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Thread: T2 FM Pereira´s Mansion 24/08/06

  1. #1
    Member
    Registered: Apr 2002
    Location: Franconia, Germany

    T2 FM Pereira´s Mansion 24/08/06

    There is a a new Mission called Pereira´s Mansion by Pedro Quintela

    http://www.thiefmissions.com/info.cgi?m=PereirasMansion



    Note: There is a New Dark version of this mission. The thread for it can be found here.

  2. #2
    Member
    Registered: Feb 2006

    bottle room key

    any clues as to where the key to the bottles room is?

  3. #3
    A little bug: going around the landing in the hallway, on the first floor, there seem to be some invisible walls near the corners (close to the double doors that go outside). The dining room's open fireplace is also just that, very open. Look carefully and you can see outside. :P

    But otherwise not bad so far. Anyone know where the switch for the secret door in the bottles room is?

    Edit: Blow, have a good look around the dining room.

  4. #4
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Great, another new mission that appears to have not been tested. Will people never learn? Authors - please read the Best Mission Release Practices thread at TEG!

    As for the huge WAV file, there are several problems with it - it's in an uncompressed format, and it also isn't credited in the Readme. Unless the author is a very talented ambient music artist and it's original, then he needs to give credit to the source. I will email the author and ask if he minds if I upload an update of this mission to Jason; with the WAV properly compressed, the mission ZIP is just 8.5MB. I'll also offer to add a sound credit to the Readme if he can tell me who the artist is.

    Update: Email sent.
    Last edited by Yandros; 24th Aug 2006 at 07:54.

  5. #5
    Member
    Registered: Feb 2006

    bottle room secret door

    you need
    spoiler:
    to look around the bedrooms for a secret button that reveals a scroll with clues about 5 switches

  6. #6
    Member
    Registered: Feb 2006
    thanks chis, finished but just 60 loot short

  7. #7
    Member
    Registered: Jan 2003
    Location: Big Piney Woods of Texas

    What is the bottles room? Not asking for it's location, just what that means. I THOUGHT
    spoiler:
    I had done all 5 switches
    but still have two locked doors to open.

  8. #8
    Member
    Registered: Feb 2006
    joanie s
    spoiler:
    look in the foyer

  9. #9
    Missing two of the five switches. I know I've done these: reading/living room, entrance hall, the loft, but I'm not sure which rooms are the "gear" room, and the larder.

    I still have one locked door on the first floor - the one next to the double doors. Where is the key for this?

  10. #10
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    Couldn´t find a key for the loft, therefore broke the window and jumped through .

    In the entrance hall, i found a invisible button behind a banner next to the bottles room, at least there is a clicking sound, but cannot find the switch. Can someone give me a clue, please?


    Edit: Found it. Posting here almost everytime helps finding things in the next minute
    Last edited by UliB; 24th Aug 2006 at 09:24.

  11. #11
    Member
    Registered: Feb 2006
    chis
    spoiler:
    the larder and the gear room are rooms at the end of a corridor you need a rope arrow

  12. #12
    Quote Originally Posted by UliB View Post
    Couldn´t find a key for the loft, therefore broke the window and jumped through .
    Okay so it's not the loft I did, it's the larder. So which one is the gear room?

    As for the loft - I cannot for the life of me jump through that window. There's a smaller "frame" inside it that probably shouldn't be there, and I wonder if that's stopping me?

    Edit: If the gear room is the crate-filled room with three shelves, there's no switch in there.
    Last edited by chis; 24th Aug 2006 at 10:40.

  13. #13
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    @ chis: From outside, i used a crate. The frame was no problem.

  14. #14
    Member
    Registered: Jul 2005
    Location: Bulgaria
    I do wonder whether to try this one:

    Garret found a hidden book...

  15. #15
    Member
    Registered: Sep 2001
    Location: Twin Cities, Minnesota
    Ah! Too many people downloading..

    Have to... wait...

  16. #16
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    If you wait long enough, you might get to download a file that's 75% smaller.

  17. #17
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    I'm wondering whether I should pull this from thiefmissions pending a more tested version.

  18. #18
    Member
    Registered: Jul 2005
    Location: Bulgaria
    It's a bad idea to remove it from the database. This is the first lesson I learned after publishing an untested mission, and it was a good lesson.

  19. #19
    Member
    Registered: Jan 2003
    Location: Big Piney Woods of Texas
    Chris, I could not jump through that "frame" either. However, just found a music room key to open the door to that room.
    spoiler:
    Had to jump on a bed to find it.

    Still wondering what is meant by the bottle room.

  20. #20
    Member
    Registered: Apr 2002
    Location: Albertslund, Denmark
    Quote Originally Posted by chis View Post
    Okay so it's not the loft I did, it's the larder. So which one is the gear room?

    As for the loft - I cannot for the life of me jump through that window. There's a smaller "frame" inside it that probably shouldn't be there, and I wonder if that's stopping me?

    Edit: If the gear room is the crate-filled room with three shelves, there's no switch in there.
    Gear room:
    spoiler:
    There's a small room with a chest and various equipment in the bedroom furthest from the stairs, that's the gear room. Switch is up high above door.


    To get to the loft:
    spoiler:
    There's switch under a desk in that same bedrom, which open's a painting allowing you to get the music room key.


    Now could anyone please tell me where the entrance hall switch is? I simply can't find it.

  21. #21
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    Quote Originally Posted by The Elusive One
    Now could anyone please tell me where the entrance hall switch is? I simply can't find it.
    Rope up and frob the banner on the left side (looking to the lobby)

  22. #22
    Member
    Registered: Apr 2002
    Location: Albertslund, Denmark
    Thanks UliB, managed to finish now with max. loot.

  23. #23

    switch order???

    Is there an order to do the switches in? I did the order in which they were in the scroll. Door wont open! Please Help!

    Nevermind I found the right switch in the loft.
    Last edited by ciscokidd73; 24th Aug 2006 at 17:58.

  24. #24
    Member
    Registered: May 2002
    Location: Texas
    i´ll see if i make another mission, because working with Dromed is so
    dull and frustrating. :-(

    Well you really have to have a passion for designing the mission. Dromed has it's quirks, but for the most part it runs pretty good and there is almost always a way to make things happen.

    I knew it wasn't tested,
    spoiler:
    the physical dimensions of the railing, the broken window set to the default window size, etc.


    I usually don't complain about an author's first release, but with beta testing those little bugs would have been cleared up. I'm not saying I am not enjoying the FM, even though I have only been in it for two minutes, but mayby with the compressed audio file the author could fix the bugs and rerelease the FM after some beta testing.


    Edit: I made an mp3 format down to 1.5MB with no noticeable loss in quality.
    Last edited by john9818a; 24th Aug 2006 at 19:15.

  25. #25
    Member
    Registered: Jul 2003
    Location: The Land of Beer and Cheese
    Quote Originally Posted by Bulgarian_Taffer View Post
    It's a bad idea to remove it from the database. This is the first lesson I learned after publishing an untested mission, and it was a good lesson.
    I agree with BT. The author's gotta learn.

    FM Authors:
    I don't care how many times you've run through your mission yourself. You've got to have a few other people test it for you. I've tested many a mission by some very fine Dromeders and have NEVER seen one that was without at least a few troublesome bits. Take the extra time, it's always worth it!

    Having said that, congrats on your first release. We really want you to make a great mission and many more after that!

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