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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #7626
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Thanks! I'm getting jealous Larry, hearing how much free time you're going to have! Best of luck to you!

    It would be great if somebody wanted to give these tools a go. If there were a couple people capable of creating new or tweaking existing motions, we could start a project to go through all or at least majority of them and remove them floating feet, twitching limbs, twisted wrists etc... Plus completely new sets of motions would be a breath of a fresh air to the experience, as gamophyte is saying...

  2. #7627
    Member
    Registered: Nov 2010
    Location: Russia

  3. #7628
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Loverly! But way too clean, IMHO, unless this is the really rich section of town.

  4. #7629
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Not all cities have to be as dirty as Rocksbourg.

    Looks great, Zoro.

  5. #7630
    Member
    Registered: Nov 2010
    Location: Russia
    I could definitely add some dirt, but at this current moment, I have no solution. Thank you, anyway.

  6. #7631
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Maybe it's that it seems so well lit? Sure looks hard to sneak through.

  7. #7632
    Member
    Registered: Nov 2010
    Location: Russia
    Maybe It's too lighty, I agree. On the sneak part though - I don't think that would be neccesary, considering the protagonist isn't well-known taffer Garrett. There's Stealth required someplace else though.

  8. #7633
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Zoro - apart from the street being uniformly lit, I would also add some weeds a small stones lying around in the corners and around edges of walls and kerbs. That should add more interest to the place.
    I like the variety of the textures on the ground though - street, kerbs and pavement.

  9. #7634
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Besides trapping rats ... what do you think of levitating frogs? And it is a real thing! I have just the place for it too ...

  10. #7635
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Ranadium Leviosa!

    Spot on, Chris.

  11. #7636
    DromEd Archmage
    Registered: Nov 2010
    Location: Returned to the eternal labor
    Quote Originally Posted by LarryG View Post
    I guess you played with the Pathfinding!

  12. #7637
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    No, with magnets.

    Click image for larger version. 

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  13. #7638
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    How the hell do they even work?

  14. #7639
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    In real life or in my MacGuffin?

    In real life it has to do with the the piezomagnetic properties of antiferromagnetic materials, such as water. Sometimes the experiments will show a drop of water levitated in space, but living animals have more dramatic flare in demonstrations, and frogs, being both small and about 70 or so percent water, levitate quite nicely. There is something about levitating a living creature that catches the imagination. Humans would levitate too if placed in a sufficiently strong magnetic field, since we are typically 50-65% water.

    In my MacGuffin I do some model switching, joint tweaking, and frog emitting to kinda-sorta emulate what a RL levitating frog looks like.
    Last edited by LarryG; 23rd Sep 2017 at 16:07.

  15. #7640
    Member
    Registered: Sep 1999
    Location: Portland, OR
    What about in the FM universe though? It's like the RL?

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