If that's true, then it's rather funny considering its dual-platform nature.
EDIT: Crap, Bob Page 4
IMDB trivia; not very reliable, but there's absolutely no sales figures I can find:
"Despite low sales on the PC, the high success of the console version ensured that the game met sales expectations."
Plus you can use common sense that if it was a financial failure they wouldn't be making a third.
They are making a third one because despite of Invisible War bad press, you'll find a lot of people who think Deus Ex was one of the best game they played. The name Deus Ex is worth a lot of money.
As for sales, I thought Deus Ex (1) barely made any profit. It was not a failure, but certainly not a hit either. I also thought Invisible War did a little better than Deus Ex, although as I can't remember the source of that info I must admit I'm not sure if it's reliable.
This secrecy about copy sold is really annoying.
Whoah, never seen a suicide smiley before.
I really don't want a sequel to IW. Even a prequel is kind of... meh. Personally, I want to see the world right after JC does his thing, during the Collapse.
That would be full of suck and boring.
I think a prequel is the most interesting choice, with the world just starting to go all cyberpunk. The way they're doing the "social uproar at augs" stuff seems to be a bit heavy handed and in your face, but it's probably the first game I've seen to even touch souch a problem.
Yeah, the whole overt, heavy handed social messages is what really concerns me. After the custerfuck that is the Battlestar remake, my tolerance of these are incredibly low.
Last edited by The_Raven; 1st Dec 2007 at 01:12. Reason: minor edit
As long as the social message is not one-sided, politically correct and moralizer, I don't have a problem with it.
Agreed. To paraphrase South Park, I really hate when stuff which is supposed to be entertainment gets all up your ass with "messages".
I love this quote from the interview though:
"The second was a success in the eyes of some, but had some ups and downs, so we've tried to identify what worked well in that game."
"What worked well"? Try nothing that wasn't already in the first game, D'Astous.
I don't think it will have a "message" any more than the previous games. Don't forget it is a technically "political" game, with factions taking sides in some clash of ideology ... At this early stage, it just looks like they're fishing for concepts that might make for some good drama and give the player a strong modus operandi. There's (supposed to be) a difference between that and trying to sell some political agenda.
Besides, if they had any agenda, I'd think it would have more to do with something like succession from an imperial gov't.
I didn't play Tomb Raider Anniversary but surely its levels are at least as big as those of the original TR ? (ie. enormous)
EDIT : There's a gushing review on Eurogamer. Worth a read to get interesting bits about the engine - especially the "far superior on PC" part. The decision to licence Crystal Dynamics' engine may turn out to be quite a good choice...
Last edited by Briareos H; 1st Dec 2007 at 06:16.
I hope the story doesn't focus on social acceptance of augmentations. That theme was already visited in DX and explored extensively in IW leading up to the Templar ending. To focus on it again would be a total
In fact, I'm not sure augmentation should be a central theme at all. Because it's a DX game, I suppose augmentations need to be part of the gameplay, but I hope they're not central to the story. DX and IW already took it as far as it can go.
I don't entirely agree with this, transhumanism has always been a large part of Deus Ex's themes. In addition to that, I wish that there's some technological singularity themes as well. If it really is a prequel, some focus on the creation of Daedalus, Morpheus, and The Oracle would be great.In fact, I'm not sure augmentation should be a central theme at all.
NOTE: I have not played Invisible War.
I'm given the impression that Invisible War had some good ideas, just really shitty execution. Even though I haven't played the game, I like the idea of black market biomods with hack-like construction and ethical drawbacks; several opposing philosophical movements where no particular one is right; and other similar things. As long as these ideas are executed properly, without making your choices irrelevant, then I don't see a problem with them."What worked well"? Try nothing that wasn't already in the first game, D'Astous.
Last edited by The_Raven; 1st Dec 2007 at 12:39.
I would like to see the story focus on the AIs, regardless of whether it's a prequel or sequel. IW only explored AIs in an inconsequential side-story (NG Resonance) and the JC ending cutscene. So there are a lot of directions they could go.
Found yet another anatomy reference in the teaser: the upper part of the EMILE tattoo on the fetus reads HUMANI CORPORIS FABRICA. This is a reference to a sixteenth century textbook on anatomy by Andreas Vesalius:
Given that, to quote Arthur C. Clarke, "any sufficiently advanced technology is indistinguishable from magic", I'd say Bob Page = evil wizard here.