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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #8001
    New Member
    Registered: Jan 2008
    Location: Săo Paulo
    Wow, so perfectionist. My list is a messy .txt.

    https://youtu.be/E32G9LS5ZPA

    The last thing I did was this. Here is a demo of my playground.

  2. #8002
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    For any new FM builders that see this, I highly recommend making documents like this and the other's I mentioned above. Once you basically have the text version of your mission done, all you have to do is plop it in the world. Your mission will be so learned in your head, the architecture and scripting will be informed by it.
    If i had to do that amount of letters myself, I'm affraid I'd get exhausted of FM making even faster than ever.

  3. #8003
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by leconbras View Post
    Wow, so perfectionist. My list is a messy .txt.
    https://youtu.be/E32G9LS5ZPA
    The last thing I did was this. Here is a demo of my playground.
    Ohhh the swinging sound is matched up well, really cool environment.

    Quote Originally Posted by Zoro View Post
    If i had to do that amount of letters myself, I'm afraid I'd get exhausted of FM making even faster than ever.
    Yeah it could go that way for some. I personally have the ideas so immediately ready to go that typing them out wasn't anything other than fun, and some would be things I would forget if I didn't write them down. Also the more I put down, the more I had to look forward to as goals. Later after, as I'm building some areas and testing some things, I can go back and hash out the idea more.

    If not an ideas list, I would def do a objective flowchart/document so you don't paint yourself into a corner.

  4. #8004
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Personal styles. I can see something like that coming out of a series of design team meetings for a professional game development company. It should, in the long run, help avoid miscommunication between 20 or 30 folk all working semi-independently towards the same goal. For me, personally, it is way too much detail, most of which will likely get thrown out once I find out that "DromEd just can't do that" (whatever it is). Besides, the only person I have to communicate with on my projects is me. And I don't need that much detail in talking to myself. But hey, if it works for you, great.

    Besides, when you have painted yourself into a corner, you really have to get creative to get yourself out, and that can end up as the most interesting stuff in your mission.

  5. #8005
    Quote Originally Posted by LarryG View Post
    "DromEd just can't do that"
    I remember having very detailed plans for a mission and then DromEd just noped to like 90 percent of it: fun times. I should have a pretty huge document somewhere with all the scrapped ideas, so some day I will make the best game ever out of it -- ALL of it.

  6. #8006
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)

  7. #8007
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Great tower! I enjoy seeing the architecture before it's textured, but I definitely look forward to the final product! Also, that skybox is beautiful.

  8. #8008
    Member
    Registered: Jul 2006
    Location: Troyes, France
    Quote Originally Posted by Le MAlin 76 View Post
    Oooh. Using DLEDTK
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  9. #8009
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by EnYB0La View Post
    Oooh. Using DLEDTK
    I can now understand the DUs I'm seeing. *gets rope arrows ready*

  10. #8010
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I think you mean DUIs.

  11. #8011
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by ZylonBane View Post
    I think you mean DUIs.
    Edgy

  12. #8012
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    I don't know when i will finish my campaign but now i slow my work.
    I had just broken with my gf and i don't really have motivation to work on dromed.

  13. #8013
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Le MAlin 76 View Post
    I don't know when i will finish my campaign but now i slow my work.
    I had just broken with my gf and i don't really have motivation to work on dromed.
    I know what youŽre going trough , iŽve went through the same in 2014 and lost the will working on dromed for some months, but later youŽll get better. don't let that bring you down, youŽll find another girl/Woman.
    Last edited by Cardia; 13th Feb 2018 at 16:59.

  14. #8014
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Cardia View Post
    youŽll find another girl/Woman.

  15. #8015
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia

    What do i hate in reskinning the most? Well, obviously the poor wrapping of original AI models.

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