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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #5651
    Member
    Registered: Mar 2014
    Location: Europe
    So many new authors, I just hope we are all going to be able to finish these! DromEd can be a frustrating beast.

    Here are some more of mine:



  2. #5652
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Amazing pics! So many new authors. I'm also gonna be a new author too since i'll start my first mission soon and i'm going for a classic break-in, steal, get out. I also i don't think i'll use custom objects(that remains to be seen) I've been playing with dromed last year and even made a small test mission so i think it's time i started to do something right

  3. #5653
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Yep really nice

    Currently working on my bildings project. Currently doing UV-Maps, zz so tired of it at the moment.

  4. #5654
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    A fullbright shot of the cityscape (unoptimized). You can break into most of these houses and there is a whole underground layer obviously not shown.
    I keep adding new areas but I'm pretty sure geometry will be finished in the next few days. Not much else to make really, except a power station, a sewer junction and two small manor interiors. If all goes well the mission could enter beta before the end of the month.


  5. #5655
    Member
    Registered: Oct 2002
    Location: The abyss
    Looking good, skacky!

    Here are some screenshots of my progress:





  6. #5656
    Member
    Registered: Nov 2010
    Location: Russia
    Caradavin pretty fine. Just make sure that textures are having approriate size and fits well... The rugs are very weird, oversized.
    skacky looks like The real City!

  7. #5657
    Member
    Registered: Aug 2014
    Location: Poland
    @Dale_

    Good idea with mansion on some kind of "island". It would be in my climate, if the property would be haunted

    Good luck to all new authors !

  8. #5658
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    skacky: Whoa.

  9. #5659
    Member
    Registered: Feb 2003
    Quote Originally Posted by Caradavin View Post
    Here are some screenshots of my progress:
    Very ncie work there, those carpets need sorting though.
    Quote Originally Posted by skacky View Post
    You can break into most of these houses and there is a whole underground layer obviously not shown.
    I always absolutly love playing Skacky missions, and maaaaannn I wish we could do long views like that in TDM... (ps. why arent you using all of our lovely hi-res tdm textures..? the blue roof to the left is horribly low res.)
    Last edited by bikerdude; 9th Aug 2014 at 07:07.

  10. #5660
    Member
    Registered: Oct 2002
    Location: The abyss
    I know. I was talking about that very issue in another post of mine. Some of my textures are very large and I have to scale them down in order for them to look right. You are seeing them unscaled (at the normal size of 16), and we decided the issue came from using enhancement pack. So, now I have to replace the textures.

  11. #5661
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Last bunch of pics before release... Endless Rain should enter beta during August.



  12. #5662
    Member
    Registered: Nov 2003
    Location: Austin, TX
    Quote Originally Posted by skacky View Post
    Last bunch of pics before release... Endless Rain should enter beta during August.

  13. #5663
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Olde Castle
    I can't wait to play that one! Dumb question - why isn't there any rain?

  14. #5664
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Erm... there is?

  15. #5665
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Olde Castle
    I only enlarged the first shot and the rain is not very noticeable in it. My bad.

  16. #5666
    Member
    Registered: Sep 1999
    Location: Portland
    Great stuff as always Shacky. I love rain in missions. Brings a drabness and atmosphere.
    Question though, fog, it seems to vary in people's screenshots. Is it strictly rendered by the gpu? In my setup it clips, and creates moving clear squares around the edges where it meets terrain brushes. Is there a new method for fog? Like in the way you don't need eax card when you can use openal.

  17. #5667
    Member
    Registered: Feb 2003
    Quote Originally Posted by HipBreaker View Post
    what he said..

  18. #5668
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    New and last sneak peak screeny for my upcoming FM "A Thieves Pawn Pt 1: A Fence In Need" (Of course I'll only call it A Fence In Need It'll say A Thieves Pawn in the readme lol)





    It's a real beauty, ain't it?

    This is one of the main buildings in the city area that I've been building but I'm definitely not telling you what one it is...

    I'm almost done with the terrain brush work in the mission and it will be a medium sized, classic Thief 1 style FM with a few elements from Thief 2!

    I can't wait to release this start to a new series and it should be ready for Beta Testing very soon, probably within the next month

  19. #5669
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    That looks very oldschool, in a good way.

  20. #5670
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Yeah; nice, almost 'harmonic' building style. Pleasing.

  21. #5671
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Dale_
    Nice design. But look at this shot:


    Absurd. I'll believe it only if your stones and bricks made ​​of paper.

    skacky

  22. #5672
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Olde Castle
    Put a column on that corner to break up the transition between textures.

  23. #5673
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Or a half-brick thickness face on the edge of the brick wall.

  24. #5674
    Member
    Registered: Aug 2014
    Location: In Cragscleft
    Quote Originally Posted by skacky View Post
    Last bunch of pics before release... Endless Rain should enter beta during August.


    Ok I would love to test your mission, what do I need to do in order to beta test missions?

  25. #5675
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Click image for larger version. 

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    Just whipped up a batch. Now it needs to age in the bottle for a century or so ...

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