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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #8076
    Moderator
    Registered: Jul 2008
    Quote Originally Posted by Sperry View Post
    I've been working quite a bit on my Undercroft fm ... Wish me luck :-p
    Good luck! I've been looking forward to another mission from you for years!

  2. #8077
    Member
    Registered: Oct 2016
    Location: Appleton, WI
    Due to some hurdles regarding the Thief Anniversary Contest; I've had to strip my current mission and had to eliminate the beautiful mansion I had built. With these few screenshots, please. Feel free to be inspired to take the design into your own consideration. It's now been otherwise deleted to make way to another idea that's being built.

    ~SilverJackal







  3. #8078
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Looks very interesting. I would not choose those stained glass textures for those pillars, though.

  4. #8079
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I dunno, I kinda like it! It's strange, but interesting and unique. I would definitely advise using the cylindrical texture wrapping tool to make the texture fit round the columns properly though.

    Also, the ceiling beams in the second last picture - the wood grain is the wrong way round; you might want to rotate it 90 degrees.

    Looks like a fun place to explore though!

  5. #8080
    Member
    Registered: Oct 2016
    Location: Appleton, WI
    Not much to report other than getting a skeleton structure done and this small area...
    ~SilverJackal


  6. #8081
    Member
    Registered: Jun 2009
    Location: Argentina
    After a long break from Dromed I decided to go back to my 70% finished Pagan forest mission. It will be a change of pace and aesthetic from Unexpected Detour, as this mission will have more loops and a less linear style of gameplay.






  7. #8082
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Looks great, Max!

  8. #8083
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Very nice. And this vault beautifull !

  9. #8084
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Looks good DarkMax! Wish they were bigger

  10. #8085
    Member
    Registered: Jan 2008
    Location: São Paulo
    "What are you working on RIGHT NOW" ... Trying to create a topic, but neither I nor anyone can see it. Moderators, Help!
    I cannot even delet it...

    By the way... I need beta testers for my first mission. Here are the videos:



    Gameplay:



    Thanks!

  11. #8086
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I see the thread is bad somehow, and I've let the admins know.

  12. #8087
    Member
    Registered: Oct 2012
    Location: Slovenia
    @Leconbras DUDE! That cat! I'd pay to use it in my mission!

  13. #8088
    Member
    Registered: Jan 2008
    Location: São Paulo
    When I release the mission you are free to use it

  14. #8089
    Member
    Registered: Oct 2012
    Location: Slovenia
    I love you!

  15. #8090
    Member
    Registered: Feb 2000
    Location: Paris, France
    What does CNSD stand for?

  16. #8091
    Member
    Registered: Jan 2008
    Location: São Paulo
    Quote Originally Posted by Sperry View Post
    What does CNSD stand for?

    Its the acronym in Portuguese of: Colégio Nossa Senhora das Dores ("Our Lady os Sorrows School"). Its was my school.

    I built all the original buildings, more than 8000m²

  17. #8092
    Member
    Registered: Sep 2000
    Location: Lexington, KY

  18. #8093
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by Phantom View Post
    Looks really interesting! Can you tell us a little bit about the project?

  19. #8094
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Quote Originally Posted by ticky View Post
    Looks really interesting! Can you tell us a little bit about the project?
    Sure. Thanks for your interest, ticky. How about a preview with some details? Most of this I've shared before:

    The technical: It's as much a total conversion as it is a Thief fan mission. When I started this, I made it a point not to use any stock resources, and the majority of assets I make myself. The goal was to force myself to learn every aspect of level creation versus dragging and dropping resources. I'm using a lot of David Gurrea textures (I like his style) as well as some similar ones from those free texture sites, I also made a handful. And when I get to point where I need an object, I jump over to anim8or and build it, including brand new weapons and tools. I also make all the AI and arm meshes with sculptris, softimage, and anim8or. I perform the voices, though I plan to recruit some local actor friends for a handful of schemas. And I will perform the ambients and music. SO, there are no stock resources used in this mission. I must mention I don't intend to script or code anything, NV has done absolute wonders in that department and I utilize several of those custom scripts. I haven't decided if I want to tackle custom motions for this mission yet, that could push it back very far and I want to get this thing finished!



    The setting/style:
    The end result of all that is I have freedom to create everything I loved from Dark Project and Metal Age in my own art style. So essentially it's a blend of both, and perhaps some Deadly Shadows type stuff too. The areas are mostly dark with emphasis on torch light or magic light. There are a fair amount of 'electrics', but I've styled them as archaic and crude, not opulent like in the fancy Thief 2 manors where you have a light switch in every room (that still irks me). The setting is a middle class city area surrounding a former Mechanist cathedral, being converted by the Hammers. I'm not sure where I would place it on The City map, but there is nothing fancy like a bank or museum. It's mostly waterworks and utilities, along with small residences. There are sewers and abandoned buildings, a jail and a prison, and plenty of city watch.



    The story/gameplay: I'm going to keep most of that under wraps for now, but the essentials are: • Set a few years after the end of Thief 2. • Play as a member of a secret order, with a new set of tools and weapons. • New gameplay mechanics. • Multiple mission styles in one mission. • Hopefully the first of several missions in a series. • Intersects with Garrett's story.



    Feel free to ask any questions. Your feedback is what keeps me chugging along!

  20. #8095
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Sounds great! Any ETA?

  21. #8096
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Quote Originally Posted by nicked View Post
    Sounds great! Any ETA?
    I hope to have it ready for beta testing by the end of the year.

  22. #8097
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Looking forward to it! Phantom, do you have a working title?

  23. #8098
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Quote Originally Posted by gamophyte View Post
    Looking forward to it! Phantom, do you have a working title?
    Yes the series is called Prophet, mission 1 is called Rite of Passage.

  24. #8099
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Phantom, it looks and sounds really great. can't wait to play it. Despite no stock resources, it feels really thiefy and unique.

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