I was having problems finding an inkwell that I liked, so I decided to practice my Anim8or skills. It took all day to get it right. But in the end I was satisfied. I even put a little twist in the feather to make it visible from all angles.
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I was having problems finding an inkwell that I liked, so I decided to practice my Anim8or skills. It took all day to get it right. But in the end I was satisfied. I even put a little twist in the feather to make it visible from all angles.
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Last edited by LarryG; 4th Feb 2009 at 01:01.
I agree. The use of shadows are an effective way of breaking up textures and space, although I have found myself having to do away with realistic lighting (tombs) in favour of aesthetics and gameplay.
LarryG: Nice one. I love quills. Would like to see a closer ingame shot.
Better?
Some amazing things have been posted in this thread lately.
I see this as proof that Thief editing will be around for years to come.
I thought a couple-three of new wastepaper baskets were in order. More Keeperesque than the victorian gold one which is standard.
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Nice work COG and Larry.
Since I handed off Rose Cottage back to Yandros I decided to dust off my latest project. I've been nabbing textures from cg textures for some fresh blood. After a few days I'm starting to get the hang of making textures. I was browsing and ran across the raw pic below. It was very similar to an exsisting structure in my mission so I ripped it apart and spruced up said structure. Not quite finished yet but I think I'm on to something.
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That looks great Sly! It has a nice gritty run down feeling to it. And a good job to everyone. :-)
Hey, now that looks awesome Sly!
Great use of an inspirational photo! It looks fantastic, Señor Fox.
You've been doing some awesome work yourself, Larry. Very, very nice stuff. Are you (or have you in case I missed it) going to release some your objects? I'd love to get my hands on that inkwell, eventually--among other things you've done.
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Sly: I'd love to know how you did those windows (especially the "broken-out" bits).
It would be cool if you can look through the holes into the building (unless that building doesn't have an inside).
Yeah. I keep getting into the trap of "The original object is not the exact one that I want for this situation ..." and I go out and learn a new skill to make the exact object I had in mind.
I do plan on releasing my office objects once I have made them all. Earlier by special request.
Twelve Wicker Paper Trays - with and without paper with and without writing per bin (as long as I had the textures ...)
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Last edited by LarryG; 4th Feb 2009 at 22:17.
Those are some sexy textures you people are making. Can't wait to see them in finished missions.
Seeing all those beautiful screenshots makes me throw my mission into Larry's wastebasket![]()
That's some cool texturing, SlyFoxx! I have used the same base image in my texture pack:
Great minds think alike and all that... although, being a bit obsessive about things, I am a bit bothered that it should probably be two textures, one wood and one glass.![]()
Jason Otto's Clock has retextured face and hands. Who knew that Keepers used clocks with 8 hours marked and not 12?Well, 3 x 8 = 24, so I guess it would work!
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LarryG: Really like your objects. I must learn how to make them.
Slyfoxx: Perfect. The textures really add character to the building.
Last edited by R Soul; 5th Feb 2009 at 15:37.
Changed a few textures and switched to widescreen
I recently acquired a Dell P1130 21" CRT (same as Sony G520) and Thief has never looked so good before. It's also very handy when fine tuning mission lighting.
Ooo..nice screen.![]()
Yeah! that looks really cool Wille![]()
Love it! Any chance you can link to a hires screen, Wille?