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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #1026
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by Cog View Post
    A test room I've been working on to try and pin the overall architecture style...
    Looks awesome, Cog!

  2. #1027
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I was having problems finding an inkwell that I liked, so I decided to practice my Anim8or skills. It took all day to get it right. But in the end I was satisfied. I even put a little twist in the feather to make it visible from all angles.

    Last edited by LarryG; 4th Feb 2009 at 01:01.

  3. #1028
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Quote Originally Posted by Nameless Voice View Post
    Wouldn't it make more sense to use multiple textures to avoid repetition in a large area? If you can afford the extra brushes, of course.
    And the polycount (my current nemesis).

  4. #1029
    New Member
    Registered: Feb 2009
    Location: UK
    Quote Originally Posted by Sliptip View Post
    ...I'm using other shadows to avoid repetition - but's it's been a real job to stay on top of.
    I agree. The use of shadows are an effective way of breaking up textures and space, although I have found myself having to do away with realistic lighting (tombs) in favour of aesthetics and gameplay.

    LarryG: Nice one. I love quills. Would like to see a closer ingame shot.

  5. #1030
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Better?

  6. #1031
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Some amazing things have been posted in this thread lately.

    I see this as proof that Thief editing will be around for years to come.

  7. #1032
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    While I was Waisting Time ...

    I thought a couple-three of new wastepaper baskets were in order. More Keeperesque than the victorian gold one which is standard.



  8. #1033
    Member
    Registered: Oct 2001
    Location: 210x200x64
    Nice work COG and Larry.

    Since I handed off Rose Cottage back to Yandros I decided to dust off my latest project. I've been nabbing textures from cg textures for some fresh blood. After a few days I'm starting to get the hang of making textures. I was browsing and ran across the raw pic below. It was very similar to an exsisting structure in my mission so I ripped it apart and spruced up said structure. Not quite finished yet but I think I'm on to something.





  9. #1034
    Member
    Registered: Aug 2001
    That looks great Sly! It has a nice gritty run down feeling to it. And a good job to everyone. :-)

  10. #1035
    Member
    Registered: May 2002
    Location: Toronto
    Hey, now that looks awesome Sly!

  11. #1036
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Great use of an inspirational photo! It looks fantastic, Señor Fox.

  12. #1037
    Member
    Registered: Feb 2008
    Location: ...retired.
    You've been doing some awesome work yourself, Larry. Very, very nice stuff. Are you (or have you in case I missed it) going to release some your objects? I'd love to get my hands on that inkwell, eventually--among other things you've done.

    ---

    Sly: I'd love to know how you did those windows (especially the "broken-out" bits).

  13. #1038
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    It would be cool if you can look through the holes into the building (unless that building doesn't have an inside).

  14. #1039
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by Queue View Post
    Are you (or have you in case I missed it) going to release some your objects? I'd love to get my hands on that inkwell, eventually--among other things you've done.
    Yeah. I keep getting into the trap of "The original object is not the exact one that I want for this situation ..." and I go out and learn a new skill to make the exact object I had in mind.

    I do plan on releasing my office objects once I have made them all. Earlier by special request.

    Twelve Wicker Paper Trays - with and without paper with and without writing per bin (as long as I had the textures ...)
    Last edited by LarryG; 4th Feb 2009 at 22:17.

  15. #1040
    Member
    Registered: Oct 2001
    Location: 210x200x64
    Quote Originally Posted by Queue View Post
    Sly: I'd love to know how you did those windows (especially the "broken-out" bits).

    Look at the middle lower windows in the raw pic. That's it. Just made a texture out of that. Too bad you can't do 92 pixels...I could have preserved the h/w ratio.

  16. #1041
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    Those are some sexy textures you people are making. Can't wait to see them in finished missions.

  17. #1042
    Member
    Registered: Sep 2007
    Seeing all those beautiful screenshots makes me throw my mission into Larry's wastebasket

  18. #1043
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    That's some cool texturing, SlyFoxx! I have used the same base image in my texture pack:

    Great minds think alike and all that... although, being a bit obsessive about things, I am a bit bothered that it should probably be two textures, one wood and one glass.

  19. #1044
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Jason Otto's Clock has retextured face and hands. Who knew that Keepers used clocks with 8 hours marked and not 12? Well, 3 x 8 = 24, so I guess it would work!


  20. #1045
    New Member
    Registered: Feb 2009
    Location: UK
    LarryG: Really like your objects. I must learn how to make them.

    Slyfoxx: Perfect. The textures really add character to the building.

  21. #1046
    Member
    Registered: Jan 2001
    Location: Formby, NW England

    Reposting for the new server...

    Quote Originally Posted by SlyFoxx View Post
    Too bad you can't do 92 pixels...I could have preserved the h/w ratio.
    You can do that if you simply add a bit more onto the image to fill the gap between 92 and 128 (or 176 and 256):


    In this case I wanted to make a texture that fitted the surrounding texture. Usually I do make textures fit into standard dimensions.
    Last edited by R Soul; 5th Feb 2009 at 15:37.

  22. #1047
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Changed a few textures and switched to widescreen



    I recently acquired a Dell P1130 21" CRT (same as Sony G520) and Thief has never looked so good before. It's also very handy when fine tuning mission lighting.

  23. #1048
    Member
    Registered: Oct 2001
    Location: 210x200x64
    Ooo..nice screen.

  24. #1049
    Member
    Registered: May 2002
    Location: Toronto
    Yeah! that looks really cool Wille

  25. #1050
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Love it! Any chance you can link to a hires screen, Wille?

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