Nice map V-raptor.
http://whitecortex.net/citymap/index.php?AssassinsMapOriginally Posted by V-Raptor
I have already installed Thief Gold...
No, my map is correct. Take a look here (click FREE to see the image):
O! Those magic rotations!
By the way, lads, you’re pretty “talkative” here…
V-raptor - bullshit
We should take into consideration all canonical material, doesn't matter if it's from T1, T2 or T3. Otherwise no point in making such maps at all.
There is no 'inconviniences' within the maps in the trilogy. If there are five districts noted on T3 map, it doesn't mean there are only 5 districts in the entire City. It means that the map shows only those districts that are represented in the game. At least that's how I see it.
And I really, really don't see contradictions between T1 maps and the Ambush map in T2.
Clearing - who the hell are YOU?
I interview Irrational
"As long as there are differences we will TEAR OURSELVES APART fighting eachother." -Master, Fallout
Goes for this one also... In some map in the Circle there was a plave Northern Territories. Is it an unique place or just northern territories... Would need the info for possible FM.
No need to place Northern Territories on this map. This is the map of The City only, and NT will be placed on the map of the whole region (it is on the way).
Do you have the image of those Keepers-table-with-map? I dont want to walkthrought "The hunted cathedral" to see the map only.
Last edited by V-Raptor; 18th Apr 2006 at 07:09.
I interview Irrational
Thanks MorbusG, d'Spair!
The map from the Keepers table is similar to the map of Assassins. Correlation of my map to the Assassins one please have a look to the image from my previous post.
Last edited by V-Raptor; 18th Apr 2006 at 10:15.
Oh and Doc, looks good to me.
@V-Raptor: it's ok to be more flexible with your map and it sort of makes sense. The only thing that looks plain wrong to me is the Undermarket as a district. The Undermarket is not a district. It is what they call the "black market" in the City.
@Doc_Brown: When I see it in black and white I think the T3 OQ is better off at the 1st bridge. Good call
It strikes me that everything seems to be nudging down a bit. Would the Sealed Section be better placed at the 2nd bridge now? That would make the 2nd bridge Auldale Bridge and Auldale Street\Road. Just a thought.
Thanks for your comment.
The map is not excessively detailed (there is no Cragscleft, Baron’s Castle, etc...) on purpose – it gives field for creative work. I will leave the Undermarket on my map as it is (as a little district), because it was already used in my project (changes like this are undesirable).
Hey guys. Just stopping in to see how the progress is coming. Looks like the planning stage is starting to gel, allowing The City to be somewhat cohesive.
Doc: With a few nudges, and adding the last locations, I think we're ready to do a more indetail map now.
str8g8: Glad you join us in our views. Join us now. Odd thing, a few of our maps already had that particular spot in black and white. Why didn't it appeal to you back then?
V-Raptor: Nicely drawn map, though I haven't crosschecked all the canons to know, if it holds...
But as d'Spair said, *all* evidence should be taken into account, and a solution based on them should be found (if ever possible). The maps purpose is to 'support the gamers' views', and thus leaving something out will surely be noticed by someone. Thus they could safely disregard the whole work, as they already found a fault, and most likely aren't arsed to try the solutions themselves.
Oooo-eeee, the Thief developers bring a complete chaos into the City map... And we, fans, have to search for some reasonable solution now.
It will be really nice of you, If you check out my map for some deadly mistakes – I’m making a really big T-project now and it will be sucks if it will be spoiled by some sort of vexatious “miss-joint” after all...
I think we'll have a complete map soon published, and the site should follow right after. All the evidence we've found will be displayed in a separate page/side bar, and I think this will be the best checklist one can have to see all the connection points between locations.
I will be in touch...
This entire thread should be archived for historical purposes.Originally Posted by Mugla
Ya, put itinto Keeper's Annals!
... disregard Garrett's compass. Therein lies the problem.Originally Posted by V-Raptor
I've mulled it over myself. But that appears to bring us back to the problem posed by the Assassins map.Originally Posted by str8g8
... unless you're proposing we move the Barricades but keep the area by the third bridge within OQ district lines...?
Right-o. Any particular suggestions at this point?Originally Posted by Mugla
I think we should have one half hand-made map ready for str8g8, when we'll get him back. One such where everything is pretty much in place.
Basically it's just redrawing over your map so, that the streets align and make sense (Ambush! has a Shalebridge road in the east end f ex.), adding some wall lines and the remaining places (Soulforge, Cragscleft, Bank etc.). Just like in the maps we alredy had.
Q...disregard Garrett's compass. Therein lies the problem.Q
DOH!!! You're right! Uuuuu, damned maps...
Before we get to those locations then, I've got a couple of nudges for you. Check 'em out.Originally Posted by Mugla
I've moved the Barricades as has been suggested, while of my own accord I played around a little with the Eastern districts' borders. Thoughts?
Edit: I also think it worth mentioning that I noticed we've made some assumptions about the shape of the Barricades, but we'll get to that in a sec.
I keep looking at the roads, how do they fall into place with the two maps, how do they lead into convenient locations and how the space is available around the key locations, like the Cathedral.
I do admit it, I liked it better at the upper bridge. The neighbourhood there isn't so known, and the impact of having a zombie-zoo next doors might have less meaning, if the few blocks around the barricades are mostly abandoned buildings (none would visit the sausage-factory, that is side-by-side to the Barricade wall... Who could really tell, if there is a hole in the walls of the backroom?).
Also, considering North quarter has the bank, and we have New market north of SQ, we could have New Quarter and North quarter reversed. The north-south quarter analogy would still hold, if we'd nudge the compass slightly towards the Docks discrepancy.
I really couldn't decide between my above suggestions and yours. This is the grey area without enough evidence, and it seems analogies support multiple views.
So to keep the field ahead clear, I'll merely add optional viewpoints, not actual suggestions of change.
Some random thoughts (not suggesting any changes):
Pagan grounds is right next to a major cross-roads right in the middle of the City.
Two different graveyards next to each other.
I actually like the location of the sealed section, since:
The "It took forever to circle around" made me think that from where he had to circle around. So there's market, check. Impassable area, check. Alas, I don't remember in which mission this conversation is, so I don't know where he was headed. Ofcourse, I realize all this might seem a bit too far-fetched...sv1c0701
Coming from market this morning - it was awful.
There was this big mob of Hammers. Circled around some guy like wolves.
No, I ran. I don't want them turning eyes on me. It took forever to circle around.
My first reaction is I like the new arrangement. I think having the sealed section slap bang in the middle of the City is fine - and as the location of the great Hammerite Cathedral it makes sense. I like how the way things line up with the east bank now - Old Quarter with a bridge to New Quarter, the Barricades Auldale St\Rd leading to Auldale Bridge into Auldale. It feels quite neat and tidy.
Im intrigued about the shape of the barricades however - I remember Garrett's map shows the outline quite clearly ...
Last edited by str8g8; 6th May 2006 at 08:42.