TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 4 of 5 FirstFirst 12345 LastLast
Results 76 to 100 of 104

Thread: T2 FM: KF2: Escape From the Planet of the Robots - June 26, 2007

  1. #76
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

  2. #77
    Member
    Registered: Jan 2005
    Location: Sona-Nyl
    It sure is nice to get a change of pace every now and again. Thanks Sliptip
    Strange that nobody has mentioned this yet, but :
    spoiler:
    If you throw the robot "corpses" into the garbage chute and then crush them you get 2 missiles per robot. I guess being obsessive-compulsive does have its advantages

  3. #78
    Member
    Registered: May 2002
    Location: Toronto
    Hey nice - I was wondering if anyone had noticed that.

  4. #79
    Member
    Registered: Aug 2007
    Location: Ellerau, Germany
    Hey, the screens for KF3 look great. Can't wait to play it!!

  5. #80
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho

    Just Another Maze

    I initially liked playing this FM, but after wandering around in circles for hours, I gave up. Got everything except the last time bulb. Never could find the auto-drestruct room.

    The sameness of the floors, walls, ceilings only added to the frustration.

    Deleting...

    Ricebug

  6. #81
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Heresy! Both KF1 and KF2 were absolute classics; unique, ingenious, inventive and a blast to play. Sliptip ignore your detractors (all one of them).

    Roll on KF3!

  7. #82
    Member
    Registered: May 2002
    Location: Toronto
    Well I'm sorry to hear you didn't like it Ricebug. This mission certainly isn't to everyone's taste. If you decide to give KF3 a shot when it comes out, I promise it has more variety in it's spaces.

    The Dude, I love you man!

  8. #83
    Member
    Registered: Jan 2001
    Location: St. Louis, MO
    What a fun use of the thief engine! Loved the freeze weapon. Thanks for a really different game and for all your efforts!

  9. #84
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    makes it easier to ghost if you.....
    spoiler:
    use the light switch right at the start, up high!

  10. #85
    Member
    Registered: May 2002
    Location: Toronto
    Quote Originally Posted by frobbin hood View Post
    makes it easier to ghost if you.....
    spoiler:
    use the light switch right at the start, up high!
    Wow, you know, I didn't realize I left that there till yesterday. Until then I had no idea what you were talking about!


  11. #86
    Member
    Registered: Jun 2001
    Location: Alabama
    I quit three minutes in. Are there any hints or walkthroughs to suggest otherwise?
    Last edited by Brooklyn; 4th Apr 2008 at 20:19. Reason: spelling

  12. #87
    Member
    Registered: May 2002
    Location: Toronto
    well there is the tips pages on the map screen.

    You can also blackjack the robots (5 hits). If you get close enough they'll just float there and let you do it to them.
    Last edited by Sliptip; 4th Apr 2008 at 21:08.

  13. #88
    Member
    Registered: Oct 2001
    Location: 210x200x64
    Quote Originally Posted by Sliptip View Post
    well there is the tips pages on the map screen.

    You can also blackjack the robots (5 hits). If you get close enough they'll just float there and let you do it to them.


    Maybe you should reword that part.

  14. #89
    Member
    Registered: May 2002
    Location: Toronto
    !

  15. #90
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Playing this one again after a couple of years.
    Don't know what's happened, but I've become invincible! Robots mines, crushers and falls don't hurt me.

    Unfortunately the 'find the way back to the past' objective will not tick off - I'm left floating through space.........

  16. #91
    Member
    Registered: May 2002
    Location: Toronto
    That is truly bizarre!

    The only thing I can think of is that possibly the starting point has contracted the Deathstage 12 bug. I don't really expect that to mean anything to you as it's a Dromed thing, but basically at any given time any object can get that property making it invulnerable (and perhaps making it so the mission can't end).

    If you start a new game does it still happen? What if you re-install the mission?

  17. #92
    Member
    Registered: May 2008
    I loved this mission... it had a hard part or two... def. needed figuring out but a puzzle adds to the experience This was just so awesome and different I loved it. Thieving amongsts the same old buildings while fun deserves a break sometimes.

  18. #93
    Member
    Registered: Jul 2008
    Location: Cheesse'n coffee Fm Tester.
    i love it, in the old times, i have not noticed exit a thieforum, hehe was rare Fm & nice, nice, nace

  19. #94
    Member
    Registered: May 2002
    Location: Toronto
    Glad you liked it !

  20. #95
    Member
    Registered: Jul 2008
    Location: Cheesse'n coffee Fm Tester.
    Sliptip you are very humble person, I am astonished about your big humility


    make another !

  21. #96
    Member
    Registered: May 2002
    Location: Toronto
    Thanks UT - the next one is well under way

  22. #97
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    I replay this AWESOME mission.
    I got the Confuser Ray and message "you found secret", but in statistics of mission - 0 secret

  23. #98
    Member
    Registered: May 2002
    Location: Toronto
    Hmmm that is weird . I'm pretty sure that was working properly. I'll have to look into it.

    . . .It's a pity the confuser ray doesn't work like it should though. The first time I tried it out on a robot, a brief but dramatic fire-fight ensued between it and another robot. Within a few days it stopped working like that (although if you lure a "confused" robot near some mines it'll clear them up for you nicely)

  24. #99
    Member
    Registered: Aug 2009
    Location: WearyTaffer
    I thought KF2 was a pretty funny mission-with Sliptip's permission I've stolen a couple of his windows for my own project.

  25. #100
    Member
    Registered: May 2005
    This mission is art. I thoroughly enjoyed it and I am looking forward to what you have in store for us in Kill Factory 3.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •