Nope, Soul Tear interpreted my question correctly.Originally Posted by Daraan
InterestingOriginally Posted by Soul Tear
Those are Vigil's lovely light shafts if I'm not mistaken. Can't wait to play that mission!
So sorry nothing to download for you just some little screenies.
At the moment I'm building a small city part here are some impressions of 4 buildings.
Only the 2 in the last picture are finished.
The 1st one is a big to big or?
Last edited by Daraan; 29th Nov 2012 at 13:14.
Buildings look cool. I like the texturing of the first two ones (slight shadowing around the wooden beams).
But I wonder how would they look like with the actual lighting.
The forest is awesome! Are you working on a pagan-themed FM?
really great atmosphere, thats something my city lacks at the moment
Hey I know these mushrooms^^
Atm I'm working on a building and a plant pack.
@SoulTear if you are interested in some more bushes/plants then PM me then I make a pre-version for you.
(that offer is not just for SoulTear so anyone feel free to pm me)
Bikerdude: these buildings were originally released for Thief 2 by Jason Otto, and were ported to the Dark Mod by permission.
Everything with the aim to use them with the textures you see in the 1st+2nd picture and that there are no distortions of the textures.
The 3rd House is also an objects, or better said lots of objects. There is a base house and 5 different parts + (currently) 2 windows to add.
Aligning is pretty easy due to 31 VHot points.
I continued working on my Nautilus campaign. I added a lot of TDP creatures to my gamesys (Burricks, Crayman, Elementals, etc.), and put my focus on the first two missions. The TDS city map by CoK supplies the base for the first mission. However, the first thing I changed was to get rid of those slow-moving TDS AIs. Currently, I'm reconstructing and extending most parts of the docks as they will play an important role in this mission.
Here are some other/older screenshots:
I continue to work on my Prequel campaign. This is from the third mission. It is not lighted yet. I just stuck an omni at the top so I could have some sense of shadows. As to scale, well, those mosaics are slightly larger than life. Garrett can stand in the mosaic recesses easily, and there is a pagan standing behind the wall in the first screenshot. The area is still in flux. I just wanted to record a bit of what this chamber looks like prior to an earthquake. I'm not at all certain how much of it will survive the quake, so I wanted to share it before I started tearing it down . . . Note that there are no windows. This is part of a series of natural caverns that have been reinforced, enlarged, and put to human purposes. How susceptible would such a place be to damage from quakes? I'll have to figure that out! Certainly some broken statues, collapsed wall sections, maybe a partial ceiling collapse. We'll see.
As usual, click to enlarge.
That's a beautiful chapel. Don't forget to "damage" some of those pillars if the place was struck by an earthquake. Some of them could be broken into pieces, others could fall over and lean against walls or other pillars.
That's beautiful work, Larry! How did you get those gorgeous curved steps in the last pic?
Intruder and Soul Tear: Very nice work Both of your pics have a great atmosphere! Looking forward to both projects.
Larry: Great looking chapel!
This has to be one of the most beautiful forests I've seen in Thief. Really well done.
Holy smokes! This is really impressive, Soul Tear.