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Thread: T2 Mission:The Blackheart's Recording Jan. 18/06

  1. #1
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA

    T2 Mission:The Blackheart's Recording Jan. 18/06

    Last edited by Lightningline; 24th Feb 2006 at 14:22.

  2. #2
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Anybody else playing this? I seem to be at a standstill. I can't find the key to Lord John Hampton's office. I did find an underwater section with a ghost standing by 2 bodies. There's a frobbable book there but it doesn't work. There's also a very long underwater passageway that seems to be a dead end?? I have enough loot but that's about it. Help?

  3. #3
    Member
    Registered: Nov 2002
    Location: Surrey BC Canada
    I completed it on expert. The office is opened by a key,
    spoiler:
    which only opens one of the locked doors to this room. If you have the office key, then when you find the locked door that doesn't open, go around the corner to the other locked door which does unlock. (I know it sounds confusing... hope this helps)

    As for the key itself. Not sure when or where I picked it up. There are so many keys. Some on people, and at least one in a hidden compartment.

    spoiler:
    The water areas seem to be for ambience only.
    Last edited by Hotlyx; 18th Jan 2006 at 21:21.

  4. #4
    Member
    Registered: Sep 2003
    Location: Canada
    Lord John Hampton's office key can be found
    spoiler:
    on the desk, in the office where the wall safe is, next to the room where the lady in red sleeps.
    Last edited by elfranche; 18th Jan 2006 at 21:28.

  5. #5
    Member
    Registered: Dec 2005
    Location: thief.wikia.com
    hmm, i like missions where gaurds seem to have preternatural senses.

    what is up with the
    spoiler:
    swimming ghost, girl in the bathtub, and the tree beasts, next to the sign you cannot read?

  6. #6
    Member
    Registered: May 2002
    Location: Pacific Northwest
    Playing this on hard. There are lots of keys in the game. It would be nice to put them all on a key ring and not have to go through the inventory.

    spoiler:
    Does anyone know what to do with the mini keg of explosives found on top of the corner clock in the office?


    spoiler:
    There are two unfrobbable doors in the large circular entry. I keep looking for a hidden button as I feel they should open..


    Help, please

  7. #7
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I finally finished on Expert. Thanks for the help with the key I'd missed.

    Dawggon, I never found a way to open those either.

  8. #8
    Member
    Registered: Mar 2005
    Location: AROUND AQUIDNECK ISLAND RI
    Only key I needed was my BJ opened all doors I needed then I found the keys.

    Thought there would/should be something in the water. Didn't make sense to have it there and nothing to do with story First I thought that maybe that was how I was going to get out and end the mission.

  9. #9
    Member
    Registered: Mar 2002
    Location: the beach/ontario
    I must be having a thick moment, I can't find the recording. Clues please

    Like it always happens as soon as i post i get it. remember to read all parchments. I found 2 secrets but was short on loot. Back i go to see if i can find more.

    Thanks Ogi i really enjoyed this( i liked your special little room with the scales) but what was up with the tree beasts?
    Last edited by maloo; 19th Jan 2006 at 10:51.

  10. #10
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Maloo - What special little room with the scales? Treebeasts? Where is this area please as I must have missed it.

  11. #11
    Member
    Registered: Dec 2002
    Nightwalker

    spoiler:
    Jump over the balcony outside Lord John Hampton's bedroom

  12. #12
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Thank you, fibanocci.

  13. #13
    Member
    Registered: Mar 2002
    Location: the beach/ontario

    nightwalker

    when you come up from the elevator there is a door leading outside to a low fence, take the boxes and jump over. you will teleport to the room.

  14. #14
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Excellent! I'll give that a try. Never would have thought of it myself.

  15. #15
    Member
    Registered: Sep 2003
    Location: Canada
    spoiler:
    In the area down from that balcony, there are two frobbable torch levers. The first is next to the well, it opens its floor for access to that flodded tunnel. Then I got a crate next to Hampton's office, transported it under the second lever, which is next to the doors where the treebeasts are, and that got me just high enough to frob it. However, I do not know what it does.
    Last edited by elfranche; 19th Jan 2006 at 12:12.

  16. #16
    Member
    Registered: Mar 2002
    Location: the beach/ontario
    I would never have seen that second torch. Wonder what it opens?

  17. #17
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Me neither. I can't figure out what, if anything, it does though. Has anybody discovered a way to open the end of the underwater tunnel from the Music room side?

  18. #18
    Member
    Registered: Apr 2002
    Location: Belgium
    spoiler:
    There seem to be a hidden door in the office but I don't see any buttons or levers....

  19. #19
    Member
    Registered: Mar 2002
    Location: the beach/ontario

    Master Garrett

    Check the bookshelf just as you enter the office on your left(jump a little)

  20. #20
    Member
    Registered: Dec 2005
    Location: thief.wikia.com
    no, really, what is with all the dead people? Sub plot? It would have made an interesting one. I cannot find anything on this.
    And what of the two unfrobable blue doors?
    spoiler:
    fancy janitors room?



    Quote Originally Posted by Dawggon
    spoiler:
    Does anyone know what to do with the mini keg of explosives found on top of the corner clock in the office?

    spoiler:
    keeps the book shelf open

  21. #21
    Member
    Registered: Oct 2001
    Location: Cave in the woods
    ganac:

    spoiler:
    A switch in the ceiling opens the bookshelf from the inside. It's easy to overlook.

  22. #22
    Member
    Registered: Apr 2003
    Location: North Carolina

    "X" ?

    Does anyone know if there is any meaning of the "X" on the wall
    spoiler:
    down in the area where the elevator and guard's quarters are?

  23. #23
    Member
    Registered: Sep 2003
    Location: Canada
    and also an arrow
    spoiler:
    on a beam, closeby

  24. #24
    Member
    Registered: Dec 2003
    Location: Texas
    Quote Originally Posted by LeBaron
    Does anyone know if there is any meaning of the "X" on the wall
    spoiler:
    down in the area where the elevator and guard's quarters are?
    Haven't figured that one out either - tried lobbing the explosive at it a few times, but nothing happened (other than me dying).

  25. #25
    New Member
    Registered: Nov 2005
    I enjoyed this mission playing on expert.
    I really liked guards to be extra sensitive, so it made not so easy to sneak or BJ.
    However, I got a feeling that the mission might be bigger, with more objectives (optional maybe).

    spoiler:
    Unforbable doors, explosive keg, ghost under water, book by the ghost that highlights but does nothing, another book on a floor by bed with lady in red sleeping, dead child in a bathtub, X sign in a basement, underwater tunnel, useless torch levers, tree beasts, unfrobbable wall safe(?) in a storage room under kitchen, elementals in a room upstairs...


    ...all these parts have potential for long and intriguing plot.

    Personally, I got a feeling that the mission was supposed to be longer, but for some reason it was somehow "cut off"; kind of not finished like it should be. Even when you complete objectives, you don't have to look for an exit, it just ends.

    Anyway, nice experience = thnx for a good time.

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