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Thread: Questions on Mods

  1. #1
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>

    Questions on Mods

    Having only recently {approximatley 6 months or so} heard of mods, and having never actually installing one, I thought it would be best for me to ask: How do i install an oblivion mod? Do i just download it from the site and then it works just like that? Or is there a process of some form of file extraction and moving around files? Thanks in advance and my gratitude to whoever ansewers me this question.
    I think not therefore you aren't.

    Take that, Descartes.

  2. #2
    Moderator
    Registered: Mar 2003
    Usually mods are already packaged correctly--you'll need to unzip it to your Data folder (though some mods are strangely packaged. Just make sure the .esp goes into the Data folder and any other accompanying folders go there, too.)

    After installing the mod, you'll have to activate it when you first run Oblivion. Instead of pressing 'Play' when you start up the game, press 'Data Files' and check the correct plugin.

  3. #3
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>
    Gotcha, thanks.

  4. #4
    Member
    Registered: Nov 2004
    Location: Mu
    Almost every mod includes a "Read me" file, which includes instructions telling you how to install it. As if installing mods wasn't brain-numbingly simple.

  5. #5
    Member
    Registered: Jun 2006
    Location: Gira
    Quote Originally Posted by PeeperStorm View Post
    Almost every mod includes a "Read me" file, which includes instructions telling you how to install it. As if installing mods wasn't brain-numbingly simple.
    If all readme files were tytled "dont_open!" files - then, I guess, we would get short of a few threads
    Last edited by ~s:a:n:i:t:y~; 21st Aug 2006 at 14:01.

  6. #6
    Member
    Registered: Nov 2004
    Location: Mu
    You're right. From now on the Read Me files for my mods will all be titled "secret porn list" or something.

  7. #7
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>
    Ok, so I installed a mod, saved it onto my desktop.......extracted the files.....ok, but, er, I'm not really sure what to do now with it.......will it just work on its own now? do I need to fiddle with it or something?

  8. #8
    is Best Pony
    Registered: Nov 2002
    Location: Drowning in my Steam Library
    Quote Originally Posted by RyushiBlade View Post
    After installing the mod, you'll have to activate it when you first run Oblivion. Instead of pressing 'Play' when you start up the game, press 'Data Files' and check the correct plugin.

    1 characters

  9. #9
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>
    Thats the thing....I did check the data files, and I only see the oblivion masterfile....

  10. #10
    is Best Pony
    Registered: Nov 2002
    Location: Drowning in my Steam Library
    Did the .esp portion of the mod definitely go into the Data folder of your Oblivion installation?

  11. #11
    New Member
    Registered: Aug 2006
    the files for the plugin need to go into C:/program files/bethesda softworks/oblivion/data. or somewhere close to that path.

  12. #12
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>
    Well....they were saved to desktop....would I be able to get it to work if I just moved the folder/s?

  13. #13
    New Member
    Registered: Aug 2006
    make sure the .esd file is in the data directory, and any folders that came wtih ti are in tehre as wel, so if you got an esd file, a textures folder, and a meshes folder, it would look like this:

    bethesda/data/file.esd
    bethesda/data/textures/
    bethesda/data/meshes/

    then once those are all in the data directory, you can load the plugin as instructed above.

  14. #14
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>

    Er....i dont have an ESD file, but I do have and ESP file....would putting that in the data folder with the texture and meshes files work?

  15. #15
    New Member
    Registered: Aug 2006
    sorry, im at work, and not paying attention to what i type.. I meant ESP file

  16. #16
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>

    Aha! It worked!

    Oh god, thank you, I tried asking my freind bout it, but since he only knew how to work Morrowind Mods I ended spending an hour getting nothing accomplished, It's good to finnally know how to get mods working, I thank you once again.
    I think not therefore you aren't.

    Take that, Descartes.

  17. #17
    New Member
    Registered: Aug 2006
    sorry it took so long

  18. #18
    Member
    Registered: Apr 2006
    Location: <Insert witty statement here>
    Yea...I am really just happy to know that I can now enhance my gaming experience...

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