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Thread: Crap Contest FM: The Cube Dec. 11/06

  1. #1
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable

    Crap Contest FM: The Cube Dec. 11/06

    No one else has mentioned this one. I've just spent an hour and half playing it and have finally finished but only by resorting to Dromed. It is very frustating with no clues of where to go, you keep getting caught on the doors and reloading every 2 minutes is essential. Having said that it is a nice concept and has some intertesting areas.

    BUT what is crap about it (other than it being gut wrenchingly frustrating!)


  2. #2
    Member
    Registered: May 2000
    Location: East Achewood, CA
    At least the movie The Cube had some kind of solvable code that led you past all the traps. Not that I'd be able to figure it out.

    And, as in the movie, only an idiot would be able to exit the cube.

  3. #3
    Member
    Registered: Jul 2003
    Perhaps we'll be seeing a Cube 2: Hypercube FM soon? Now that would be evil!

  4. #4
    Member
    Registered: May 2001
    Location: Italy
    me and Sluggs tried in the past to do a mission like that based on the movie then we give up..! so praise to the autor that finally made it..!

  5. #5
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Damn! I thought sluggs made this one!

  6. #6
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I'm saying zippo!

  7. #7
    Member
    Registered: May 2003
    Location: West Seattle
    I had to reload every room or so... I got out, but I didn't find it too difficult, the traps were just frustrating. I do think it would have been better if there was a pattern, or code or something

  8. #8
    Member
    Registered: May 2001
    Location: Italy
    Quote Originally Posted by sluggs View Post
    I'm saying zippo!
    Whoops... ''i did it again..'

  9. #9
    Member
    Registered: Oct 2001
    Location: 210x200x64
    I made it about 10 minutes in this one and gave up.

  10. #10
    Member
    Registered: Aug 2004
    Location: milton keynes ( UK )

    i only just made it out lol hard mission though

  11. #11
    Member
    Registered: May 2003
    Location: Tannar Appreciation Society HQ
    I thought the film was crap, so this FM was naturally crap for me.

  12. #12
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand
    Oddly enough I did this in twelve minutes.
    I have absolutely no idea what I did, but here is a walkthrough for those who want to go through asap.


    spoiler:
    From the start, there are two grate doors with buttons to the side of them.
    Take the right.

    Now in this room there is a red light on the ceiling, left hand side.
    On the right side on the floor is a ribcage.
    between them is a grate door you can crouch through
    You should hear a couple of zombies behind this door.

    Look up for some buttons and open this zombie grate door.

    Enter it, grab the holy sword and kill the zombies. Take their keys.
    In this room is two lockboxes and switches at crouch level.

    Open the right one to enter a room with LOTS of buttons in a circle.

    Directly ahead of you behind the ladder is another crouch door grate. This is the one you want to get into. To get into it look at the switches from the door you just left. Directly opposite the door you want to enter is a button. Click the second button on the left or right ( I cannot remember) from the centre one. Another grate should open.

    You should now go into the next room with crates and a skull on the floor.

    With the sword, bash the crates and exterminate the spiders. Take the keys from the smashed crates and open the grate ABOVE you.

    You should be in a watcher room with random lights going on and off. Also in this room are lockpicks.

    When the watchers go off, they shoot a large number of arrows. To avoid them, move right into a corner.

    Look and grab the lockpicks and look around the room. One on side of the room there are lockboxes with levers and on the other lockboxes with no levers.

    With the lockboxes with no levers facing behind you, look to the left pair of LB's with switches. Pick the lock on the left. It should open the lever on the ceiling.

    Go up the next area. This are should have a pressure plate in there. Use it and your out of there.

  13. #13
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    thats the shortest route, there are a lot more depending on how many of the 27 rooms you care to go to.

  14. #14
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand
    Quote Originally Posted by Ottoj55 View Post
    thats the shortest route, there are a lot more depending on how many of the 27 rooms you care to go to.
    True. but there are those who have played it and want to finish it, who have had their head done in by this FM.

    Wait? I found the shortest route?

  15. #15
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Not being rude to the author (it was a nice idea) but the shorter the better. It is a one frustrating FM.

  16. #16
    Member
    Registered: Jun 2002
    Location: SC, USA
    Quote Originally Posted by The_Dude View Post
    Not being rude to the author (it was a nice idea) but the shorter the better. It is a one frustrating FM.
    Well it is a mission for the Crap FM contest...

  17. #17
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    where shortest equals fewest traps to figure out and reloads to finish it

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