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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #7751
    Member
    Registered: Apr 2016
    Is this the interior of that real-life place you're recreating? Looks very nice and posh indeed

  2. #7752
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Quote Originally Posted by marbleman View Post
    Is this the interior of that real-life place you're recreating? Looks very nice and posh indeed
    It is. The interior will be a lot different to the real place, though the layout of the rooms is about 70% correct.

  3. #7753
    Member
    Registered: Jun 2015
    Location: Germany
    The First Screenshot from "Paradox Equation", this is not a normal Thief FM.


  4. #7754
    Member
    Registered: Aug 2016
    Location: My mum's basement
    Nice! Are you going to give us a sneak peek of one your 'crazy puzzles' you have planned?

  5. #7755
    Member
    Registered: Jun 2015
    Location: Germany
    Not Yet, its to early.
    The Next Screens and maybe a trailer will be ready in the end of the month.

  6. #7756
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Nicked always fancy, nice work there.

    Terra that looks very unique, its looking very interesting, good job there so far.

  7. #7757
    Quote Originally Posted by nicked View Post
    A few more tweaks - increased the ILLUM brightness, reduced the transparency of the crystal, and made the alpha 1-bit to stop some z-sorting issues:



    Pretty happy with it now. I don't have enough polys for proper bulbs to be visible, but with the tweaks and the fact that it'll only ever be viewed from beneath, I think that's fine. The 1-bit alpha is a little annoyingly crispy, but again it'll mostly be viewed from far below where it won't be as obvious.
    That looks pretty nice, but the glass still is not as bright as the light source it uses. IMO, you could give up on the glass transparency altogether. NewDark uses material definitions, right? You could make an emissive (glow) mask for the glass, so it looks more like a light source:


  8. #7758
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Wouldn't an emissive texture still glow when the light was switched off?

  9. #7759
    You'd have to link it with a switch as well, yes.

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