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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #4576
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Soul Tear View Post
    Pictures
    :O

    Now that's some nice work!

  2. #4577
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Quote Originally Posted by Soul Tear View Post
    Quote Originally Posted by The Phantom View Post
    What is causing the bright lightbeams to shine from the house outwards?
    Garrett must find out why.

    I bet heas asking how you did that in the editor..... light shaft...

    whats that for a strange red thing? An AI?

  3. #4578
    Member
    Registered: Mar 2009
    Location: Damp cavern
    Quote Originally Posted by The Phantom View Post
    What is causing the bright lightbeams to shine from the house outwards?
    Could it possibly be the Ion Storm Austin studio, while working on TDS?* Sounds like a real nightmare of an FM. I'll be happy to see it.

    Looking good, Soul Tear!







    *I at least hope this joke makes sense...

  4. #4579
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Daraan View Post
    I bet heas asking how you did that in the editor..... light shaft...
    So it's custom objects.

    Quote Originally Posted by Daraan View Post
    whats that for a strange red thing? An AI?
    This the AI throw fireball at me.

    Quote Originally Posted by Albert View Post
    Sounds like a real nightmare of an FM. I'll be happy to see it.
    Last edited by Soul Tear; 26th Nov 2012 at 12:48.

  5. #4580
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Quote Originally Posted by Daraan
    I bet heas asking how you did that in the editor..... light shaft...
    Nope, Soul Tear interpreted my question correctly.

    Quote Originally Posted by Soul Tear
    Garrett must find out why.
    Interesting

  6. #4581
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Ok I'm sorry - also for this interpreting here:

    Quote Originally Posted by The Phantom View Post
    What's that?
    Quote Originally Posted by Soul Tear View Post
    It's blue light.
    Quote Originally Posted by The Phantom View Post
    What does it do?
    Quote Originally Posted by Soul Tear View Post
    It turns blue.

  7. #4582
    Moderator
    Registered: Jul 2008

  8. #4583
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Olde Castle
    Those are Vigil's lovely light shafts if I'm not mistaken. Can't wait to play that mission!

  9. #4584
    Member
    Registered: Jan 2012
    Location: Gèrmany
    So sorry nothing to download for you just some little screenies.

    At the moment I'm building a small city part here are some impressions of 4 buildings.
    Only the 2 in the last picture are finished.
    The 1st one is a big to big or?



    Last edited by Daraan; 29th Nov 2012 at 13:14.

  10. #4585
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Buildings look cool. I like the texturing of the first two ones (slight shadowing around the wooden beams).
    But I wonder how would they look like with the actual lighting.

  11. #4586
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Yandros View Post
    Those are Vigil's lovely light shafts if I'm not mistaken.
    The very valuable resource


    Praise for 1.19, now the forest became much more serious.






  12. #4587
    Member
    Registered: Jan 2007
    Location: Germany
    The forest is awesome! Are you working on a pagan-themed FM?

  13. #4588
    Member
    Registered: Jan 2012
    Location: Gèrmany
    really great atmosphere, thats something my city lacks at the moment

    Hey I know these mushrooms^^

    Atm I'm working on a building and a plant pack.

    @SoulTear if you are interested in some more bushes/plants then PM me then I make a pre-version for you.
    (that offer is not just for SoulTear so anyone feel free to pm me)

  14. #4589
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by intruder View Post
    Are you working on a pagan-themed FM?
    Not really. There will be zombies and sci-fi-things in my FM.

    Quote Originally Posted by Daraan View Post
    Hey I know these mushrooms^^

  15. #4590
    Member
    Registered: Feb 2003
    Quote Originally Posted by Daraan View Post
    So sorry nothing to download for you just some little screenies.
    Nice to see Darkmod objects in TDM, now if I could figure out how to import Thief objects into TDM....

  16. #4591
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Bikerdude: these buildings were originally released for Thief 2 by Jason Otto, and were ported to the Dark Mod by permission.

  17. #4592
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Quote Originally Posted by Melan View Post
    Bikerdude: these buildings were originally released for Thief 2 by Jason Otto, and were ported to the Dark Mod by permission.
    right as you have seen the base are Jason's buildings. I'm currently redesigning them. So I'm changing the UVMaps and here and there some tweaks.
    Everything with the aim to use them with the textures you see in the 1st+2nd picture and that there are no distortions of the textures.

    The 3rd House is also an objects, or better said lots of objects. There is a base house and 5 different parts + (currently) 2 windows to add.
    Aligning is pretty easy due to 31 VHot points.

  18. #4593
    Member
    Registered: Jan 2007
    Location: Germany
    I continued working on my Nautilus campaign. I added a lot of TDP creatures to my gamesys (Burricks, Crayman, Elementals, etc.), and put my focus on the first two missions. The TDS city map by CoK supplies the base for the first mission. However, the first thing I changed was to get rid of those slow-moving TDS AIs. Currently, I'm reconstructing and extending most parts of the docks as they will play an important role in this mission.



    Here are some other/older screenshots:
    2nd Mission
    3rd Mission
    4th Mission

  19. #4594
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I continue to work on my Prequel campaign. This is from the third mission. It is not lighted yet. I just stuck an omni at the top so I could have some sense of shadows. As to scale, well, those mosaics are slightly larger than life. Garrett can stand in the mosaic recesses easily, and there is a pagan standing behind the wall in the first screenshot. The area is still in flux. I just wanted to record a bit of what this chamber looks like prior to an earthquake. I'm not at all certain how much of it will survive the quake, so I wanted to share it before I started tearing it down . . . Note that there are no windows. This is part of a series of natural caverns that have been reinforced, enlarged, and put to human purposes. How susceptible would such a place be to damage from quakes? I'll have to figure that out! Certainly some broken statues, collapsed wall sections, maybe a partial ceiling collapse. We'll see.

    As usual, click to enlarge.

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  20. #4595
    Member
    Registered: Jan 2007
    Location: Germany
    That's a beautiful chapel. Don't forget to "damage" some of those pillars if the place was struck by an earthquake. Some of them could be broken into pieces, others could fall over and lean against walls or other pillars.

  21. #4596
    Moderator
    Registered: Jul 2008
    That's beautiful work, Larry! How did you get those gorgeous curved steps in the last pic?

  22. #4597
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Intruder and Soul Tear: Very nice work Both of your pics have a great atmosphere! Looking forward to both projects.

    Larry: Great looking chapel!

  23. #4598
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    I added some many bushes from Daraan's Dropbox. So there were some lags, but it is not critical:








    And a new area:




  24. #4599
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    This has to be one of the most beautiful forests I've seen in Thief. Really well done.

  25. #4600
    Member
    Registered: Jan 2007
    Location: Germany
    Holy smokes! This is really impressive, Soul Tear.

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