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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #3401
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    That's what I figured. I like that idea, just not the big orange blob there now. Glad to know it's a placeholder of sorts.

  2. #3402
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I'm also thinking of particle attaching smoke wisps to the bones which will fade out and stop in a few seconds. I'll see what I can do that looks decent.

  3. #3403
    I'm failing at keeping things simple

  4. #3404
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Hi qolelis, Keeping things simple is not always easy when trying to implement an idea. Go with the flow.

  5. #3405
    Quote Originally Posted by darthsLair View Post
    Go with the flow.
    Going with the flow always makes me build bigger.

    The simple "get in/get out"-mission is long gone Not that I don't like what it looks like right now - on the contrary, I'm actually having a lot of fun building this monster, but it's not what I planned and I won't be releasing anything soon (which was what I really wanted).

    19000 cells and still counting...

    Anyway, I guess I just wanted to whine for a bit

  6. #3406
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    I've not had much time of late between work being crazy and trying to get Christmas shopping done. I'm looking forward to the last two weeks of the year and having loads of Dromed time. I'm working on my contest mission with the little time I do have.

  7. #3407
    I'm taking the weekend off for some Christmas cooking:
    • Bake 2 types of bread.
    • Make apricot marmelade.
    • Make marzipan delights.
    • Prepare for (Swedish) meatballs.
    • Bake some kind of pastries (if time allows)?

  8. #3408
    Member
    Registered: Oct 2008
    Location: Finland
    Quote Originally Posted by qolelis View Post
    I'm taking the weekend off for some Christmas cooking:
    • Prepare for (Swedish) meatballs.
    Swedish meatballs? are those the same you can buy from Ikea in Finland? (they actually taste very good)

  9. #3409
    Yep, it's time for The Swedish Meatballs!

    Swedish chef:
    http://www.youtube.com/watch?v=sY_Yf4zz-yo

    Swedish meatballs are a lot like your lihapullat(?), though. I'll be flavouring them with anchovy (or tinned sprat or whatever one calls them) and mustard, so mine will not be fully traditional.
    Last edited by qolelis; 14th Dec 2010 at 13:25.

  10. #3410
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    qolelis: I had to do it: my very own Swedish Chef! Mine's better looking.

    Click image for larger version. 

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  11. #3411
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Fantastic AI, Larry!

  12. #3412
    Quote Originally Posted by LarryG View Post
    qolelis: I had to do it: my very own Swedish Chef! Mine's better looking.
    She looks like she could do a mean goulash

  13. #3413
    Member
    Registered: Oct 2008
    Location: Finland
    Eek!
    If she had a butcherknife in her hand, it would be scary to face her in dark kitchen

  14. #3414
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    A Keeper youth, the cook's helper.

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    Does he need a hat? I begin to think so, but not the toque that she has. I think he needs more of a chef's cap, to indicate his lower status in the kitchen.

    Click image for larger version. 

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  15. #3415
    Quote Originally Posted by LarryG View Post
    Does he need a hat? I begin to think so, but not the toque that she has. I think he needs more of a chef's cap, to indicate his lower status in the kitchen.
    A cap sounds like a good idea: makes him stand out from the others.

  16. #3416
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Got the utility company to turn the water back on in our Hammerite church:




  17. #3417
    NewDark 64 Contest Winner
    Registered: Jul 2005
    Location: Locked Inside Dromed
    It's a bummer that Dromed doesn't like the mausoleum I was building, with upwards of 60 columns with statues interspersed between each. I didn't even get to the fine detail. Even at 20 columns and a few pyramids it still gets mad at me. I hope that in the next few months they can raise these limits on the editor.

    This is kind of what I had in mind:


    Or this:

  18. #3418
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Whoa! Great stuff Yandros!

    Is it just me or is that the most inspiring piece of work I've seen in a while? (Not that yours is worse, Larry, I'm just more into architecture/atmosphere right now)

    And did you make those pipes yourself? They look advanced to me.

  19. #3419
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Decided he needed an apron as well.

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    Quote Originally Posted by Xorak View Post
    It's a bummer that Dromed doesn't like the mausoleum I was building, with upwards of 60 columns with statues interspersed between each. I didn't even get to the fine detail. Even at 20 columns and a few pyramids it still gets mad at me. I hope that in the next few months they can raise these limits on the editor.
    Were you making your columns in DromEd or importing objects? I would think that if you limited the lines of sight that you shouldn't have problems using objects ... ?

    Quote Originally Posted by Thor View Post
    Whoa! Great stuff Yandros!

    Is it just me or is that the most inspiring piece of work I've seen in a while? (Not that yours is worse, Larry, I'm just more into architecture/atmosphere right now)
    I agree with you, Yandros' work is universally high in quality.

  20. #3420
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Yeah that mausoleum's definitely doable if you use objects for the columns and maybe the trim round the top.

  21. #3421
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Thanks, but those are just the EP pipe models, with Eshaktaar's water bitmaps from Broken Triad. I'm trying to get the last few things ship-shape in the church base so that it can be tested.

  22. #3422
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Quote Originally Posted by Yandros View Post
    Nice particle effects for the water there.
    Last edited by The Watcher; 18th Dec 2010 at 13:15. Reason: Removing me saying the same thing larry and nicked did, doh

  23. #3423
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    I can't take credit for them:
    Quote Originally Posted by Yandros View Post
    Eshaktaar's water bitmaps from Broken Triad

  24. #3424
    NewDark 64 Contest Winner
    Registered: Jul 2005
    Location: Locked Inside Dromed
    Thanks for the suggestions. I'll try creating some pillar objects. This might be too subtle for Thief, but Greek pillars are designed so that they are widest in the middle of their length, thus making them bulge, increasing the effect and power that they have on the viewer standing between or under them. I'm going to try to recreate that in the objects, and see if the player notices.

  25. #3425
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Xorak View Post
    Thanks for the suggestions. I'll try creating some pillar objects. This might be too subtle for Thief, but Greek pillars are designed so that they are widest in the middle of their length, thus making them bulge, increasing the effect and power that they have on the viewer standing between or under them. I'm going to try to recreate that in the objects, and see if the player notices.
    Look at the columns on this page: http://jasonotto.net/objects/nielsen74/
    They are re-skinnable and might be good enough for what you are trying to do.

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