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Thread: Mapping out The City.

  1. #2476
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Good catch, I just reuploaded it and it should be fixed now. Must have gotten borked in the original upload.

  2. #2477
    Registered: Oct 2000
    Location: Tucson, AZ
    Looking back over our notes, another layer could be used to show how the various waterways connect. We'd just have to figure out, y'know, how they actually do.

    Also: 100 pages! Woo!
    Classic Thief map and legend.

  3. #2478
    Registered: Apr 2011
    Location: Montpellier, France
    Just for comparison, here's the map I use for my fan missions (obviously non-canon, there are some major differences).

  4. #2479
    Registered: Oct 2000
    Location: Tucson, AZ

  5. #2480
    Registered: Jan 2015
    Wow, that's so much better than the current map with an arbitrary circle to represent the city. It only needs the original maps to be placed there, and some colouring, and it'll be good to go.

  6. #2481
    Quote Originally Posted by Doc_Brown View Post

  7. #2482
    Registered: Jun 2002
    Had to pop by since I hadn't logged in for years, and this was the thread that I remembered first from back then. Just amazed to see these newest turns here, even so "recent"!

  8. #2483
    New Member
    Registered: Apr 2016

  9. #2484
    New Member
    Registered: Nov 2016
    Hi hi! I'm new to this thread. Was reading it for some years but still haven't gotten the chance to go through the entire thing. So i dunno if this has been brought up before.

    I was recently looking at an ancient map of Florence and was struck by how similar it looks.

    On another note, a majority of the images early on in this thread have vanished. I was wondering if anyone here still had them saved, and would be willing to share them?

  10. #2485
    Registered: Nov 2012
    Location: Germany

    this is "herewego32" which was the last and presumably final iteration of the mission placement map.

    and this is the most in depth street map we have. though im not exactly sure where it comes from. it should be based on the thief 3 maps.

    these links should never expire. (i highly recommend all of you switch to imgur and deviantarts for image uploads)

  11. #2486
    Registered: Jan 2003
    Location: NeoTokyo
    The City is originally based on the layout of medieval Gorinchem, Netherlands scaled way up. But I imagine a lot of medieval cities looked similar.

  12. #2487
    Registered: May 2008
    Location: Southern,California
    where are the pics of the keeper maps from thief 1 after you leave cathedral and head to keeper compund there are tables with maps of city,but thief 3 had changes in it i think so i think by time line thief 3 city is more correct,just would be cool so see a side by side of t1 keeper city map vs t3 city map

  13. #2488
    Registered: Aug 2002
    All the maps I made (starting at pg 33 ~12yr ago) are here:

    The herewego map still has locations misplaced, and the street map must have been from before T3.

    The keeper map is smaller and really only has assassins, undercover and song of the caverns in it area.

  14. #2489
    Registered: May 2008
    Location: Southern,California

    from thief gold map ^

    thief 3 map ^

    a mix of both maps ^ but of course the locations have changed over the years but the river is a give away,in thief 1/gold map the map was more zoomed in and set more to the left side river,the river split is shown there just more zoomed out,once you realize there are 2 rivers then map makes a lot more sence

    basically its possible to use thief 1/gold/2 maps and combine wih thief 3 map just the sizing from earlier maps would have to be zoomed out to fit thief 3 map,locations have changed also
    Last edited by downwinder; 10th Apr 2017 at 01:34.

  15. #2490
    Registered: Mar 2015
    Location: Wisconsin
    I've finally gotten around to updating the interactive map I created two years ago. In fact, I decided to rewrite the whole thing using Leaflet, which I've found to be a lot more approachable and user-friendly than OpenLayers. Plus, I only needed about half as many lines of code!

    Google Drive link
    Follow the link, click the download button, and open the file in a web browser.

    ~~CHANGE LIST (v2)~~
    + Now uses the Leaflet scripting library instead of OpenLayers
    + The map is now fullscreen
    + The description and links have been moved to a popup (click the info button below the base map)
    + Hovering over a district now displays that district's name
    - Removed the opacity sliders (if only because I couldn't find a way to add them back in)

    Potential ideas for future updates:
    * Markers that denote important landmarks (Lord Bafford's Manor, Angelwatch, Fort Ironwood, etc.)
    * Reimplement the opacity sliders, if possible (not mandatory, but just for fun)
    * Anything else you guys would like to see / whatever else I can think of

  16. #2491
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Thanks for doing this, Grandmauden! I'll get the HTML uploaded this evening and will post a link here so folks can view an online version as well. I actually used your map a few years ago when planning the direction in which the player enters and exits different missions in my upcoming campaign so it made sense (e.g., leave Dayport headed north to go to Auldale).

  17. #2492
    Registered: Apr 2000
    Location: The Akkala Highlands
    I love this thread, it never dies.

    I put the map at

  18. #2493
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    And I also put it here:

    Have you considered putting tooltips for the Missions layer which just gave the name of the OM, like you have with the Districts layer? In addition to the landmarks, I guess.

  19. #2494
    Registered: Mar 2015
    Location: Wisconsin
    Thanks, Yandros and Brethren!

    @Yandros: I did try that, but because the mission maps are static images instead of interactive markers or shapes, Leaflet wouldn't let me use the .bindTooltip() function on them. I suppose I could look into adding hover event listeners to the missions layer, or if that fails, "faking" it by adding tooltips to invisible polygons drawn around each OM.

  20. #2495
    Registered: May 2008
    Location: Southern,California
    ok well its time for me to post about this subject,i am wonder where is the sub layer showing sewer system and how entire city links up underground?


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