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Thread: Tipping the Scales Part 1 of SSDD series June 5/07

  1. #1
    Member
    Registered: Aug 1999
    Location: Wisconsin

    Tipping the Scales Part 1 of SSDD series June 5/07

    I have just uploaded Tipping the Scales to Komag and Jason. If Brother Renault could PM me the ftp info I'll send it to the South Quarter, this offer is to Digi also.
    Now just a reminder that this FM is for the most part complete. You may still find a few bugs or readables not playing nice. I might in the future fix everything if time permits.
    Thank you for playing
    Apache

    I just remembered that I forgot to update the read me for this FM. Here is a list of the people I'd like to thank for use of the custom objects and Scripts. This list includes items that are in the other 2 parts as well.
    Schwaa's Custom Objects - Installation
    http://schwaa.0catch.com/


    bookssh1=
    bookssh2=
    bookstk1=
    bookstk2=
    bookstk3=
    openbook (Studio of Schwaa)=
    bunk03=
    bunk04=
    bunk05=
    kgear01=
    kgear02=
    OilLamp=
    Lute

    Objects made by the Jeff Knez at the Studio of Schwaa. Allrights reserved. (C) 2003.
    For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive.
    -------------------------------
    This model is copyright 2004 by Nameless Voice.
    NVLectern=
    NVPiano=
    NVPianoStool=
    Custom Script file
    ----------------------------------
    Author: Eshaktaar


    Description
    A Hammerite organ=

    ----------------------------------
    LGS System Shock 2
    headle -AI
    Head5 myheadsm
    heart heart
    light2 -
    lightt
    lighth9
    lightred
    Last edited by Apache; 6th Jun 2007 at 03:46.

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    It's great to see this finally get out there (soon). But you might want to get Schwaa and Eshaktaar's email addresses out of the post so they don't get deluged by the spambots.

  3. #3
    Member
    Registered: Oct 2001
    Location: 0x0x0



    Whoo hooo Apache's back in action.

  4. #4
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Is this a brand new mission? It sounds familiar. You can upload it right on south quarter. What does SSDD mean? I've played so many missions and dont remember all the abbreviations and all I have played sometimes.

    OK..I saw it on KOMGs site. I thought I already played a SSDD mission years ago. Why does the readme say missions 28,29.and 30 but there is only mission 28 an the zip?
    Last edited by Lightningline; 5th Jun 2007 at 23:36.

  5. #5
    Member
    Registered: Oct 2001
    Location: 0x0x0
    can't delete post...nevermind :

  6. #6
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Thanks you! Downloading now SSDD1_TippingtheScales.zip

  7. #7
    Member
    Registered: Nov 2004
    Location: Australia
    Quote Originally Posted by Lightningline View Post
    Is this a brand new mission? It sounds familiar. You can upload it right on south quarter. What does SSDD mean? I've played so many missions and dont remember all the abbreviations and all I have played sometimes.

    OK..I saw it on KOMGs site. I thought I already played a SSDD mission years ago. Why does the readme say missions 28,29.and 30 but there is only mission 28 an the zip?
    SSDD means Same Sh*t Different Day

    Thanks Apache for finally releasing it

  8. #8
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    I can't frob Fake Dice after I drop their on floor:


  9. #9
    Member
    Registered: Jul 2003
    Location: Southquarter
    Southquarter mirror:

    SSDD1_TippingtheScales.zip

  10. #10
    Member
    Registered: Aug 2004
    Location: well hidden From Truart!!!!!!!

    Thank you for your hard work and our enjoyment Apache. Now its time to Taff.!!! WEEEEEEEE!

  11. #11
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I have thoroughly enjoyed myself playing this. It felt like I was playing an original T2 OM.

    The game crashes for me when I get back to the bar, when everything else is done.

    PS. What's with a couple of the gas lights? They looked like they were meant to be candles!

    Last edited by Sluggs; 6th Jun 2007 at 05:51.

  12. #12
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by Sluggs View Post
    The game crashes for me when I get back to the bar, when everything else is done.
    Doesn't work? Strange it works fine for me.

  13. #13
    Member
    Registered: Mar 2006
    Location: Cologne,after 3 trees left

    Key for elevator in a bank

    Hi,I need some help,
    spoiler:
    Im now in bank,i need this key for elevator but i open this chest on the table but there is nothingI found this secret letter that told me this key is in this chest.
    HMMMM.....Have you any idea?

  14. #14
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by clearing View Post
    Doesn't work? Strange it works fine for me.
    It's probably because I've deleted the movies folder then, as everytime the game tried to play one, it crashed!

  15. #15
    Member
    Registered: Jul 2005
    Location: Aachen (Germany)
    Can someone tell me the safe combination?

    spoiler:
    I found the clue in the bank presidents office, but I never saw or found a contract between the mechanists and the bank.

  16. #16
    Member
    Registered: Aug 1999
    Location: Wisconsin

    Hey all I see that you have found a few bugs. I knew they were there somewhere. The gas lights you see were custom oil lamps but I removed them at the end because the texture wasn't playing nice, forgot to change them back to candles.
    I plan on making the last 2 a little closer to complete before I upload them. Part 2 is close but part 3 is a bit further from complete.
    Oh and I became a grandpa today (sorta)
    Our mama kitty had her babies this afternoon. 4 of them all black..
    Last edited by Nightwalker; 17th Jun 2007 at 16:21. Reason: removed dead link

  17. #17
    Member
    Registered: Aug 1999
    Location: Wisconsin
    Quote Originally Posted by clearing View Post
    I can't frob Fake Dice after I drop their on floor:

    I had to make them frob inert to keep the player from grabbing them before the conversation was done. Sorry but you'll have to start again..

  18. #18
    Member
    Registered: Oct 2001
    Location: 0x0x0
    Ohhh kittens...in about 4 weeks you'll have your hands full....kittens are so much fun!

  19. #19
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Also, gas lights, book, ring.

  20. #20
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    How did I find 3736 out of 3056 loot ???


    Cool mission anyhow. Ended normal for me .

  21. #21
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    It's about time.

    Nice fun traditional mission

  22. #22
    Member
    Registered: Apr 2004
    Location: Yambol Bulgaria
    Great mission, loved playing it, it's the type of mission i like playing. I had no problems with it and i didn't have to come here searching for help and clues which is always nice to do, makes completing the mission abit more satisfying.

  23. #23
    Member
    Registered: Apr 2002
    Location: Belgium
    I'm also searching for the vault code.... didn't find any contract....

  24. #24
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    There is a clue that gives the vault code, just do more detailed searching around rooms.

  25. #25
    Member
    Registered: Apr 2002
    Location: Belgium
    I've been everywhere and there simply is nothing... there's a paper at a desk that highlights but can't be read... but other than that I've been everywhere.

    please spoil me!

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