Thanks for all the great support guys
You quoted the entire post, complete with 8 images, even though your reply was the next one
For a minute there I thought I was going in a bit of a loop, thinking didn't I already see these pics?
nice SS there mista! you might want to delete the duplicates though..
sky and sunlight looks very nice
Nice rocks, very inspiring!
The rock texture looks very good. Is this one somewhere available? I'm really interested to use it in my own mission.
@PsymH: Not at this time. I put a lot of work into those textures, and will make them available only after the release of my campaign.
Excellent shots, DarkMax! Do you have an idea how much work you may still need before release?
They look very good, but I must note that in the second screenshot you're using bricks in the ceiling.
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oh the incompleteness D:
I like the brush to object command though, has allowed me to build like twice as much i was originaly thinking i would be able to
Those pilars were originaly made from brushes, so you can figure what made cell count skyrocket so much :P
...same with window frames.. looks like i also haven't moved the lightswitches from table to their correct places yet..
Nice shots giggagooga.
Question. How thick are the exterior walls? They look thin....like 2 units or less. If Garrett stashes a body along a wall the feet or arms can alert AI patrolling outside.
Last edited by gigagooga; 11th Jun 2013 at 15:49.
Just looks so natural to have arms & legs penetrating through walls . . .