime error 429. GL would crash and put me back to my desktop. Despite a considerable effort on the part of Potterr to solve the problem I just could not get GL to run. I was about to give up but after surfing the web for a solution I came across a small program called VerifyADO that was made for a popular tax program here in the US. After reading about it here:

    http://help.itsdeductible.com/itsded...doc/0050002816

    I decided to try it. Well it worked! It corrected the problems I was having using WindowsXP and GL. Just run it and when it is finished simply close out the window. I then used the upgrade option for GL and now all of the TDS FM's I have found now run on my PC.
    I am providing this info in the hope that at least one person can benefit from this. I had about given up untill I found this.
    Thanks Potterr for all your help!

    Edit: The company sort of made it a little difficult to find the program VerifyADO. It can be found here on this page:
    https://support1.turbotax.com/cgi-bi...92&p_topview=1

    Potterr has made some additional fixes here:
    http://www.ttlg.com/wiki/wikka.php?w...ttLoaderIssues
    Last edited by bobber; 11th Mar 2006 at 13:59.

  2. #2
    Member
    Registered: Oct 2002
    Location: UK

    Please discuss GarretLoader issues in this thread

    Just installed GarrettLoader and it runs. I've set up the path to TDS FMs but they don't show in the list. There's nothing further in the config info other than set the paths that I can see. Have I missed something?

    I DO have the latest MDAC download.

    I do NOT have any other T1 or T2 programs or FMs installed - Just T3 with the correct editor version of the exe.
    Last edited by epithumia; 27th Oct 2005 at 19:08.

  3. #3
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Well if the paths to the game exe and FMs are set then you should just click on the T3 icon on the left and the FMs appear. Is the T3 icon present, and if so are you getting the "T3 original missions" entry or is the grid totally blank?

  4. #4
    Member
    Registered: May 2002
    Location: UK, Suffolk
    Also make sure you actually have T3 FMs.
    If GL shows nothing at all, including no Excess Zips found section in the middle after clicking one of the buttons in the vertical toolbar (T3 Logo in this case) then you paths are not correctly set up.

    GL show all T3 FMs (if they are full FMs) without any problems, see below:

    The image is from an experimantal version of GL but its only had the bottom FM details section re-skinned so look at it as being the same as the one you are using (providing you are using 1.23).

  5. #5
    New Member
    Registered: Oct 2005

    Another Garretloader problem

    GL v 1.23 works perfectly up until I try to install a FM then it gives me a runtime error 70 message and screws up my whole T3 directory. Also with the older versions of GL when I installed a FM within GL it would just copy the FM folder in to my T3 directory. To put it simply it would replace the folders in my T3 directory with the FM versions. Also the T3main.exe from your site doesn't work, it crashes T3 at start up. It's weird because it used to work.

  6. #6
    Member
    Registered: Oct 2002
    Location: UK
    OK thanks. I guess I assumed that all the FMs would just show like in Darkloader (which I have on my Windows 98 system). Now I see there is an icon for T3 you have to click. I didn't know that was the T3 logo and for some reason I didn't even perceive it as a button - perhaps if I'd had T1 and T2 there as well I might have realized! The FMs now show thanks except for two tiny ones. Think I read something about that somewhere else....

  7. #7
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    If they're ones from the thefmissions demo are then they're just editor samples rather than actual missions, hence not GL-compatible.

  8. #8
    Member
    Registered: May 2002
    Location: UK, Suffolk
    A runtime error 70 is a permission denied error, this is possibly due to files being locked or read only somewhere in your T3 install. Basically GL is trying to either zip something up or unzip something and it is being told its not allowed to by your PC. This may however lead from an incomplete config of GL for some reason.

  9. #9
    New Member
    Registered: Oct 2005
    hmmmm apparently my entire T3 directory is read only, but when I try to make it so its not read only I just re-enables it when I check to make sure it worked.

  10. #10
    Member
    Registered: May 2002
    Location: UK, Suffolk
    I think that is down to a policy or permissions on your PC, if you have admin rights you should be ok, if you have some kind of odd policy (a firewall or virus scanner may do this) I'm not too sure what you can do.

  11. #11
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I installed GL this morning and it asked if I wanted to move my Saves directory. I said yes, and GL crashed - and now all my saves are gone (and my settings/bindings reverted to default). Can I revert this change (and why would it crash doing something like this)?

  12. #12
    Member
    Registered: May 2002
    Location: UK, Suffolk
    Yandros, this again may be due to permissions, or locked files. GL does a complete folder move to a saves folder in your T3 install, then edits the registry to reflect this move. Firstly check to see if you have the save folder moved to your T3 install and secondly see if the registry reflects that change.

  13. #13
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    Ok, I can fix it up if one but not both got done. But, I need to know the name and location of the reg value.

  14. #14
    Member
    Registered: Apr 2005
    Location: He's behiiiind yoooou!
    In regedit, go to: HKEY_LOCAL_MACHINE\SOFTWARE\Ion Storm\Thief - Deadly Shadows
    Then edit: SaveGamePath

  15. #15
    Member
    Registered: Jul 2001
    Location: cesspool
    potterr, I have a few questions about GL.

    I've installed GL v1.23 and tried some T3FMs with it, works just fine. Much more convenient than to install FMs and backup the whole TDS folder manually


    However I have a few questions:

    1) Upon GL installation when I pointed to my ThiefDS install, GL said than I had wrong version of T3MAIN.EXE even though I had downloaded it from your site and ran T3FMs with it fine earlier when I installed them manually. The date of the file is 17.11.2004, is it the right version? I guess the problem could be because of not american format of the date on my comp.
    May I delete the original file from my HD, does the editor version of T3MAIN.EXE works with original missions without problems?

    2) After I set the folders it proposed to move savegame folder and I said yes. Then GL crashed with error #91, however it created savegame folder in the new place and ran fine afterwards, it just somehow didn't move actual saves, I had to move them manually to the new place. From interest, I decided to re-install GL to see if this error#91 would happen again. This time it didn't ask anything about savegame folder (I presume the registry already pointed to the right place) but crashed with the error#91 anyways after I set paths. It seems it crashes with the error after making initial setting (at least under TDS tab), is it a common problem? As I said, GL works fine afterwards.

    3) Everytime I press SAVE under TDS tab of GL (i.e. upon initial setting), it adds the following to the default user.ini file:

    [PCVertexPools]
    DynamicVertexPool=6291456
    StaticVertexPool=3145728
    StaticShadowVertexPool=5242880

    Why it does so when no FM requested that? Doesn't it hurt to original missions performance? I seem to remeber someone wrote that he/she experienced slow performance of TDS, and after removing something related to VertexPools it returned to normal speed. Maybe I'm totally wrong, but I vaguely remember the post.


    Thanks!


    PS: Yandros, don't worry! The same thing with save game folder happed to me too (see #2). You just need to move actual saves from My Documents folder manually. They still should be there and GL most probably already modified the registry and created new savagame folder, so don't fiddle around with registry. Your settings/bindings also will be ok, they are stored in the savagame folder. Just move the whole contents to the new place in the TDS folder.

  16. #16
    Member
    Registered: May 2002
    Location: UK, Suffolk
    Quote Originally Posted by 242
    potterr, I have a few questions about GL.

    I've installed GL v1.23 and tried some T3FMs with it, works just fine. Much more convenient than to install FMs and backup the whole TDS folder manually


    However I have a few questions:

    1) Upon GL installation when I pointed to my ThiefDS install, GL said than I had wrong version of T3MAIN.EXE even though I had downloaded it from your site and ran T3FMs with it fine earlier when I installed them manually. The date of the file is 17.11.2004, is it the right version? I guess the problem could be because of not american format of the date on my comp.
    May I delete the original file from my HD, does the editor version of T3MAIN.EXE works with original missions without problems?
    The All In 1 install of GL contains the T3MAIN.EXE in a zip, if GL detects teh wrong version it will use that zip and backup your T3MAIN.EXE with a .old extention andf extract the T3MAIN.EXE out of the zip. It should be fine to delete the original T3MAIN.EXE, however check to see if you have a t3main.exe.old file, if you do GL has fixed it for you.

    Quote Originally Posted by 242
    2) After I set the folders it proposed to move savegame folder and I said yes. Then GL crashed with error #91, however it created savegame folder in the new place and ran fine afterwards, it just somehow didn't move actual saves, I had to move them manually to the new place. From interest, I decided to re-install GL to see if this error#91 would happen again. This time it didn't ask anything about savegame folder (I presume the registry already pointed to the right place) but crashed with the error#91 anyways after I set paths. It seems it crashes with the error after making initial setting (at least under TDS tab), is it a common problem? As I said, GL works fine afterwards.
    Error 91 is common when saving the config, see http://www.ttlg.com/wiki/wikka.php?w...ttLoaderIssues
    in the wiki for more info (this is unfinished so it may not be 100% correct and is no where near complete yet.

    Quote Originally Posted by 242
    3) Everytime I press SAVE under TDS tab of GL (i.e. upon initial setting), it adds the following to the default user.ini file:

    [PCVertexPools]
    DynamicVertexPool=6291456
    StaticVertexPool=3145728
    StaticShadowVertexPool=5242880

    Why it does so when no FM requested that? Doesn't it hurt to original missions performance? I seem to remeber someone wrote that he/she experienced slow performance of TDS, and after removing something related to VertexPools it returned to normal speed. Maybe I'm totally wrong, but I vaguely remember the post.
    Yes this is a bit of a toss up really, schism (impurities in the mix) required a manual change to the user.ini file, so in an attempt to reduce the amount of problems that people may have with it (and any other FM that doesn't do the user_patch.ini process) I set it to update the user.ini by default. Unfortunately this made the original missions run a bit slower on some PCs...Its a difficult one to choose there really. I went with the FM fix rather than the OMs, unfortunately I did not get it to remove the stuff again when installing the OMs (I will fix that for the next version).

    Quote Originally Posted by 242
    PS: Yandros, don't worry! The same thing with save game folder happed to me too (see #2). You just need to move actual saves from My Documents folder manually. They still should be there and GL most probably already modified the registry and created new savagame folder, so don't fiddle around with registry. Your settings/bindings also will be ok, they are stored in the savagame folder. Just move the whole contents to the new place in the TDS folder.
    Unsure why it would happen like that, I have done a bit of testing and not seen it do it. I will however put some more error trapping in there though so that if it does error for some reason it will warn the user rather than crash.

  17. #17
    Member
    Registered: Dec 2004
    3) Everytime I press SAVE under TDS tab of GL (i.e. upon initial setting), it adds the following to the default user.ini file:

    [PCVertexPools]
    DynamicVertexPool=6291456
    StaticVertexPool=3145728
    StaticShadowVertexPool=5242880

    Why it does so when no FM requested that? Doesn't it hurt to original missions performance? I seem to remeber someone wrote that he/she experienced slow performance of TDS, and after removing something related to VertexPools it returned to normal speed. Maybe I'm totally wrong, but I vaguely remember the post.


    I think those values are 2x what the original values are. Some people added 0 to the end making them 10x. Which worked fine if you had a lot of ram, but could cause performance issues if you didn't have enough.

    Most FMs probably won't work with the original values unless it is a very small mission or only uses a limited number of smeshes and textures. Since all the OMs had to be Xbox compatable, and the Xbox only has 64 MB of ram the OMs can use much smaller numbers.

    2x should work with most everything, but FM creators can also put a user_patch.ini if they need those numbers larger.

  18. #18
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by potterr
    Yes this is a bit of a toss up really, schism (impurities in the mix) required a manual change to the user.ini file, so in an attempt to reduce the amount of problems that people may have with it (and any other FM that doesn't do the user_patch.ini process) I set it to update the user.ini by default. Unfortunately this made the original missions run a bit slower on some PCs...Its a difficult one to choose there really. I went with the FM fix rather than the OMs, unfortunately I did not get it to remove the stuff again when installing the OMs (I will fix that for the next version).

    I think GL shouldn't touch default ini at all, it should stay original.

    If FM doesn't have _patch.ini when it should be played with altered ini values, that's fault of the FM. You can't know beforehand what variables and what values should be there. Impurities in the Mix needs some additional things in the ini, but tomorrow some other FM without _patch.ini may appear that will require absolutely different settings.
    Last edited by 242; 30th Oct 2005 at 00:34.

  19. #19
    Member
    Registered: May 2002
    Location: UK, Suffolk
    This has now been added to the GarrettLoader Issues Log in the wiki under the GarrettLoader category.
    http://www.ttlg.com/wiki/wikka.php?w...yGarrettLoader

  20. #20
    New Member
    Registered: Oct 2005
    Nice find! Doesn't help me though. Still getting a 429.
    Last edited by postaldudeleo; 30th Oct 2005 at 20:33.

  21. #21
    Member
    Registered: May 2003
    Location: I'm a New YAWK-er
    Okay, I really need someone to help me out.
    Alright, so the T3 FMs themselves work fine, meaning they appear on the list and load up perfectly, and I can play them with no problems. However, any objectives besides "Get (whatever)% of the loot" and "Find # special Loot Items" don't appear- which is extremely annoying. Could this have anything to do with my T3 FM folder not actually being in my T3 directory? I can't really think of anything else...
    [edit]...and yes, I have the normal, patched, english version of T: DS.[/edit]

  22. #22
    Member
    Registered: May 2002
    Location: UK, Suffolk
    Sounds like its your T3MAIN.EXE being the wrong one, this is effectively the only reason for objectives not showing up (unless you have yours set up for a different language). Check the T3MAIN.EXE date and make sure it is 17/11/2004, if not then download the one from my site (see signature), backup your existing T3MAIN.EXE and extract the one from the zip into your T3 system folder and load up the FMs again.
    03/Sept/06 GarrettLoader 1.41 GL is an alternative for Darkloader and also plays SS2,Doom 3 & T3 FMs + support for HL 1 & 2,NWN,etc
    GL Tutorials

  23. #23
    Member
    Registered: May 2003
    Location: I'm a New YAWK-er
    Thanks alot Potterr, that worked perfectly.

  24. #24
    Member
    Registered: Apr 2002
    Location: Hamburg, Germany

    I don't know if this is old news, but I couldn't find anything with the search function about it:

    Using the apostrophe-character in filenames (of the zip-archives) can give you trouble!

    The only way I could repair the aborted install of a mission was by changing the file name of the zip-file to not include this character and then editing the "current_install.txt"-file accordingly.

    Afterwards I installed the original missions (in this case of T2) and then the fm again (with the edited filename of course).

    I don't know if this is a problem in GarrettLoader or the database runtime, but I suspect the latter...

    Hope this helps!

  25. #25
    Member
    Registered: May 2002
    Location: UK, Suffolk
    It's actually the wrapper for the unzip dll, it doesn't handle ' characters very well (it also doesn't handle square brackets at all). What FM is the file with the quote in?

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