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Thread: Annihilated v1.3

  1. #1
    Member
    Registered: Jul 2003
    Location: United Kingdom

    Annihilated v1.3

    Those damn Zombies are back again, in this small update to version 1.2

    A few structural changes have been made and some new models have been added. Also, on expert, getting the key to the footlockers requires a little stealth, but not much!

    Yeah, i had one of those moments again yesterday!

    http://thiefmissions.com/info.cgi?m=Annihilated

    BTW, FM developers, the size of this mission reflects the amount of custom objects to be found. Please feel free to use them, and the supplied gamesys. More info can be found in the readme file.
    Last edited by sluggs; 10th Apr 2006 at 15:11.

  2. #2
    Member
    Registered: Sep 1999

    mirrored !!

    Mirrored in my usual place. Thanks sluggs!

  3. #3
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Hey, thanks pal!

  4. #4
    Member
    Registered: Jul 2005
    Location: Bulgaria
    I always thought that Annihilated was more like a demo mission of how to use custom objects.
    Sluggs, I will use a lot of custom object of yours in my next mission.

  5. #5
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Aye. My recent FM's are usually just excuses to show off all my new models. What better way is there of showing them off than that?

  6. #6
    Member
    Registered: Aug 2005
    Sluggs... Dromed... there's something wrong here...

    Downloaded!

  7. #7
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Yes, something went pear-shaped, which resulted in this!

    It's out of the way now, no more updates. The mission just didn't feel finished to me so i, err... finished it. Back to making ze models!

  8. #8
    Member
    Registered: Jul 2005
    Location: Belgrade / Serbia
    Sluggs rules.

  9. #9
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    Hi Sluggs.

    Very nice and funny mission!

    spoiler:
    Just love to blast zombies away!


    As I used to, I've overwritten the old mission, and what a shame. It would have been fun to have them all, cause of the differences. Anywhere I can download them?

  10. #10
    Voice Actor
    Registered: Nov 2004
    Location: South Korea
    Quote Originally Posted by Taffer36
    Sluggs... Dromed... there's something wrong here...
    Yeah, didn't you pour salt on yourself with regard to DromEd? Anyway, thanks!

    Don

  11. #11
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I did, yes. Might finish up the new version of The Good Samaritan some day, since i made alot of changes. Would be a waste of time otherwise.

    @ karstenpontoppi, i'd be happy to get you the older versions but i need a host for them.

  12. #12
    Member
    Registered: Jun 2003
    Location: San Antonio, TX
    I need a nudge on this one. Playing on Expert. Turned off most of the lights, can't find any keys, lock pics are useless (I guess Garrett isn't such a good Theif if he can't pick the chest in his room).
    Anyway, a nudge is needed for me! Been able to rope arrow up part of the way in the ball room. Is that where I need to go?
    Albert

  13. #13
    Member
    Registered: Jul 2003
    Location: United Kingdom
    You're not really playing Garrett in this FM. Check the Zombie with the LightSaber

  14. #14
    Member
    Registered: Jun 2003
    Location: San Antonio, TX
    Quote Originally Posted by sluggs
    You're not really playing Garrett in this FM. Check the Zombie with the LightSaber
    I do not see any Zombie with the item described above. Could it be that I am playing v. 1.2 and not 1.3?

  15. #15
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    I do actually have two old versions around, although Sluggs didn't change the filename when he updated so it's hard to tell what version is in which file. I have one from what looks to be February 19, one from March 8 or 9, and the current version.

    I'm happy to keep older versions of any mission available for download if the author requests such. But you do have to name the files differently.

  16. #16
    Member
    Registered: Jun 2003
    Location: San Antonio, TX
    Quote Originally Posted by epithumia
    I do actually have two old versions around, although Sluggs didn't change the filename when he updated so it's hard to tell what version is in which file. I have one from what looks to be February 19, one from March 8 or 9, and the current version.

    I'm happy to keep older versions of any mission available for download if the author requests such. But you do have to name the files differently.
    I gather v. 1.2 doesn't have the zombie in question. Think I will pass on v. 1.3.
    Albert

  17. #17
    Member
    Registered: Jul 2003
    Location: United Kingdom
    In version 1.2, on Expert, the key is hiding behind the main doorway, on the left of the starting room.

    @ Epithumia... You could quicky check which versions you have by looking at the readme files in the .zip If you can provide links to them here, i'd appreciate it. I could do with downloading them again too, since my previous one's are lost in my collection of backup discs.

    Version 1.3 has a redesigned area and includes LightSabers!

  18. #18
    New Member
    Registered: Feb 2006
    Location: NSW, Australia
    Love what you've done with the level. Just one question...

    spoiler:
    At some point will you make the sword replaceable with the lightsabers? Just as a novelty...

  19. #19
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I don't see why not. Maybe in version 1.4?
    Last edited by sluggs; 4th May 2006 at 03:47.

  20. #20
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Annihilated is absolutely great, especially considering it was originally one day's work! I also played through your little 3-mission pack the other day, that was surprisingly good for a sort of demo pack. I may be borrowing some stuff from it at some point - especially the hanging corpse idea in Locked In.


  21. #21
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Thanks Nicked. That FM pack, and Murder in Featherstone, were made before i joined, or even heard of TTLG. I taught myself how to use Dromed, by experimenting and looking at the OM's to see how things were done. I had no KOMAG tut to work from, i wasn't even online back then!

    For ages i wanted to make my own Thief levels, until the day i discovered that Dromed actually came with a tut, never noticed it before, and it started from there!

    IIRC, Murder in Featherstone has a "Goodies" folder that includes my very first, proper, attempt at an FM, the early version of Murder in Featherstone! I don't think any of the brushes in that were actually gridsnapped! There should also be some other .mis files in there i messed around with.

    It was our Thorin Oakenshield who guided me to this site, so you can blame him for my presence!
    Last edited by sluggs; 7th May 2006 at 00:22.

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