let's be optimistic:
it's a new team, fresh and full of new ideas. between executive meetings they manage to infuse an soulless cashcow for EIDOS with real cyberpunk sensibility and style. they use a licensed, tested and known engine and get into production after 1 year prep. In secret they get help from W.SP and well-known SF-authors. the 360/PC versions will be released simultanious, PS3/Mobile following 3 months later. confident in their product they release the demo (pc/360) 1 month before release. like 2k before them they decide to ditch Multiplayer and concentrate on SP.
the title is rated R, takes 30 hours to complete and has 13 different endings.
each and every playstyle is supported, there are MULTIPLE difficulty options all tunable to your liking. modding support is built in from the box even for the xbox. they garner only average to good reviews (n00b-unfriendly, complicated, steep learning curve, too dark and depressing depiction of the future) but the fans LOVE it. being a sleeper hit it gets rereleased 2012 on the 720 and PS4 in HD++ with optional Mindscanner and collectable Biocell. it's raises up on multiple best-games-of-all-time lists and now sits there just below or even above DE1.
let's be realistic:
following a 2 year development cycle the 6-8 hour xbox360 exclusive DeusEx3 was released to mixed reviews. the PC version can only be played with an 360 controller on VISTA, has only AUTOSAVE and each promised 5sq-mile map is divided into 10 loading zones. controls are not configurable and the framerates are very low. Although no sequel has been announced the game ends with no conclusive answers and a now infamous cliffhanger. the city is divided into combat/non-combat areas therefore preventing abuse of the free-form playstyle to kill little children and rape nano-dogs. to prevent political problems/connections with todays state of the world the US goverment are the good guys now.
Multiplayer (Nanite of the Hill/Cellwar/Capture the Biocanister) is limited to 4v4 on PC as well and gets shipped with only 4 maps.
garnering top rates in the gaming press, the fans of DeusEx hate it, leading to well-known website TTLG shutting down itself on a day of spontaneous voting the community decided to call it quits, not even waiting for the recently announced: THIEF 4 - CrowdControl with real-time looting.
so thanks for the info. see you in 2 years. no more bioshock hype for me.
i had enough. while i constantly jerked off to every bioshock screen released i managed to totally NOT follow e.g. TheWitcher, one of the best games I played in a long time. and will play again. over and over.
won't happen with DE3.
I will concentrate on what makes me a happy gamer, not a melancholic or maybe even raging mad gamer.
if they manage to pull off option#1 I go on a pilgramige to UBI Montreal.