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Thread: my fm

  1. #1

    my fm

    sup taffers!! i made a fm, its my first so be gentle ^_^;; ive made lots maps for halflife so im not completely new to this edit bussiness!! here is the fm plz let me kno what u think

    http://files.filefront.com/dreadcomp.../fileinfo.html

    ps its 4 thief 2

    pps its R RATED kiddies need not apply lol

    ppps have fun thanx bye

  2. #2
    so hey what do u think? let me know

  3. #3
    Member
    Registered: Jul 2005
    Location: Bulgaria
    use edit button :P

    well, what I can say is: You have to study very, very much!

  4. #4
    Member
    Registered: Mar 2006
    Location: Germany
    Quote Originally Posted by master_thief_garet
    so hey what do u think? let me know
    You are giving the term "double doors" a new definition.

  5. #5
    Member
    Registered: Apr 2002
    Location: Franconia, Germany

  6. #6
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.

    Not really a mission yet

    I canīt beleave that you want people to see this, youīv got a lot to learn but keep at it.
    As this is a public betatest release Iīl giv you a beta anser in public too.
    Where you hav 2 doors in the same spot, delete one of then (i beleave youīv don this in 3 or 4 places ) and all that lockpicking getīs boring, itīs fine on the front door and maby one or to other doors, but as youīv only got too AIīs itīs just a wast of time and NOT exciting at all and donīt add to the gameplay in any positive way. Try useing smaller brushs, speciality around doors, for a 4x8 door use a 2x4x8 unit big airbrush so the player canīt see around the sides of the door (i killed a guard on the other side of the door as i could just swing the sword around the side of the door)
    And whatīs up with all that flashing light (ANNOYING) and 2 torchs in the same spot too.
    Well there is a lot more to be say about this "mission" but iīl stop after this one thing, there is NO septer to steal so there is no way to end the "mission"
    Try Komagīs tutorial again

  7. #7
    Member
    Registered: Aug 2003
    Location: Abyssal plains


    Where do you start?

    As Nielsen74 said, those locks are a real pain (credit for putting them on double doors). The lighting needs to be sorted out, object placement, texture placement, adding some sort of challenge etc.

    Please don't take this the wrong way, but have a good long objective look at this FM and ask yourself, 'Would I enjoy playing this?'
    Last edited by casalor; 8th Apr 2006 at 11:28. Reason: typo

  8. #8
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Could this be the worst FM ever made? I like it loads. I must get back to this!

  9. #9
    Member
    Registered: Jul 2005
    Location: Bulgaria
    I bet somebody is taffing us. It's a joke

  10. #10
    Member
    Registered: Jul 2003
    Location: United Kingdom
    All that lockpicking, and two doors in each frame too! It's mad, but made me chuckle loads. Anything that does that, is worthy in my books!

  11. #11
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    I agree with B_T, I think somebody's playing a late April Fools' joke on us.

  12. #12
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    I sincerly hope so....

  13. #13
    Member
    Registered: Jul 2003
    Location: United Kingdom

  14. #14
    Member
    Registered: Aug 2005
    Location: Right behind you
    lol, looks like i'm gonna have to play this after i get back from the weekend...

  15. #15
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    Umm! ahh! errr! The double doors with never ending locks are just plain maddening. Funny Demo. Not a mission.
    Last edited by mxleader; 26th Nov 2006 at 02:40.

  16. #16
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK
    Quote Originally Posted by Nielsen74
    there is NO septer to steal so there is no way to end the "mission"
    Oh yes there is - look up high in the room with only 2 walls.

  17. #17
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    My bad ditīn see that

  18. #18
    Moderator
    Registered: Apr 2003
    Location: Wales
    Could someone please remind me what to do to change it from Dark Project to Thief 2. I know I've had this problem before but I can't remember where to search.

  19. #19
    Member
    Registered: May 2004
    I haven't laughed this much in awhile. My sides hurt. Sadly, this is how my first FM will probably come out (in which case, I won't release it, I promise!)

    Curious, why is it R Rated? Because we kill the guard?

    Thanks for the laugh!

  20. #20
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    Quote Originally Posted by siegella
    (in which case, I won't release it, I promise!)
    THANK YOU

  21. #21
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by siegella
    Curious, why is it R Rated?
    R for Rubbish!

  22. #22
    Member
    Registered: May 2002
    Location: Texas
    When I loaded it with DarkLoader it ran TMA. The text file is wrong.

    The double doors, lockpicks, window, etc. looks like the effect when you multibrush brushes and objects together, or am I thinking of something else?

  23. #23
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by mxleader
    Umm! ahh! errr! The double doors with never ending locks is just plain maddening. Funny Demo. Not a mission.
    It's hard to do but you need to keep focus on one door at a time.

    I'd like to be the first to congradulate master_thief_garet for making City Square look good. No offense, but nothing is grid snapped, the doorways are wider than the doors, the textures are out of a Def Jam movie, and the only guard had to be Benny. Actually I like messing with Benny's mind.

  24. #24
    Member
    Registered: Nov 2005
    This reminds me of the very first FMs I ever found way back in 1999. I remember D/L a couple of FMs (off of 3dfiles.com) that were impossible to play because the objects were in the wrong places and such.
    Sometimes I wish I still had those files. They would be kind of fun to go back and look at again after all these years. But, that hard drive died (friggin Maxtor) and they are probably forever lost in time.

  25. #25
    Member
    Registered: Jul 2005
    Location: Inside at last
    This is the only mission that I have played that has made me laugh out loud.
    It is so bad................................. it is absolutely brilliant.
    I BLOODY LOVE IT.
    Last edited by P Forth; 8th Apr 2006 at 22:05.

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