Scots Taffer : I may be wrong, but when someone says gamers have changed, I don't think he means they expect better games with less technical limitations. I think he means people who plays games now, are not just some kind of geeks like 10 years ago, but really ordinary people who view video games only as a light form of pastimes. I think he means gamers now are less interested with a challenging game, and more in an easy to follow interactive story. Personally, I haven't change and I still don't like mere interactive story or other unchallenging games. Have you?
To me the one important design decision is : will the game be made for people who want a challenging game, or for people who want an easy pastime?
Briareos H : I also thought Ken Levine acknowledeged that a core of die-hard fans existed. I guess he did, but he also obviously took the decision to cater to the mass market instead.