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Thread: List of Garrett Comments - Schema

  1. #1
    Member
    Registered: Jun 2001
    Location: Melbourne

    List of Garrett Comments - Schema

    Has anyone posted a list of the various things Garrett says, with the schema number? Been looking but can't find

    thanks

    KellyG

  2. #2
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    That's the one I have:

    Garretts Comments
    AUTHOR: SilentButDeadly

    A List of Garrett's Comments in Thief 2 - by SilentButDeadly

    gar0100: Ok Basso you sit tight 'till I give the signal.
    gar0101: Better check my map.
    gar0102: This must be the door Basso mentioned.
    gar0103: Good thing the butler is out for the night, he left his lights on.
    gar0104: Upstairs... Basso isn't going to need to come up here.
    gar0105: Ohhhhh... Better stop and check out that light around the corner.
    gar0106: This hallway is too well lit, I better put a water arrow into that torch.
    gar0107: Carefull...
    gar0108: Another gaurd up ahead, time to knock him out while his back is turned.
    gar0109: Lets duck aside and wait for this.
    gar0110: Lets uh... duck aside and wait for this little "chap" to finish.
    gar0111: Steady... Steady!
    gar0113: Looks like the coast is clear for Basso now.
    gar0201: Shouldn't be too hard to find a spot to climb out of this place.
    gar0202: Hmm... doesn't look like I can get up there.
    gar0203: A fall from this height could hurt!
    gar0204: I bet a gaurd or two around here may have a key for me to pickpocket.
    gar0205: This place has lots of shadows to hide in.
    gar0206: That floor looks loud... I better find a way to walk across it quietly.
    gar0207: I need to find a key for this.
    gar0208: Look whats on that guy's belt!
    gar0209: I hear this guy is quite a popular musician, his unpublished work should be valuable.
    gar0210: This place looks like an inventer's shop, theres probably a valuable gadjet or two around here.
    gar0211: Mynell makes the best steaks in the entire city, his reciepies my catch me a pretty penny.
    gar0212: Germ is the man that makes those magic lenses, theres probably some valuable lenses in here.
    gar0213: That looks like Captain Davidson's cargo ship, he's a shady guy... smuggling in piracey.
    gar0214: A large open door... that is bound to attract a gaurd or two, we should probably find a way to get it shut again.
    gar0215: Hehe... Yo ho ho and a bottle of rum!
    gar0216: Eewww... so that Mynell's secret ingredient!
    gar0217: Hmm... the numbers above these doors may be important.
    gar0218: Only thing left for me to do is to make my exit.
    gar0219: If I aim right, I can hit that button with an arrow and activate it.
    gar0401: I should take a look at those instructions.
    gar0402: Ohhhhh ya! He's gone.
    gar0403: He won't need that anymore.
    gar0404: Real classy, I guess it pays to be an officer.
    gar0405: Nice view!
    gar0406: Now! On to the vault.
    gar0407: Looks like this Mosley character has got a thing for plants... I guess she can afford to.
    gar0408: Lets see what I can use against our Lt. Hagen.
    gar0409: Guess I could use some target pratice.
    gar0410: I should be able to find something in here.
    gar0411: Mechanists, always the do gooders.
    gar0412: I better do this quick.
    gar0413: Letting them out would spoil the plan.
    gar0414: I don't think I want to go that way.
    gar0415: Hagen doesn't seem to.. keen on Lt. Mosly does he?
    gar0416: I should be careful in here, there are likely a few traps around.
    gar0417: Hey, I know who this guy is.
    gar0418: No thanks, I'm not ever that hungry!
    gar0419: I should write that down............. now, onto the vault.
    gar0420: Well, this is a snug fit.
    gar0421: Heh, yeah right, life is tough when you don't have anyone waiting on you hand and foot.
    gar0501: Better get moving before they see me.
    gar0502: A sewer never looked so appealing.
    gar0503: Judging from the gaurd post, I bet thats Smith's place.
    gar0504: Hmmm, wipple and hellan away, thats where that prisoner in Shoalsgate said he stashed some loot.
    gar0505: Home sweet home.
    gar0506: Looks like im going to need a new address, but im going to have to get to my stash first.
    gar0507: Good, now time to relocate.
    gar0601: These Mechanists are just as bad as the Hammers.
    gar0602: It's no big secret that the Mechanists are the ones suppling shariff Truart with those machines.
    gar0603: I could really learn to hate these guys.
    gar0605: Strange, I wonder what kind of work the Mechanists do here.
    gar0606: Better not disturb them, I can hear the meeting just fine from outhere.
    gar0607: I'd like to get a copy of that key myself.
    gar0608: I wonder how I knew I was gonna need this wax key press.
    gar0609: If I can find some soft wax I can get an impression of the key and make a duplicate later.
    gar0610: Heh, wrong key.
    gar0611: This is the right key.
    gar0612: That wasn't the right key.
    gar0613: Good thing I can still use this wax.
    gar0614: Nope!
    gar0615: Hope this is a safe place to drop this key and make a copy of it.
    gar0616: I better come back here and replace this key when im done with it.
    gar0617: That ought to do it.
    gar0618: I think my work here is done.
    gar0701: I wonder if any of the outside windows can be opened.
    gar0702: Looks like I might be able to climb onto the roof.
    gar0703: Some people in this city are too rich for their own good, luckly they have me to give them a hand.
    gar0704: Now to find some usefull information.
    gar0705: I'll never be able to cross through here with all those secrity machines active.
    gar0706: Mybee I can find a way to deactivate them.
    gar0707: The vault isn't going to open until that locking bar is out of the way.
    gar0708: What a weird contraption, lets see what these controls do.
    gar0709: Hehehe, now I know im a master thief, waltsing right into a bank vault, time to find the recording.
    gar0801: Lt. Mosely, out for a little strole, lets see where you take me.
    gar0802: Somehow I doubt she dropped her note be accident, I better see what it says.
    gar0803: Looks like the good Lt. is looking for Pagens.
    gar0804: Lets see who comes to claim the note.
    gar0805: A cemetary, heh, that's original!
    gar0806: Wasn't expecting that.
    gar0807: Well I'm not gonna wait around for him to come out, fortunatly, cemetaries don't spook me.
    gar0808: Where did he go? Guess there must be another way out of here after all.
    gar0809: Damn! I guess I lost the trail.
    gar0901: Hmmm, looks like a gear is missing.
    gar0902: There is probably something in this room that will tell me who killed Truart.
    gar0903: Damn! Someone beat me to the Shariff, I better keep it low profile or I'll be pinned as the killer.
    gar0904: I better get out of here now.
    gar0905: Truat doesn't do much to hide his vanity.
    gar0906: If I knew being Shariff paid that well, I would of changed careers a long time ago.
    gar1101: Hmmm, that leter the Pagen is carrying, It's gonna be late.
    gar1102: These people didn't have a chance against the Mechanists.
    gar1103: I hope this guy doesn't run out of blood.
    gar1104: Looks like I'm still on the right track.
    gar1105: So... it's been the Mechanists behind my problems this whole time.
    gar1106: No need for alarm ladies, just passing through.
    gar1107: The front doors are locked, looks like Karras wants a captive audience.
    gar1108: So, thats the castle of the future, heh, I'll take my tenement any day of the week.
    gar1109: So, Karras doesn't even show up for his own party.
    gar1110: If I follow this road north, it should take me right to the Mechanist Tower.
    gar1111: One thing is for sure... this.. KARRAS guy has lost his mind!
    gar1201: Better find a way in before I catch cold.
    gar1202: Ahh, storage, I'm sure Gervaiceus has lots of things down here that he'll never miss, aleast not until It's too late.
    gar1203: Hmmm, I may have to stop in here for a drink later.
    gar1204: Mybee I'll stop in for a little light reading.
    gar1205: Either someone is hiding the evidence or these guys got lost in ten feet of passage.
    gar1206: No wonder the spooks are restless around here.
    gar1207: Ash, you are a bastard.
    gar1301: Ahh, early morning mist, all respectable people should be in bed now, time for us disrebtuable types to get to work.
    gar1302: So this is what all the fuse was about, that old bragger has made quite a spectacle for his bobbles.
    gar1303: I'll have to grab a bottle, and later drink a toast to Lord Gervaiceus for his generousity.
    gar1304: Alright, thats the last one.
    gar1305: Hmmm, another Mechanist, guess the Hammers just arn't "sheak" any more.
    gar1306: Looks like I'll be able to get one of those "Cultivators" when I come back.
    gar1307: Looks like I'll be able to get one of those "Cultivators" while I'm here.
    gar1308: A "Cultivator", that must be what Karras is writing to Gervaiceus about, what a nice bonus!
    gar1309: A "Cultivator", another nice bonus.
    gar1401: Hmmm, that must be that Cetus Amicus, guess I'll sneak aboard and have a look around.
    gar1401A: Lotus?
    gar1401C: I'm no Mechanist, I'm Garrett.
    gar1401E: Knew I would come? but..
    gar1401G: Don't worry, I'll find Cavador, Karras will be stopped!
    gar1401I: Yes, my friend, what can I do?
    gar1402: Tight fit, I hope It's a short ride.
    gar1403: If I were Cavador... where would I be?
    gar1404: Berrrr, I wonder what they keep on ice.
    gar1405: Hmmm, doesn't look very dangerous, good thing I know better.
    gar1406: It's a long way up.
    gar1407: The wheel seems to be missing a peg.
    gar1408: What the!?
    gar1409: This should fetch a nice price.
    gar1501: I'm back in the Lost City, ahhh, should of known, guess I'll take the back door home.
    gar1502: Ahhh, knowing where Cavador is, thats half the battle.
    gar1503: What does he eat!? Metal rivets?
    gar1504: Looks like my old root is still open.
    gar1505: This guy makes the Hammers sound sane.
    gar1506: Archeologist seems so much more dignified than "thief".
    gar1507: Guess things have changed a bit.
    gar1508: Too bright for an ambush here, I prefer one of those dark coridors.
    gar1601: Ya, just keep prataling away Karras.
    gar1602: We'll see how well your protective chamber works against your own rust gas.
    gar1603: This is just what I was looking for, now I've got a real plan.
    gar1604: Hmmm, there must be instructions on this thing somewhere.
    gar1605: Asuming the blue prints didn't leave anything out, this thing ought to do the trick.
    gar1606: Now I just have to switch the signal towers to use the beacon instead of Karras's instructions.
    gar1607: What if Karras has anyway to detect what I'm doing, I'll know soon.
    gar1608: Karras didn't pipe up about the sabatage, I don't think he knows.
    gar9901: I'm not going to find what I'm looking for this way.
    gar9902: I need to find a better way than this.
    gar9903: I bet this is the right way.
    gar9904: eh, I think I'm on the right track.
    gar9905: That should do it.
    gar9906: Hehehe, I think I deserve a pat on the back or that one.
    gar9907: That was helpful.
    gar9908: Oops.
    gar9909: Damn! I didn't mean for that to happen.
    gar9910: Unhn, that hurt.
    gar9911: Time to go.
    gar9912: Now to be on my way.
    gar9913: Time to get out of here.
    gar9914: This doesn't look safe.
    gar9915: This looks like a dangerous area.
    gar9916: Better watch my step around here.
    gar9917: This looks like a hard place to sneak hrough.
    gar9918: It would be tricky to get through here undetected.
    gar9919: I can't stay underwater too long, or I'll drown.
    gar9920: Huh, not so secret anymore, is it?
    gar9921: I wonder how I can get up there?
    gar9922: Ahhh, a back door.
    gar9923: Can't go this way.
    gar9924: Ahhh, no point in going here.
    gar9925: I needen bother here.
    gar9926: Nothing back here I care about.
    gar9927: This looks like the way in.
    gar9928: Ahhh, a hidden entrance.
    gar9930: Ahhh, my favorite year.

  3. #3
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I have one for TG too if you need it.

  4. #4
    Member
    Registered: Oct 2006
    Yandros
    Please post it.

  5. #5
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I got this from a thread here years ago, and it contains many misspelled words which I've never bothered to correct.


    Gar001.wav = "This door is bolted, there's no way to open it."
    Gar002.wav = "Locked, I'll need the key to open it."
    Gar003.wav = "It's locked, I can try picking the lock or finding the right key."
    Gar004.wav = (Whisper) "Ahh, got it."
    Gar005.WAV = "A container like this might have something good inside it."
    Gar006.wav = "That's too high."
    Gar007.wav = "Crystals are good for powering up arrows."
    Gar008.wav = "This will be useful."
    Gar009.wav = "Rope arrows will only stick in wooden surfaces."
    Gar010.wav = "Always good to grab loot."
    Gar011.wav = "Now this is worth the price of admission."
    Gar012.wav = "Now the bow will shoot fire arrows."
    Gar013.wav = "Now the bow will shoot water arrows."
    Gar014.wav = "Now the bow will shoot moss arrows."
    Gar015.wav = "Now the bow will shoot gas arrows."
    Gar016.wav = "I'd rather not walk out there into the light."
    Gar017.wav = "If I stick close to the walls I have a chance of not being seen."
    Gar018.wav = "I'd better wait 'till his back is turned."
    Gar019.wav = "Too many for me to take all at once."
    Gar020.wav = "I'd be better off looking for another way around."
    Gar021.wav = "I shouldn't leave the body lying around."
    Gar022.wav = "Perfect... only one and he's looking the other way."
    Gar023.wav = "Just keep looking the way."
    Gar024.wav = "I think I lost 'em."
    Gar025.wav = "I hate blind corners you never know what you're going to run into."
    Gar026.wav = "It almost always pays to listen at a door before opening."
    Gar027.wav = "If I can hit him with the blackjack without being spotted he'll drop without a sound."
    GAR028.WAV = "That was bloody. I should move the body, but if someone walks by here they might figure out something's up."
    Gar029.wav = "*Sigh* This is not good."
    Gar030.wav = "I could pick that guy off with an arrow, but if I miss I'll give myself away."
    Gar031.wav = "Lots of pyrotechnics, but not very stealthy I've gotta be careful with those."
    Gar032.wav = "Water arrows are most useful for putting out torches."
    Gar033.wav = "Moss arrows are meant to be fired at noisy surfaces so that I can walk on them without making a racket."
    Gar034.wav = "Not much point in firing those into the floor."
    Gar035.wav = "I should remember that splashing around can make alot of noise."
    Gar036.wav = "I can't stay underwater too long or I'll drown."
    Gar037.wav = "I've only got a few seconds of air left."
    Gar038.wav = "I'll never make any headway against this current."
    Gar039.wav = "Barrels like these can provide good cover in a pinch."
    Gar040.wav = "Crates like these are useful for concealment."
    Gar041.wav = "Every key opens something somewhere."
    Gar042.wav = "Heh, not so secret anymore is it?"
    Gar043.wav = "*Sigh* I'm making too much noise walking on this tile."
    Gar044.wav = "Walking over metal is noisy I have to be careful."
    Gar045.wav = "I have a bad feeling about this."
    Gar046.wav = "Hmmm, this looks interesting."
    Gar047.wav = "I wonder what happened here."
    Gar048.wav = "Looks like this hasn't worked in years."
    Gar049.wav = "I wonder how I can get up there."
    Gar050.wav = "Hmmm, there must be a way down there."
    gar06100.wav = "Nighty night."
    gar06101.wav = "That pays the rent."
    gar06102.wav = "Ahhh, a back door."
    gar06103.wav = "Fuhhh, sewage is definately not the glamorous part of the job."
    gar06104.wav = "Lord Randall's would've smelled better."
    gar06105.wav = "They're so busy gambling their money away, they won't notice if I take a bit."
    gar06106.wav = "Now I can get my vase."
    gar06107.wav = "That's what I needed to hear."
    gar06108.wav = "I love it when money falls into my lap."
    Gar100.wav = "No luck here."
    gar101.wav = "I'm not opening this."
    gar10100.wav = "Hmmm, this looks like the way out, that'll come in useful later."
    gar10101.wav = "So this is where the mages hide their dirty little secrets."
    gar10102.wav = "Looks like Captain Rigalio's been holding out on the mages, good thing he can't hold out on me."
    gar10103.wav = "This'll make any fence crack a smile."
    gar10104.wav = "Now for the talisman."
    gar102.wav = "Can't get through here."
    gar103.wav = "Can't go this way."
    gar104.wav = "Not this way."
    gar105.wav = "*Sigh* No point in going here."
    gar106.wav = "I needn't bother here."
    gar107.wav = "Nothing useful this way."
    gar108.wav = "Nothing back here I care about."
    gar110.wav = "Doesn't seem to do anything."
    gar111.wav = "Doesn't do much."
    gar120.wav = "Hmm, this can't be opened now."
    gar121.wav = "Looks like I can't open it."
    gar12100.wav = "Guess I'm not getting any information from Giry after all."
    gar12101.wav = "Empty now what?"
    gar12102.wav = "The curtains went down on this guy a long time ago, but he's the best lead I have."
    gar12103.wav = "This looks like the way in."
    gar12104.wav = "Heh, yet people really pay money to see this stuff?"
    gar12105.wav = "Ahhh, a hidden entrance."
    gar12106.wav = "Well I'd like to stay for the finale,but I've got a feeling it's time to move on."
    gar12107.wav = "Well that was a suprise."
    gar12018.wav = "This will make a nice little bonus."
    gar99100.wav = "I'll just sneak out through the windows."
    gar99102.wav = "Better get to work."
    gar99103.wav = "Taffer?"
    gar99104.wav = "Better get to the shadows before they see me."
    gar99105.wav = "I can't hide here forever."
    gar99106.wav = "Uh, this guy needs to lose some weight."
    gar99107.wav = "Heh, that shut him up."
    gar99108.wav = "These guys just have no sense of humor."
    gar99109.wav = "Ahhh, my favorite year."
    gar99110.wav = "Must be the maid's night off."
    GARC0101.WAV = "Alright old man let's get you out of here and me my money."
    GARc0103.WAV = "Good thing you're dying Cutty or I'd have to kill you for stiffing me... again."
    GARHMMM.WAV = "Hmmm"
    GARM0101.WAV = "The keepers were training me to be one of them,but I found other uses for those skils."
    garm0201.wav = "Hmmm, a few too many to try to get by here."
    garm0202.wav = "Only one guard, still it'd be nice to get the drop on him."
    garm0203.wav = "Inside at last."
    garm0204.wav = "Heh, could you possibly be any more helpful?"
    garm0205.wav = "Better not leave too many bodies lying around."
    garm0206.wav = "I wonder if he reads them or if it's just for show."
    garm0207.wav = "Uh, since I'm in here I might as well pick up something for myself."
    garm0208.wav = "Heh, it's a throne room, how pretenscious can you get?"
    garm0209.wav = "Here we go."
    GARM0301.WAV = "I should be near the prison entrance by now."
    GARM0302.WAV = "He can't see me while I stick to the shadows, but I'll have to cross into the light in order to get to the stairs.
    GARM0303.wAV = "*Gasp* Clanky metal grating I better tread softly."
    GARM0304.WAV = "Locked from the other side."
    GARM0305.WAV = "Hmm, better not let anyone bang that gong or I'll have more company than I handle."
    GARM0306.WAV = "Heh, just what the world needs more hammers."
    GARM0307.WAV = "More than one guy, that'll make things trickier."
    GARM0308.WAV = "Looks like I'm on the right track."
    GARM0309.WAV = "I hate blind corners, you never know what you're going to run into."
    GARM0310.WAV = "I have a bad feeling about this."
    GARM0311.WAV = "Better stick to the shadows here, if they see me I'm in trouble."
    GARM0312.WAV = "Right *sigh* cell block four, Cutty better appreciate this."
    GARM0313.WAV = "This seems too easy."
    GARM0314.WAV = "How many guards do they have in here anyway?"
    GARM0315.WAV = "Now which one is Cutty and how am I gonna get the door open."
    GARM0316.WAV = "Just keep looking the other way."
    GARM0317.WAv = "I bet the door controls are in there."
    GARM0318.WAV = "Well this was a lost cause, time to get out before I end up in the cell next door."
    GARM0319.WAV = "Heh, this must be how they spend all those (ties tithes tides (not sure))."
    GARM0320.WAV = "I wonder if I have time to stop for a snack."
    GARM0321.WAV = "No point going that way it'll be crawling with hammers."
    GARM0322.WAV = "They take all this stuff way too seriously."
    GARM0323.WAV = "If I keep going up I'm going to run out of building."
    GARM0324.WAV = "No good going this way, nowhere to hide."
    GARM0325.WAV = "Cutty won't be needing this anymore."
    GARM0326.WAV = "Ahhh, this is what I'm looking for."
    GARM0327.WAV = "Ah, atleast I can swim better than anyone carrying a sledgehammer."
    GARM0328.WAV = "So long hammers."
    GARM0329.WAV = "Interesting ride, wonder if any of the hammers take it."
    GARM0330.WAV = "Well there's Basso, if he weren't unconscious it'd be simpler,but now I'll have to carry him out."
    GARM0401.WAV = "Not my most elegant enterance but it worked."
    GARM0402.WAV = "Felix.. hey you don't look so good."
    GARM0403.WAV = "Damn there has to be another way in."
    GARM0404.WAV = "What's that sound?"
    GARM0405.WAV = "Woah, you know you can't take it with you but I can."
    GARM0406.WAV = "The horn of Quintus I presume."
    GARM0407.WAV = "So this is the fabled horn of Quintus, hope no one minds if I just take it with me."
    GARM0408.WAV = "So much for Felix then."
    garm0409.wav = "It's a long way down."
    garm0410.wav = "Heh, how rude."
    garm0411.wav = "Heh, tombs with piped in music, how classy."
    garm0412.wav = "Nice view, I wonder if the dead appreciate it."
    garm0413.wav = "Good thing I'm not afraid of hights."
    garm0414.wav = "Sounds like I'm getting close."
    garm0415.wav = "Heh, these guys don't look too mean."
    GARM0501,WAV = "So these are Ramirez's boys, I think it's time I dealt with Mr. Ramirez once and for all."
    GARm0502.wav = "It may be time for me to move along now, don't want to wear out my welcome."
    Garm0503.wav = "Maybe I should head back to my own neighborhood those fellas don't seem too friendly."
    GARM0504.WAV = "What sort of a lunatic keeps these things as pets?"
    GARM0505.WAV = "Damn! I guess I lost their trail."
    GARM0506.WAV = "That shot was meant for me."
    GARM0507.WAV = "These creeps are gonna lead me right back to whoever sent them to kill me, but only if I can tail them

    without them noticing me."
    Garm0601.wav = "A glass gem. This sword was just a waste of time!"
    GARM0602.WAV = "Damn it's a fake!"
    Garm0603.wav = "Information on Constantine almost as good as gold."
    Garm0604.wav = "Time to take my new sword and get out of this crazy place."
    Garm0605.wav = "Magical traps! Guess he's serious about his privacy."
    GARM0701.WAV = "Looks like this place was built by my old pals the keepers. I wonder what they're hiding in here."
    GARM0901.WAV = "What have we here?"
    GARM0902.WAV = "I'm not swimming across there."
    garm0903.wav = "Creepy."
    garm0904.wav = "Anybody... home?"
    garm0905.wav = "I wonder if the keepers have seen this."
    garm0906.wav = "One down, one to go."
    garm0907.wav = "How can the keepers keep this place a secret?"
    garm0908.wav = "Looks like this must've been some sort of library."
    garm0909.wav = "According to the map this was probably a market place."
    garm0910.wav = "Time to.. raid some tombs."
    garm0911.wav = "I'm not too crazy about the neighborhood."
    garm0912.wav = "For me to make use of my map I'm going to have to find some sort of landmark to go by."
    garm0913.wav = "So this is the lost city. Hehe, it's not lost no more!"
    GARM1001.WAV = "Damn! I took too much time."
    GARM1002.WAV = "I am a wall builder... uh, this isn't the place to be reading poetry."
    GARM1003.WAV = "I am a wall builder let my walls endure from season to season, year to year and age to age, let my walls stand while families toil, armies march and empires fall. I am a wall builder and my walls will stand always as a shield against evil. This I pray that will the master builder grant."
    GARm1101.wav = "I don't like the looks of this."
    GARm1102.wav = "Uh oh."
    GARm1103.wav = "Hmmm."
    GARm1104.wav = "What do we have here?"
    GARm1105.wav = "These stairs have seen better days."
    GARm1106.wav = "Looks like this doesn't work anymore."
    GARm1107.wav = "If I don't get this thing to work I'm not going to get very far."
    GARm1108.wav = "What was that?"
    GARm1109.wav = "Now how am I going to get out of here?"
    GARM1110.WAV = "Oh master builder we ask thee to bless our brother who hath died in thy service. Forgive him the

    transgressions of his living days and look with favor on his works in thy name. Plummen plane fire and forge purify his

    spirit and draw from him all which does not meet thy plan. Take him to serve with thee in thy home where he may rest in

    peace eternal."
    garm1202.wav = "Well this is.. interesting but it doesn't say anything about the eye."
    garm1203.wav = "Wow, heh, not even the hammers could make heads or tails of this, but it doesn't look good."
    GARM1301.WAV = "What happened here? and where are all the hammerites?"
    GARM1302.WAV = "Damn! Looks like Constantine got here before me."
    garm1303.wav = "This looks like it'd make a good escape route for me and the high priest."
    garm1401.wav = "Well this is my way out, better not mess with it."
    garm1402.wav = "That can't go anywhere pleasant."
    garm1403.wav = "All you other demon things you can just stay home now."
    garm1404.wav = "*Sigh* let's not try that again."
    garm1405.wav = "You've gotta be kidding me."
    garm1406.wav = "Heh, now that's big."
    garm1407.wav = "Huh, interesting."
    GARM1408.WAV = "I've had enough of this."
    garm1409.wav = "Let's just disable that portal and give the hammers a fighting chance."
    garOT01.wav = "I'm not even gonna comment."
    garOT02.wav = "I'd call that a bug."
    garOT03.wav = "Hey get back here."
    garOT04.wav = "Ohhh yea, he's gone."
    garOT05.wav = "Somebody light a match."
    garOT06.wav = "What the hell is a taffer anyway?"
    garOT07.wav = "I hate modern trends."
    garOT08.wav = "I think Bafford's got too many bats in his bellfree."

  6. #6
    Member
    Registered: Jun 2001
    Location: Melbourne
    Is there a way to incoporate the Thief1 Garrett comments into Thief2 or will it spit-the-dummy?

    KellyG

  7. #7
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Of course, just rename the wav you like with the name of one of Garrett's comments that you will never use and put it in your SND folder.

  8. #8
    Member
    Registered: Oct 2002
    Location: UK
    And if you have a decent sound editor and the sounds match reasonably then you can do combos such as parts of.....

    gar1402: Tight fit, I hope It's a short ride.
    Gar017.wav = "If I stick close to the walls I have a chance of not being seen."
    gar9917: This looks like a hard place to sneak through.

    To produce...

    Tight fit. If I stick close to the walls I have a chance to sneak through.

    There are quite a few of those in Nightwatch which you're welcome to use in SND/NightWatch. They mostly begin NWgar.....wav

    But I see the example was NWcanGo and there is also a NWcantGo.

    If you use any of those then you need a schema which are not included with a mission but here's a typical example.....

    //Garrett saying shouldn't be too hard to find a spot to climb up
    schema NWgarUp
    archetype AMB_NW
    delay 1
    no_repeat
    volume -1
    NWgarUp

  9. #9
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    As we are here.....does anyone know if Garrett has ever said the word "tomorrow"?
    Maybe I have missed it......I hope so, because I need it.

  10. #10
    Member
    Registered: Oct 2002
    Location: UK
    Don't think so - Garrett only lives for today! You might be able to make it up from tomb and arrow with an o from somewhere in the following....

    garm0411.wav = "Heh, tombs with piped in music, how classy."
    gar0219: If I aim right, I can hit that button with an arrow and activate it.

    f you want me to have a go let me know. Some of these are near impossible because the intonations don't match. Some come out near perfect. Is the word an emphatic answer like "Tomorrow!" or is included in a sentence like "if tomorrow is like today......" they sound quite different. Or even "tomorrow?"

  11. #11
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Quote Originally Posted by Fidcal View Post
    Don't think so - Garrett only lives for today! You might be able to make it up from tomb and arrow with an o from somewhere in the following....

    garm0411.wav = "Heh, tombs with piped in music, how classy."
    gar0219: If I aim right, I can hit that button with an arrow and activate it.

    f you want me to have a go let me know. Some of these are near impossible because the intonations don't match. Some come out near perfect. Is the word an emphatic answer like "Tomorrow!" or is included in a sentence like "if tomorrow is like today......" they sound quite different. Or even "tomorrow?"
    I have already put together an: "I'd better come back here later"
    Now I need an: "I'd better come back here tomorrow."
    Do you think it is possible? If it isn't, I will have some text to pop up, I have already done it, but I prefer Garrett to speak.

  12. #12
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    You could ask SlyFoxx to do that line.

  13. #13
    Member
    Registered: Oct 2002
    Location: UK
    Either that or can you let me have a copy of that recording, upload it somewhere or email so I can match it and add it on the end? No guarantee that it will match though until I compare.

  14. #14
    jtr7
    Guest
    The only one I could find is this one from TDS...

    de10:
    "Ive got a headline for tomorrows crime report: 'Museum not thief-proof after all. Thief nabs everything worth having at Wieldstrom.' Turns out Gamall wasnt there--Id like to know what shes been doing all night. In any case, all 5 artifacts are in my hands. Now to rendezvous with Artemus at the Stonemarket Plaza. Its time to find out the truth, once and for all."

  15. #15
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Quote Originally Posted by jtr7 View Post
    The only one I could find is this one from TDS...

    de10:
    "Ive got a headline for tomorrows crime report: 'Museum not thief-proof after all. Thief nabs everything worth having at Wieldstrom.' Turns out Gamall wasnt there--Id like to know what shes been doing all night. In any case, all 5 artifacts are in my hands. Now to rendezvous with Artemus at the Stonemarket Plaza. Its time to find out the truth, once and for all."
    Thank you jtr7!
    I have just listened at that one, the words are very.....tied is the right word?
    I'll see what I can do. Not being English my language, I am afraid to not understand if it sounds natural or not.

  16. #16
    jtr7
    Guest
    I know what you mean. The sounds are too close together and they blend, right? The "s" at the end of "tomorrow's" sounds like a "z". Cut "tomorrow" off before the "z" sound begins.

  17. #17
    Quote Originally Posted by R Soul View Post
    You could ask SlyFoxx to do that line.
    SlyFoxx is amazing, he can imitate Garrett's voice very well. He did some recordings for my coming-soon-still-betatested debut FM. What I felt when heared Garrett speaking words that I wrote is difficult to describe. Fantastic feeling for someone like me, who didn't release any FM yet. I'm very happy that he agreed to do this work for me.

    Probably there are some other talented voice actors who can do that too.
    "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lie in knowing your own nature over time"
    The Box, WL

  18. #18
    Member
    Registered: Jan 2008
    Location: So Paulo
    Quote Originally Posted by jtr7 View Post
    The only one I could find is this one from TDS...

    de10:
    "I’ve got a headline for tomorrow’s crime report: 'Museum not thief-proof after all. Thief nabs everything worth having at Wieldstrom.' Turns out Gamall wasn’t there--I’d like to know what she’s been doing all night. In any case, all 5 artifacts are in my hands. Now to rendezvous with Artemus at the Stonemarket Plaza. It’s time to find out the truth, once and for all."

    By the way, does anyone have any list of comments from Thief Deadly Shadows?

  19. #19

  20. #20
    Member
    Registered: Jan 2008
    Location: So Paulo
    Thanks!

  21. #21
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Whereas this thread appeared again let me refer to http://meisterdieb.webs.com/txt/garrett.txt which contains all T1 and T2 comments in german and, pretty newly, in french.
    Last edited by zappen; 21st Mar 2018 at 14:43.
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  22. #22
    Member
    Registered: May 2002
    Location: Texas
    I did a "Goodnight Basso" in an old Love Story mission of mine but it wasn't all that great. You're welcome to use it though.

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