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Thread: Updated T2 FM: Fortress By The Sea 3.0 (3 May 2006)

  1. #1
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North

    Updated T2 FM: Fortress By The Sea 3.0 (3 May 2006)


    Now updated to version 3.0, a massive reworking of the mission, new textures and objects complete the mission.

    Things haven't been going so well for the Baron. He's losing his war, and unless he can capture a key enemy fortress on the top of a lonely island he'll never get his navy to safety. Normally, I'd stay out of business like this. A captain in the Baron's army tracked me down, he asked for the best cat burglar in the city, and wound up finding me. With the fee I'm being offered to help get the Baron's forces into this fortress I'll be able to pay my rent for a long time. I'll have to watch my step on this job. The Baron's forces aren't going to know the difference between me and the soldiers in the fortress, when the jobs done I should probably make my get away and worry about collecting the second half of my payment somewhere less hostile.
    Last edited by nickie; 21st Jun 2012 at 12:30.

  2. #2
    Member
    Registered: Jan 2003
    Location: North Carolina, USA
    Great Otto! I always liked this mission. Had a good time with the first one.

  3. #3
    Moderator
    Registered: Apr 2003
    Location: Wales
    Just played the original again but as I'm feeling aggressive this evening - can I
    spoiler:
    knock out more than 4 in this one

  4. #4
    FW:FW:FW: SO TRUE!!!
    Registered: Jan 2001
    Location: Seaside, Oregon
    Can't get it from the homepage link, and Thief Missions fails also. No such mission.

    The ZIP for the collective (misc) tutorials also fails from the homepage.

  5. #5
    Member
    Registered: Sep 2002
    Location: Texas
    Just got it from thiefmissions.com with no problems. I do hope you can knock out more than 4 people. I hate having limited knockouts.

    Sting

  6. #6

  7. #7
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    thanks sluggs, the link at the top is now active, i was waiting to be sure the new version was posted, the old version should also be available, i'll have links to that as well. @the blackman, i was reposting the site today after making updates, you likely were trying it then.

  8. #8
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    Crap I misspelled "classicist". That'll learn me good not to use funny words.

  9. #9
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Looks great so far Otto. Love the transparent shields!

    Oh, and the fancy room with the beams and the custom banners.

  10. #10
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    its just so visually pleasent, look at the ground outside, its a bunch of tiles with the gravel and grass blended together, there are almost as many textures to accomplish that as the rest of the mission.

  11. #11
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Only got a quick chance to look at it this morning as i had to do stuff in RL! Otherwise my butt would have been glued to the chair and my fingers to the keyboard! Is it me or have you put in an extra area too?

  12. #12
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Unforunately, my home internet connection is down.
    I was really looking forward to this one too....

    Unless...

    I'll have to bring my flash drive in to work!

  13. #13
    New Member
    Registered: May 2005
    Location: Toronto, Canada
    I am stuck. In this version I can't get through
    spoiler:
    the furnace. It sems that the last flame burns forever and I am stuck in the furnace getting my butt burnt off. The flames start all over again b4 the last is out.
    I had no problems in ver 2 of this FM. Can anybody help? Thks.

  14. #14
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    In the new version Jason made it a lot harder to get through on expert.

    Pay attention to the fire sequence, and you'll find out how to get through unharmed. It requires careful timing

  15. #15
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass

    Error in Readme

    Jason, you have this in the readme:

    * Credits *
    ...
    The new fire bitmaps are originally by Yandros, a second version based on them is also used.
    Those bitmaps are originally by Eshaktaar, I think I was just in charge of the first released mission that used them (Heist Society). You should credit Esh for creating the bitmaps.

  16. #16
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    well, then, i'll have to give proper credit, as for the fire

    spoiler:
    on easy it hasn't changed

    on hard, only two will fire at a time, leaving three off, you have to get into the middle of those three and move down to the end as they fire
    on expert, the middle one takes a break, wait until you can get to the middle, then wait on the left side there, when the flames ahead of you go out run out.

  17. #17
    Member
    Registered: Sep 2002
    Location: Texas
    Yep still limited knockouts. I wish you would have taken that out. Oh well!

    Sting

  18. #18
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    nearly 200 downloads on the updated version, sweet, i left the ko limit alone, its after all an updated mission, not a new mission, nothing related to the mission except the boiler and some improved lighting was changed that would effect gameplay.

  19. #19
    Member
    Registered: Jun 2003
    Location: Laval, France
    Nice fm Ottoj55. I had not played the first version and I enjoyed this one.
    Except some little troubles with buggies brush rooms I liked very much this mission.

    Textures from Thief 3 are very great too
    Last edited by gaetane; 6th May 2006 at 04:35.

  20. #20
    bikerdude
    Guest

    fab textures

    I like the new textures, in fact for the most part it feels like im playing a completly different Fm.

    nice work!

  21. #21
    Member
    Registered: Feb 2005
    Location: Washington, USA
    Hey these projects look great! Hey if you need help with voicework you gimme a ringer Great work on the Imported Textures too! Good job!

  22. #22
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Damn. That was pretty nice. The mission was beautiful. The only thing that I question was the ko limit.

    I'm usually a black-jack maniac/warrior when playing fm's so it was a challenge for me. But challenge is good.

    Very nice Jason. You have my humble compliments!

  23. #23
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    Ottoj55,

    Thanx for a very beautiful mission. Gorgeous textures and design.

    I'm not keen on knockout limits, but as you possibly have seen, I got some help with that. I still think it's better I knock them out, than they just kill each other in the end.

    Looking forward to your next mission.

  24. #24
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by karstenpontoppi
    Looking forward to your next mission.
    So you can rip that one apart too? When you buy proper games, do you open those up just to make your life easier too?

  25. #25
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Down, boy.

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