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Thread: Tutorial: ‘Bring Object To Location’ Objectives

  1. #1
    Registered: Jan 2001
    Location: Formby, NW England

    Tutorial: ‘Bring Object To Location’ Objectives

    I thought I'd write this so that the next time someone asks about it, they can have a link.

    If anyone spots any errors, let me know, or if you're already registered on that site, you can fix them.

  2. #2
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Very useful! I didn't know the Set QuestVariable thing, I always set the Effect to Frob object -> a button, then the button to the objeactive.

  3. #3
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Receptrons are probably the most powerful yet underutilized aspect of Dromed. Nice tut, R!

  4. #4
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    I just did it the old-fashioned way: invisible rat, AIWatchObj from rat to object, frob a lever.

  5. #5
    Registered: Oct 2002
    Location: UK
    There's value in keeping it simple and not creating a custom stim but, unless I missed it, don't you want to warn about using an existing stim? I think you've put the stim on the object that the player will carry and drop/throw. Won't this effectively be a weapon, accidentally or on purpose, against undead?

  6. #6
    Registered: Jan 2001
    Location: Formby, NW England
    I did mean to mention that but I forgot. I'll put that in now. Thanks for the reminder.

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