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Thread: New 7-minute Dark Messiah E3 footage

  1. #1
    Member
    Registered: Aug 1999
    Location: terrible canyons of static

    New 7-minute Dark Messiah E3 footage

    Click: http://www.gamershell.com/download_13746.shtml

    It's seven minutes of intense gibbing, showing lots of the Dark Messiah gameplay. Well worth the download if you can afford the bandwidth (it's 400 mb). Also shows possibly one of the most intense boss fights ever. All in all Dark Messiah looks more promising by the minute, although the video has a high amount of Gravity Gun Content - using physics to turn the tides of almost every battle is a bit lol half-life 2 game design of 2004, especially in the aforementioned fight with the huge Cyclops (although it sort of makes sense there).

  2. #2
    Woohoo! Thank you very much, I look nearly every day for new Dark Messiah news.

  3. #3
    Wow, there certainly are a lot of heavy objects tied to the ends of ropes.

  4. #4
    Member
    Registered: Jan 2001
    Location: Lost in transit.
    You can find more reasonably sized versions here.

  5. #5
    Member
    Registered: Dec 1999
    Location: Black Squadron
    Hah, that looked awesome
    The physics did look a little OTT in places, but it didn't look like that would put me off at all.

    One for the "buy" list, unless the reviews say it's crap.

  6. #6
    Moderator
    Registered: Sep 2000
    Location: Australia
    Quote Originally Posted by Morte
    You can find more reasonably sized versions here.
    Phew, thanks Morte. I've almost reached my download quota for the month already and are relieved that I didn't have to wait until next month to see it.

    Man this game looks so kickass. There really hasn't been anything attempted to this extreme yet, as far as interactive environments and their relevance to gameplay are concerned. The AI's use of their environment is also very cool.

  7. #7
    Member
    Registered: Jan 2002
    The bit where the troll kicks a mining cart at the character made me jump. Yow! I just hope there's an option to make the player more vulnerable; there's no way he should survive a pounding like the one that cyclops gave him.

  8. #8
    Member
    Registered: Oct 2004
    I found the demo really disappointing. It looks like there's a lot of scripting going on in this game. It seems that, in order to kill the cyclops, you HAVE TO bring him somewhere specific, you HAVE TO use the trap and then you just press the attack button to kill it. It smells a lot like a pure action game to me.

  9. #9
    The Architect
    Registered: Dec 1998
    Location: Lyon
    That's not so, Papy. From other videos (shakey cam) and written accounts of the game, you find that it's not scripted at all.

    One person killed the beast with just magic (and very quickly too). Another dealt the killing blow an arrow rather than the sword. In all cases I am aware of, the battle went much differently.

  10. #10
    Member
    Registered: Dec 2001
    Location: Finland
    Yeah. The nice thing about physics in Source is that different gadgets and gizmos are quick and easy to set up, so you don't necessarily feel the need to force the player to use each every trick in the environment.

    Just put 10 different "traps" in the room and let the player figure out how or when to use em. And if he misses one, who cares? There's still 9 more.

  11. #11
    New Member
    Registered: Sep 2003

    Wow

    I saw this game at E3, and I must say I can't wait to play it. Arkane has done an amazing job.

    - MAHK

  12. #12
    Member
    Registered: Jul 2002
    Location: tampere,finland
    offtopic;

    why isn't bioshock getting this much attention on the main page?
    what does dark messiah even have to do with anything remotely looking glass related, or philosophical legacy thereof?
    i'm not complaining though, it's great we get news
    and what i've seen of it, it looks quite nice
    just feels weird on the story bias

  13. #13
    Moderator
    Registered: Sep 2000
    Location: Australia

    Quote Originally Posted by S_Hole
    what does dark messiah even have to do with anything remotely looking glass related, or philosophical legacy thereof?
    Dark Messiah is being developed by Arkane Studios who released Arx Fatalis, the spiritual successor to the Underworld games. The types of games that they make tend to be in the spirit of the types of games that LGS developed, judging by everything that I have seen so far.

  14. #14
    The Architect
    Registered: Dec 1998
    Location: Lyon
    What Twisty said.

    Plus Randy Smith's been helping out with it. (who worked on all three Thief games)

  15. #15
    Heck, it's not just Randy. Floodgate and dSonic are involved as well. Definitely no shortage of ties to Looking Glass with this one.

  16. #16
    Member
    Registered: Jun 2003
    Location: Sweden
    Could be cool if it wasnt for the lousy choice of engine. Prepare for looking at a loading screen every 5-10 minutes for 40+ sec. HL2 could've been great and really immersive too if it wasnt for this.

  17. #17
    Member
    Registered: Jan 2002
    Quote Originally Posted by vurt
    Prepare for looking at a loading screen every 5-10 minutes for 40+ sec.
    That's what my early Thief experience was like. I had a very old computer when Thief came out, and I died a lot. It didn't hamper my enjoyment very much. It certainly didn't keep me from playing!

  18. #18
    Member
    Registered: Dec 2001
    Location: Finland
    There's two short videos up on Steam (you know, the Valve thing).

    One shows Warrior type of gameplay, other shows the same place as an Assassin kind of guy.

    I think they're new. Confirm/Deny?

    ...

    Nm, looks like they're the same ones as in the "All videos" thread.

  19. #19
    Member
    Registered: Jun 2004
    hmm, i wonder what exactly it is that makes these two

    http://www.stygianabyss.com/dmomam/dmmm_26.jpg
    http://www.stygianabyss.com/dmomam/dmmm_28.jpg

    pictures look much better than all the others that we have seen. in some way, they look much more like a thief-like game with a really cool story, while all the others tend to look a bit like they were taken from some cheap 3d shooter...

  20. #20
    Member
    Registered: Feb 2005
    Location: Washington, USA
    AND you can also find the demo here. Enjoy! I know i did!

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